Ejemplo n.º 1
0
        /// <summary>
        /// This will, on a given <seealso cref="Chapter">chapter</seealso>:
        /// <list type="bullet">
        ///     <item>Instance a given prefab and set it to be the parent of the given panel.</item>
        ///     <item>Set the text and background color depending on if the chapter has been completed or not.</item>
        ///     <item>Register a listener that will load the yarn asset whenever the user clicks on the button.</item>
        /// </list>
        /// </summary>
        /// <param name="id">The said position of this chapter;</param>
        /// <param name="chapter">The chapter object;</param>
        /// <param name="isCompleted">Was the chapter completed or not.</param>
        private void AddChapter(int id, Chapter chapter, bool isCompleted)
        {
            var newChapterEntry = Instantiate(this.UIChapterEntryPrefab);
            var image           = newChapterEntry.GetComponent <Image>();
            var button          = newChapterEntry.GetComponent <Button>();
            var text            = newChapterEntry.GetComponentInChildren <Text>();

            // Set the parent of the chapter game object to be the content panel.
            newChapterEntry.transform.SetParent(this.ContainerContentPanel);

            // Set the button text to be: `<chapter_id>: <chapter_name>`.
            text.text = string.Format("{0}: {1}", id, chapter);

            // Set the background and text color with the given ones.
            // ...Here is for a completed chapter.
            if (isCompleted)
            {
                image.color = this.CompletedColor;
                text.color  = this.CompletedTextColor;
            }
            // Set the colors of a non-completed chapter.
            else
            {
                image.color = this.UnCompletedColor;
                text.color  = this.UnCompletedTextColor;
            }

            // Register a 'on click' event to the button,
            // that will load the yarn script whenever the user clicks on the button.
            button.onClick.AddListener(() => {
                YarnSceneManager.LoadYarn(chapter.YarnAsset);
            });
        }
Ejemplo n.º 2
0
 /// <summary>
 /// Load the Yarn manager (Visual Novel) scene.
 /// </summary>
 private void OnClick()
 {
     YarnSceneManager.LoadYarn(this.YarnSceneToLoad);
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Loads a new game when the user click on the element,
 /// and reset any game state data.
 /// </summary>
 protected override void OnClick()
 {
     SaveGameManager.ResetData();
     YarnSceneManager.LoadYarn(this.YarnSceneToLoad);
 }