Ejemplo n.º 1
0
        //private static uint CalculateHash(byte[] buf, int len = -1, uint seed = 0)
        //{
        //    uint h32;
        //    int index = 0;
        //    if (len == -1)
        //    {
        //        len = buf.Length;
        //    }


        //    if (len >= 16)
        //    {
        //        int limit = len - 16;
        //        uint v1 = seed + PRIME32_1 + PRIME32_2;
        //        uint v2 = seed + PRIME32_2;
        //        uint v3 = seed + 0;
        //        uint v4 = seed - PRIME32_1;

        //        do
        //        {
        //            v1 = CalcSubHash(v1, buf, index);
        //            index += 4;
        //            v2 = CalcSubHash(v2, buf, index);
        //            index += 4;
        //            v3 = CalcSubHash(v3, buf, index);
        //            index += 4;
        //            v4 = CalcSubHash(v4, buf, index);
        //            index += 4;
        //        } while (index <= limit);

        //        h32 = RotateLeft(v1, 1) + RotateLeft(v2, 7) + RotateLeft(v3, 12) + RotateLeft(v4, 18);
        //    }
        //    else
        //    {
        //        h32 = seed + PRIME32_5;
        //    }

        //    h32 += (uint)len;

        //    while (index <= len - 4)
        //    {
        //        h32 += BitConverter.ToUInt32(buf, index) * PRIME32_3;
        //        h32 = RotateLeft(h32, 17) * PRIME32_4;
        //        index += 4;
        //    }

        //    while (index < len)
        //    {
        //        h32 += buf[index] * PRIME32_5;
        //        h32 = RotateLeft(h32, 11) * PRIME32_1;
        //        index++;
        //    }

        //    h32 ^= h32 >> 15;
        //    h32 *= PRIME32_2;
        //    h32 ^= h32 >> 13;
        //    h32 *= PRIME32_3;
        //    h32 ^= h32 >> 16;

        //    return h32;
        //}

        private static XxhState Init(XxhState state, uint seed = 0)
        {
            if (state.Memory != null)
            {
                return(state);
            }
            state.Seed     = seed;
            state.V1       = seed + Prime321 + Prime322;
            state.V2       = seed + Prime322;
            state.V3       = seed + 0;
            state.V4       = seed - Prime321;
            state.TotalLen = 0;
            state.Memsize  = 0;
            state.Memory   = new byte[16];
            return(state);
        }
Ejemplo n.º 2
0
        private static uint Digest(XxhState state)
        {
            uint h32;
            var  index = 0;

            if (state.TotalLen >= 16)
            {
                h32 = RotateLeft(state.V1, 1) +
                      RotateLeft(state.V2, 7) +
                      RotateLeft(state.V3, 12) +
                      RotateLeft(state.V4, 18);
            }
            else
            {
                h32 = state.Seed + Prime325;
            }

            h32 += (UInt32)state.TotalLen;

            while (index <= state.Memsize - 4)
            {
                h32   += Peek4(state.Memory, index) * Prime323;
                h32    = RotateLeft(h32, 17) * Prime324;
                index += 4;
            }

            while (index < state.Memsize)
            {
                h32 += state.Memory[index] * Prime325;
                h32  = RotateLeft(h32, 11) * Prime321;
                index++;
            }

            h32 ^= h32 >> 15;
            h32 *= Prime322;
            h32 ^= h32 >> 13;
            h32 *= Prime323;
            h32 ^= h32 >> 16;

            return(h32);
        }
Ejemplo n.º 3
0
        private static XxhState Update(byte[] input, int len, XxhState state)
        {
            int index = 0;

            state.TotalLen += (uint)len;

            if (state.Memsize + len < 16)
            {
                Array.Copy(input, 0, state.Memory, state.Memsize, len);
                state.Memsize += len;
                return(state);
            }

            if (state.Memsize > 0)
            {
                Array.Copy(input, 0, state.Memory, state.Memsize, 16 - state.Memsize);

                state.V1 = CalcSubHash(state.V1, state.Memory, index);
                index   += 4;
                state.V2 = CalcSubHash(state.V2, state.Memory, index);
                index   += 4;
                state.V3 = CalcSubHash(state.V3, state.Memory, index);
                index   += 4;
                state.V4 = CalcSubHash(state.V4, state.Memory, index);
                //index += 4;
                index         = 0;
                state.Memsize = 0;
            }

            if (index <= len - 16)
            {
                int  limit = len - 16;
                uint v1    = state.V1;
                uint v2    = state.V2;
                uint v3    = state.V3;
                uint v4    = state.V4;

                do
                {
                    v1     = CalcSubHash(v1, input, index);
                    index += 4;
                    v2     = CalcSubHash(v2, input, index);
                    index += 4;
                    v3     = CalcSubHash(v3, input, index);
                    index += 4;
                    v4     = CalcSubHash(v4, input, index);
                    index += 4;
                } while (index <= limit);

                state.V1 = v1;
                state.V2 = v2;
                state.V3 = v3;
                state.V4 = v4;
            }

            if (index < len)
            {
                Array.Copy(input, index, state.Memory, 0, len - index);
                state.Memsize = len - index;
            }
            return(state);
        }