Ejemplo n.º 1
0
    public static void AddItemToInventory(Item itemToGive, int stack)
    {
        Item selectedItem = playerInventory[selectedInventorySlot];
        bool itemPlaced   = false;

        //First, we check if a stack of the item exists
        for (int i = 0; i < 5; i++)
        {
            if (!itemPlaced)
            {
                if (playerInventory[i].type == itemToGive.type)
                {
                    playerInventory[i].stack += stack;
                    itemPlaced = true;
                }
            }
        }

        //Second, we check if there's an empty slot
        for (int i = 0; i < 5; i++)
        {
            if (!itemPlaced)
            {
                if (playerInventory[i].type == (int)Item.ItemTypes.Air)
                {
                    playerInventory[i] = itemToGive;
                    itemPlaced         = true;
                }
            }
        }

        //Lastly, if the item can't be picked up, throw out whatever you're holding
        if (!itemPlaced)
        {
            if (selectedItem.type != (int)Item.ItemTypes.Air)
            {
                PackedScene itemScene   = GD.Load <PackedScene>("res://Scenes/Environment/Items/" + selectedItem.name + ".tscn");
                Node2D      droppedItem = itemScene.Instance() as Node2D;
                droppedItem.Set("initializeTimer", 30);
                droppedItem.Set("itemType", selectedItem.type);
                droppedItem.Set("amount", selectedItem.stack);
                mapYSort.AddChild(droppedItem);
                droppedItem.GlobalPosition = Player.player.GlobalPosition;
            }
            playerInventory[selectedInventorySlot] = itemToGive;
        }

        gameData.EmitSignal(nameof(UpdateInventorySlotDrawings));
    }
Ejemplo n.º 2
0
    public static void SpawnDeathClouds(Vector2 pos)
    {
        AnimatedSprite clouds = PackedScenes.scenesDict["DeathClouds"].Instance() as AnimatedSprite;

        mapYSort.AddChild(clouds);
        clouds.GlobalPosition = pos;
        clouds.Play("default");
    }
Ejemplo n.º 3
0
        /// <summary>
        ///   Adds enemies as children to the room, and adds them to the enemies list.
        /// </summary>
        private void AddEnemies()
        {
            var possibleEnemyPositions = NodeService.GetChildrenOfType <Position2D>(GetNode("PossibleEnemyPositions"));
            var enemyPositions         = ListService.SelectNRandom(possibleEnemyPositions, 3);

            foreach (var enemyPosition in enemyPositions)
            {
                var skeleton = ActorFactory.CreateSkeleton();
                _enemies.AddChild(skeleton);
                skeleton.Position = enemyPosition.Position;
            }
        }
Ejemplo n.º 4
0
Archivo: Game.cs Proyecto: itlbv/evo
    private void CreateTrees()
    {
        YSort ySort = GetNode <YSort>("YSort");

        for (int i = 0; i < 10; i++)
        {
            SpruceTree spruceTree = (SpruceTree)SpruceTreeScene.Instance();
            spruceTree.Name     = "SpruceTree" + i.ToString();
            spruceTree.Position = GetRandomPosition();
            ySort.AddChild(spruceTree);
        }
    }
Ejemplo n.º 5
0
        private void UpdateGuildFromLevel()
        {
            foreach (Vector2 tile in _extendedTileMap.GetUsedCells())
            {
                _extendedTileMap.SetCellv(tile, (int)Tiles.Empty);
            }

            foreach (Node chest in GetTree().GetNodesInGroup("Chest"))
            {
                chest.QueueFree();
            }

            var saveData = SaveManager.SaveData;

            for (var i = 0; i < saveData.GuildLevel; i++)
            {
                if (i >= saveData.ChestContent.Count)
                {
                    saveData.ChestContent.Add(Enumerable.Range(0, 8)
                                              .Select(e => string.Empty).ToList());
                }

                var position = _firstChestPosition +
                               new Vector2(CHEST_GAP_X * i, CHEST_GAP_Y * i);
                var chestInstance = (Chest)ChestResource.Instance();
                chestInstance.Position = position;
                chestInstance.chestID  = i;
                _objectsYSort.AddChild(chestInstance);

                var x = i;
                _extendedTileMap.SetCell(x, BLACK_TILES_POS_Y, (int)Tiles.Black);
                for (var y = TOP_POS_Y; y < BOTTOM_POS_Y + 1; y++)
                {
                    x = y % 2 == 0 ? i + 1 : i;
                    var tile = Tiles.Wall;
                    if (y >= PLANK_START_POS_Y)
                    {
                        tile = y % 2 == 0 ? Tiles.PlankEven : Tiles.PlankOdd;
                    }

                    _extendedTileMap.SetCell(x, y, (int)tile);
                }

                var rightBorderPosition = _rightBorder.Position;
                rightBorderPosition.x = 38 + CHEST_GAP_X * (saveData.GuildLevel - 1);
                _rightBorder.Position = rightBorderPosition;

                _player.camera.LimitRight =
                    32 + CHEST_GAP_X * (saveData.GuildLevel - 1);
            }
        }
Ejemplo n.º 6
0
Archivo: Game.cs Proyecto: itlbv/evo
    public void CreateMobs()
    {
        YSort ySort = GetNode <YSort>("YSort");

        for (int i = 0; i < 20; i++)
        {
            Mob mob = (Mob)MobScene.Instance();
            mob.Name     = "Mob" + i.ToString();
            mob.Position = GetRandomPosition();
            ySort.AddChild(mob);
            GetNode("YSort/Mob" + i.ToString() + "/UI/SelectionArea").Connect("LeftClick", this, nameof(LeftClickOnMob));
            GetNode("YSort/Mob" + i.ToString() + "/UI/SelectionArea").Connect("RightClick", this, nameof(RightCLickOnMob));
            Mobs.Add(mob);
        }
    }
Ejemplo n.º 7
0
 public void SpawnEntity(Entity entity)
 {
     _ySort.AddChild(entity);
 }