Ejemplo n.º 1
0
        void Start()
        {
            m_dialogUI = GetComponent <DialogueUI>();
            Debug.Assert(m_dialogUI != null, "No DialogUI detected");

            Yarn.Unity.DialogueRunner runner = GetComponent <Yarn.Unity.DialogueRunner>();
            Debug.Assert(runner != null, "No DialogueRunner detected");

            runner.dialogue.library.RegisterFunction("has_item", 1, delegate(Yarn.Value[] parameters)
            {
                return(GameManager.Instance.Inventory.HasItem(parameters[0].AsString));
            });

            runner.dialogue.library.RegisterFunction("random", 1, delegate(Yarn.Value[] parameters)
            {
                return((int)Random.Range(0, parameters[0].AsNumber));
            });

            runner.dialogue.library.RegisterFunction("offered_item", 0, delegate(Yarn.Value[] parameters)
            {
                if (m_dialogUI.itemOffer == null)
                {
                    return("");
                }
                return(m_dialogUI.itemOffer.Id);
            });
        }
Ejemplo n.º 2
0
        // Start is called before the first frame update
        void Start()
        {
            Debug.Log("Init GameManager");

            Load();

            if (m_gameState.NewGame)
            {  // New game
                Debug.Log("New game");
            }
            else
            {
                Debug.Log("Loaded game");
            }

            m_dialogRunner = FindObjectOfType <Yarn.Unity.DialogueRunner>();
            TradingUIManager.Instance.gameObject.SetActive(false);
        }