Ejemplo n.º 1
0
        //public static void CheckLevelable( ILevelable item, Mobile killer, Mobile killed )
        public static void CheckLevelable(XmlLevelItem item, Mobile killer, Mobile killed)
        {
            if ((item.Level >= LevelItems.MaxLevelsCap) || (item.Level >= item.MaxLevel))
            {
                return;
            }

            int exp      = CalcExp(killed);
            int oldLevel = item.Level;
            int expcap   = CalcExpCap(oldLevel);

            if (LevelItems.EnableExpCap && exp > expcap)
            {
                exp = expcap;
            }

            item.Experience += exp;

            InvalidateLevel(item);

            if (item.Level != oldLevel)
            {
                OnLevel(item, oldLevel, item.Level, killer);
            }

            //if ( item is Item )
            //    ((Item)item).InvalidateProperties();
            if (item != null)
            {
                item.InvalidateParentProperties();
            }
        }
Ejemplo n.º 2
0
        public void CreateItemExpList()
        {
            //ILevelable levitem = (ILevelable)m_Item;
            XmlLevelItem levitem = XmlAttach.FindAttachment(this.m_Item, typeof(XmlLevelItem)) as XmlLevelItem;

            this.AddLabel(75, 275, LabelHue, @"Max levels on item:");
            this.AddLabel(198, 275, LabelHue, levitem.MaxLevel.ToString());

            this.AddLabel(75, 297, LabelHue, @"Experience:");
            this.AddLabel(154, 297, LabelHue, levitem.Experience.ToString());

            int tolevel = 0;

            for (int i = 0; i < LevelItemManager.ExpTable.Length; ++i)
            {
                if (levitem.Experience < LevelItemManager.ExpTable[i])
                {
                    tolevel = LevelItemManager.ExpTable[i] - levitem.Experience;
                    break;
                }
            }
            this.AddLabel(75, 319, LabelHue, @"Exp. to next level:");
            this.AddLabel(191, 319, LabelHue, tolevel.ToString());

            this.AddLabel(75, 341, LabelHue, @"Spending Points(sp) Avail:");
            this.AddLabel(230, 341, LabelHue, levitem.Points.ToString());
        }
Ejemplo n.º 3
0
        protected override void OnTarget(Mobile from, object target)
        {
            if (target is BaseWeapon || target is BaseArmor || target is BaseClothing || target is BaseJewel)
            {
                Item item = (Item)target;

                XmlLevelItem a = (XmlLevelItem)XmlAttach.FindAttachment(item, typeof(XmlLevelItem));

                if (a != null)
                {
                    from.SendMessage("That already is levelable!");
                    return;
                }
                else
                {
                    if (item.RootParent != from) // Make sure its in their pack or they are wearing it
                    {
                        from.SendMessage("You cannot make that levelable there!");
                    }
                    else
                    {
                        // mod to attach the XmlPoints attachment automatically to new chars
                        XmlAttach.AttachTo(item, new XmlLevelItem());

                        from.SendMessage("You magically make the item levelable...");

                        this.m_Deed.Delete();
                    }
                }
            }
            else
            {
                from.SendMessage("You cannot make that levelable");
            }
        }
Ejemplo n.º 4
0
        //public static void InvalidateLevel( ILevelable item )
        public static void InvalidateLevel(XmlLevelItem item)
        {
            for (int i = 0; i < ExpTable.Length; ++i)
            {
                if (item.Experience < ExpTable[i])
                {
                    return;
                }

                item.Level = i + 1;
            }
        }
Ejemplo n.º 5
0
        public override void GetContextMenuEntries(Mobile from, List <ContextMenuEntry> list)
        {
            base.GetContextMenuEntries(from, list);

            if (this.BlessedFor == from && this.BlessedBy == from && this.RootParent == from)
            {
                list.Add(new UnBlessEntry(from, this));
            }

            XmlLevelItem levitem = XmlAttach.FindAttachment(this, typeof(XmlLevelItem)) as XmlLevelItem;

            if (levitem != null)
            {
                list.Add(new LevelInfoEntry(from, this, AttributeCategory.Melee));
            }
        }
Ejemplo n.º 6
0
            protected override void OnTarget(Mobile from, object target)
            {
                if (target is Mobile)
                {
                    from.SendMessage("This scroll cannot be applied to that!");
                }
                else if (target is Item)
                {
                    Item item = (Item)target;

                    if (item.RootParent != from || !item.IsChildOf(from.Backpack)) // Make sure its in their pack or they are wearing it
                    {
                        from.SendMessage("The item must be in your pack to level it up.");
                    }
                    else
                    {
                        XmlLevelItem levitem = XmlAttach.FindAttachment(item, typeof(XmlLevelItem)) as XmlLevelItem;

                        //if (target is ILevelable)
                        if (levitem != null)
                        {
                            //ILevelable b = (ILevelable)target;

                            //if ((b.MaxLevel + m_Scroll.Value) > LevelItems.MaxLevelsCap)
                            if ((levitem.MaxLevel + m_Scroll.Value) > LevelItems.MaxLevelsCap)
                            {
                                from.SendMessage("The level on this item is already too high to use this scroll!");
                            }
                            else
                            {
                                //b.MaxLevel += m_Scroll.Value;
                                levitem.MaxLevel += m_Scroll.Value;
                                from.SendMessage("Your item has leveled up by " + m_Scroll.Value + " levels.");
                                m_Scroll.Delete();
                            }
                        }
                        else
                        {
                            from.SendMessage("Invalid Target Type.  Levelable Weapons, Armor, Jewelery and Clothing only!");
                        }
                    }
                }
                else
                {
                    from.SendMessage("Invalid Target Type.  Levelable Weapons, Armor, Jewelery and Clothing only!");
                }
            }
Ejemplo n.º 7
0
        public static void CheckItems(Mobile killer, Mobile killed)
        {
            if (killer != null)
            {
                for (int i = 0; i < 25; ++i)
                {
                    Item item = killer.FindItemOnLayer((Layer)i);

                    XmlLevelItem levitem = XmlAttach.FindAttachment(item, typeof(XmlLevelItem)) as XmlLevelItem;

                    //if ( item != null && item is ILevelable )
                    if (item != null && levitem != null)
                    {
                        CheckLevelable(levitem, killer, killed);
                    }
                }
            }
        }
Ejemplo n.º 8
0
        //public static void OnLevel(ILevelable item, int oldLevel, int newLevel, Mobile from)
        public static void OnLevel(XmlLevelItem item, int oldLevel, int newLevel, Mobile from)
        {
            /* This is where we control all our props
             * and their maximum value. */
            int    index;
            string itemdesc;

            index = newLevel % 10;
            if (index == 0)
            {
                item.Points += LevelItems.PointsPerLevel * 2;
            }
            else
            {
                item.Points += LevelItems.PointsPerLevel;
            }

            from.PlaySound(0x20F);
            from.FixedParticles(0x376A, 1, 31, 9961, 1160, 0, EffectLayer.Waist);
            from.FixedParticles(0x37C4, 1, 31, 9502, 43, 2, EffectLayer.Waist);

            if (item.AttachedTo is BaseWeapon)
            {
                itemdesc = "weapon";
            }
            else if (item.AttachedTo is BaseArmor)
            {
                itemdesc = "armor";
            }
            else if (item.AttachedTo is BaseJewel)
            {
                itemdesc = "jewelry";
            }
            else if (item.AttachedTo is BaseClothing)
            {
                itemdesc = "clothing";
            }
            else
            {
                itemdesc = "item";
            }

            from.SendMessage("Your " + itemdesc + " has gained a level. It is now level {0}.", newLevel);
        }
Ejemplo n.º 9
0
            protected override void OnTarget(Mobile from, object targeted)
            {
                if (targeted is Item)
                {
                    Item item = (Item)targeted;

                    XmlLevelItem levitem = XmlAttach.FindAttachment(item, typeof(XmlLevelItem)) as XmlLevelItem;

                    if (item.Parent != from && item.Parent != from.Backpack)
                    {
                        from.SendMessage("The item must be in your pack or equipped!");
                        return;
                    }

                    //if ( item is ILevelable)
                    if (levitem != null)
                    {
                        if (item is BaseWeapon || item is BaseArmor || item is BaseJewel || item is BaseClothing)
                        {
                            from.SendGump(new ItemExperienceGump(from, item, AttributeCategory.Melee));
                        }
                        else
                        {
                            from.SendMessage("That is not a valid levelable item");
                        }
                    }
                    else
                    {
                        from.SendMessage("That item is not levelable!");
                    }
                }
                else
                {
                    from.SendMessage("That is not a valid item!");
                }
            }
Ejemplo n.º 10
0
        public override void OnResponse(NetState sender, RelayInfo info)
        {
            if (info.ButtonID <= 0)
            {
                return; // Canceled
            }
            //ILevelable levitem = (ILevelable)m_Item;
            XmlLevelItem levitem = XmlAttach.FindAttachment(this.m_Item, typeof(XmlLevelItem)) as XmlLevelItem;

            int buttonID = info.ButtonID - 1;
            int type     = buttonID % 7;
            int index    = buttonID / 7;

            int cost      = 0;
            int attrvalue = 0;

            switch (type)
            {
            case 0:     // Cancel
            {
                break;
            }

            case 1:     // Select Attribute Type
            {
                switch (index)
                {
                case 0:             // Melee
                {
                    this.m_From.SendGump(new ItemExperienceGump(this.m_From, this.m_Item, AttributeCategory.Melee, GumpPage.AttributeList));

                    break;
                }

                case 1:             // Magic
                {
                    this.m_From.SendGump(new ItemExperienceGump(this.m_From, this.m_Item, AttributeCategory.Magic, GumpPage.AttributeList));

                    break;
                }

                case 2:             // Char Stats
                {
                    this.m_From.SendGump(new ItemExperienceGump(this.m_From, this.m_Item, AttributeCategory.Stats, GumpPage.AttributeList));

                    break;
                }

                case 3:             // Resistances
                {
                    this.m_From.SendGump(new ItemExperienceGump(this.m_From, this.m_Item, AttributeCategory.Resists, GumpPage.AttributeList));

                    break;
                }

                case 4:             // Weapon Hits
                {
                    this.m_From.SendGump(new ItemExperienceGump(this.m_From, this.m_Item, AttributeCategory.Hits, GumpPage.AttributeList));

                    break;
                }

                case 5:             // Misc.
                {
                    this.m_From.SendGump(new ItemExperienceGump(this.m_From, this.m_Item, AttributeCategory.Misc, GumpPage.AttributeList));

                    break;
                }
                }

                break;
            }

            case 2:     // Attribute selected
            {
                cost = GetPointCost(this.m_Item, LevelAttributes.m_Attributes[index].m_XP);

                if ((levitem.Points - cost) >= 0)
                {
                    //add point to selected attribute
                    if (index >= 0 && index < LevelAttributes.m_Attributes.Length)
                    {
                        if (this.m_Item is BaseWeapon)
                        {
                            attrvalue = ((BaseWeapon)this.m_Item).Attributes[LevelAttributes.m_Attributes[index].m_Attribute];
                            if (attrvalue < LevelAttributes.m_Attributes[index].m_MaxValue)
                            {
                                ((BaseWeapon)this.m_Item).Attributes[LevelAttributes.m_Attributes[index].m_Attribute] += 1;
                                levitem.Points -= cost;
                            }
                        }
                        else if (this.m_Item is BaseArmor)
                        {
                            attrvalue = ((BaseArmor)this.m_Item).Attributes[LevelAttributes.m_Attributes[index].m_Attribute];
                            if (attrvalue < LevelAttributes.m_Attributes[index].m_MaxValue)
                            {
                                ((BaseArmor)this.m_Item).Attributes[LevelAttributes.m_Attributes[index].m_Attribute] += 1;
                                levitem.Points -= cost;
                            }
                        }
                        else if (this.m_Item is BaseJewel)
                        {
                            attrvalue = ((BaseJewel)this.m_Item).Attributes[LevelAttributes.m_Attributes[index].m_Attribute];
                            if (attrvalue < LevelAttributes.m_Attributes[index].m_MaxValue)
                            {
                                ((BaseJewel)this.m_Item).Attributes[LevelAttributes.m_Attributes[index].m_Attribute] += 1;
                                levitem.Points -= cost;
                            }
                        }
                        else if (this.m_Item is BaseClothing)
                        {
                            attrvalue = ((BaseClothing)this.m_Item).Attributes[LevelAttributes.m_Attributes[index].m_Attribute];
                            if (attrvalue < LevelAttributes.m_Attributes[index].m_MaxValue)
                            {
                                ((BaseClothing)this.m_Item).Attributes[LevelAttributes.m_Attributes[index].m_Attribute] += 1;
                                levitem.Points -= cost;
                            }
                        }
                        else
                        {
                            return;
                        }
                    }
                }
                else
                {
                    this.m_From.SendMessage("You don't have enough points available!  This attribute costs " + cost + " points.");
                }

                this.m_From.SendGump(new ItemExperienceGump(this.m_From, this.m_Item, LevelAttributes.m_Attributes[index].m_Category, GumpPage.AttributeList));

                break;
            }

            case 3:     // WeaponAttribute selected
            {
                cost = GetPointCost(this.m_Item, LevelAttributes.m_WeaponAttributes[index].m_XP);

                if ((levitem.Points - cost) >= 0)
                {
                    //add point to selected weapon attribute
                    if (index >= 0 && index < LevelAttributes.m_WeaponAttributes.Length)
                    {
                        if (LevelAttributes.m_WeaponAttributes[index].m_Attribute == AosWeaponAttribute.DurabilityBonus)
                        {
                            attrvalue = ((BaseWeapon)this.m_Item).MaxHitPoints;
                        }
                        else
                        {
                            attrvalue = ((BaseWeapon)this.m_Item).WeaponAttributes[LevelAttributes.m_WeaponAttributes[index].m_Attribute];
                        }

                        if (attrvalue < LevelAttributes.m_WeaponAttributes[index].m_MaxValue)
                        {
                            ((BaseWeapon)this.m_Item).WeaponAttributes[LevelAttributes.m_WeaponAttributes[index].m_Attribute] += 1;
                            levitem.Points -= cost;
                        }
                    }
                }
                else
                {
                    this.m_From.SendMessage("You don't have enough points available!  This attribute costs " + cost + " points.");
                }

                this.m_From.SendGump(new ItemExperienceGump(this.m_From, this.m_Item, LevelAttributes.m_WeaponAttributes[index].m_Category, GumpPage.AttributeList));

                break;
            }

            case 4:     // Armor Attributes Selected
            {
                cost = GetPointCost(this.m_Item, LevelAttributes.m_ArmorAttributes[index].m_XP);
                if ((levitem.Points - cost) >= 0)
                {
                    //add point to selected weapon attribute
                    if (index >= 0 && index < LevelAttributes.m_ArmorAttributes.Length)
                    {
                        if (LevelAttributes.m_ArmorAttributes[index].m_Attribute == AosArmorAttribute.DurabilityBonus)
                        {
                            attrvalue = ((BaseArmor)this.m_Item).MaxHitPoints;
                        }
                        else
                        {
                            attrvalue = ((BaseArmor)this.m_Item).ArmorAttributes[LevelAttributes.m_ArmorAttributes[index].m_Attribute];
                        }

                        if (attrvalue < LevelAttributes.m_ArmorAttributes[index].m_MaxValue)
                        {
                            ((BaseArmor)this.m_Item).ArmorAttributes[LevelAttributes.m_ArmorAttributes[index].m_Attribute] += 1;
                            levitem.Points -= cost;
                        }
                    }
                }
                else
                {
                    this.m_From.SendMessage("You don't have enough points available!  This attribute costs " + cost + " points.");
                }

                this.m_From.SendGump(new ItemExperienceGump(this.m_From, this.m_Item, LevelAttributes.m_ArmorAttributes[index].m_Category, GumpPage.AttributeList));

                break;
            }

            case 5:     // Armor Resists Selected
            {
                cost = GetPointCost(this.m_Item, LevelAttributes.m_ResistanceTypes[index].m_XP);
                if ((levitem.Points - cost) >= 0)
                {
                    //add point to selected weapon attribute
                    if (index >= 0 && index < LevelAttributes.m_ResistanceTypes.Length)
                    {
                        if (LevelAttributes.m_ResistanceTypes[index].m_Attribute == ResistanceType.Physical)
                        {
                            attrvalue = ((BaseArmor)this.m_Item).PhysicalBonus;
                            if (attrvalue < LevelAttributes.m_ResistanceTypes[index].m_MaxValue)
                            {
                                ((BaseArmor)this.m_Item).PhysicalBonus += 1;
                                levitem.Points -= cost;
                            }
                        }
                        else if (LevelAttributes.m_ResistanceTypes[index].m_Attribute == ResistanceType.Fire)
                        {
                            attrvalue = ((BaseArmor)this.m_Item).FireBonus;
                            if (attrvalue < LevelAttributes.m_ResistanceTypes[index].m_MaxValue)
                            {
                                ((BaseArmor)this.m_Item).FireBonus += 1;
                                levitem.Points -= cost;
                            }
                        }
                        else if (LevelAttributes.m_ResistanceTypes[index].m_Attribute == ResistanceType.Cold)
                        {
                            attrvalue = ((BaseArmor)this.m_Item).ColdBonus;
                            if (attrvalue < LevelAttributes.m_ResistanceTypes[index].m_MaxValue)
                            {
                                ((BaseArmor)this.m_Item).ColdBonus += 1;
                                levitem.Points -= cost;
                            }
                        }
                        else if (LevelAttributes.m_ResistanceTypes[index].m_Attribute == ResistanceType.Poison)
                        {
                            attrvalue = ((BaseArmor)this.m_Item).PoisonBonus;
                            if (attrvalue < LevelAttributes.m_ResistanceTypes[index].m_MaxValue)
                            {
                                ((BaseArmor)this.m_Item).PoisonBonus += 1;
                                levitem.Points -= cost;
                            }
                        }
                        else if (LevelAttributes.m_ResistanceTypes[index].m_Attribute == ResistanceType.Energy)
                        {
                            attrvalue = ((BaseArmor)this.m_Item).EnergyBonus;
                            if (attrvalue < LevelAttributes.m_ResistanceTypes[index].m_MaxValue)
                            {
                                ((BaseArmor)this.m_Item).EnergyBonus += 1;
                                levitem.Points -= cost;
                            }
                        }
                        else
                        {
                            return;
                        }
                    }
                }
                else
                {
                    this.m_From.SendMessage("You don't have enough points available!  This attribute costs " + cost + " points.");
                }

                this.m_From.SendGump(new ItemExperienceGump(this.m_From, this.m_Item, LevelAttributes.m_ResistanceTypes[index].m_Category, GumpPage.AttributeList));

                break;
            }

            case 6:     // Jewelry & Clothing Resists Selected
            {
                cost = GetPointCost(this.m_Item, LevelAttributes.m_ElementAttributes[index].m_XP);
                if ((levitem.Points - cost) >= 0)
                {
                    //add point to selected weapon attribute
                    if (index >= 0 && index < LevelAttributes.m_ElementAttributes.Length)
                    {
                        if (this.m_Item is BaseJewel)
                        {
                            attrvalue = ((BaseJewel)this.m_Item).Resistances[LevelAttributes.m_ElementAttributes[index].m_Attribute];
                            if (attrvalue < LevelAttributes.m_ElementAttributes[index].m_MaxValue)
                            {
                                ((BaseJewel)this.m_Item).Resistances[LevelAttributes.m_ElementAttributes[index].m_Attribute] += 1;
                                levitem.Points -= cost;
                            }
                        }
                        else
                        {
                            attrvalue = ((BaseClothing)this.m_Item).Resistances[LevelAttributes.m_ElementAttributes[index].m_Attribute];
                            if (attrvalue < LevelAttributes.m_ElementAttributes[index].m_MaxValue)
                            {
                                ((BaseClothing)this.m_Item).Resistances[LevelAttributes.m_ElementAttributes[index].m_Attribute] += 1;
                                levitem.Points -= cost;
                            }
                        }
                    }
                }
                else
                {
                    this.m_From.SendMessage("You don't have enough points available!  This attribute costs " + cost + " points.");
                }

                this.m_From.SendGump(new ItemExperienceGump(this.m_From, this.m_Item, LevelAttributes.m_ElementAttributes[index].m_Category, GumpPage.AttributeList));

                break;
            }
            }
        }
Ejemplo n.º 11
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            XmlLevelItem levitem = XmlAttach.FindAttachment(this, typeof(XmlLevelItem)) as XmlLevelItem;

            if (levitem != null)
            {
                list.Add(1060658, "Level\t{0}", levitem.Level);

                if (LevelItems.DisplayExpProp)
                {
                    list.Add(1060659, "Experience\t{0}", levitem.Experience);
                }
            }

            #region SF Imbuing
            if (this.m_TimesImbued > 0)
            {
                list.Add(1080418); // (Imbued)
            }

/*
 *               if (m_AosAttributes.Brittle > 0)
 *              list.Add(1116209); // Brittle
 *
 *          if (m_AosAttributes.NoRepairs > 0)
 *              list.Add("Cannot Be Repaired");
 */
            #endregion

            #region Mondain's Legacy
            if (this.m_Quality == ArmorQuality.Exceptional)
            {
                list.Add(1063341); // exceptional
            }
            if (this.m_Crafter != null)
            {
                list.Add(1050043, this.m_Crafter.Name); // crafted by ~1_NAME~
            }
            #endregion

            #region Mondain's Legacy Sets
            if (this.IsSetItem)
            {
                list.Add(1080240, this.Pieces.ToString()); // Part of a Jewelry Set (~1_val~ pieces)

                if (this.m_SetEquipped)
                {
                    list.Add(1080241); // Full Jewelry Set Present
                    SetHelper.GetSetProperties(list, this);
                }
            }
            #endregion

            this.m_AosSkillBonuses.GetProperties(list);

            int prop;

            #region Stygian Abyss
            if (this.RequiredRace == Race.Elf)
            {
                list.Add(1075086); // Elves Only
            }
            else if (this.RequiredRace == Race.Gargoyle)
            {
                list.Add(1111709); // Gargoyles Only
            }
            #endregion

            if ((prop = this.ArtifactRarity) > 0)
            {
                list.Add(1061078, prop.ToString()); // artifact rarity ~1_val~
            }
//            if ((prop = this.m_AosAttributes.CritChance) != 0)
//                list.Add("Critical Chance Increase " + prop.ToString() + "%"); // crit chance increase ~1_val~%

            if ((prop = this.m_AosAttributes.WeaponDamage) != 0)
            {
                list.Add(1060401, prop.ToString()); // damage increase ~1_val~%
            }
            if ((prop = this.m_AosAttributes.DefendChance) != 0)
            {
                list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
            }
            if ((prop = this.m_AosAttributes.BonusDex) != 0)
            {
                list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
            }
            if ((prop = this.m_AosAttributes.EnhancePotions) != 0)
            {
                list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
            }
            if ((prop = this.m_AosAttributes.CastRecovery) != 0)
            {
                list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
            }
            if ((prop = this.m_AosAttributes.CastSpeed) != 0)
            {
                list.Add(1060413, prop.ToString()); // faster casting ~1_val~
            }
            if ((prop = this.m_AosAttributes.AttackChance) != 0)
            {
                list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
            }
            if ((prop = this.m_AosAttributes.BonusHits) != 0)
            {
                list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
            }
            if ((prop = this.m_AosAttributes.BonusInt) != 0)
            {
                list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
            }
            if ((prop = this.m_AosAttributes.LowerManaCost) != 0)
            {
                list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
            }
            if ((prop = this.m_AosAttributes.LowerRegCost) != 0)
            {
                list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
            }
            if ((prop = this.m_AosAttributes.Luck) != 0)
            {
                list.Add(1060436, prop.ToString()); // luck ~1_val~
            }
            if ((prop = this.m_AosAttributes.BonusMana) != 0)
            {
                list.Add(1060439, prop.ToString()); // mana increase ~1_val~
            }
            if ((prop = this.m_AosAttributes.RegenMana) != 0)
            {
                list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
            }
            if ((prop = this.m_AosAttributes.NightSight) != 0)
            {
                list.Add(1060441); // night sight
            }
            if ((prop = this.m_AosAttributes.ReflectPhysical) != 0)
            {
                list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
            }
            if ((prop = this.m_AosAttributes.RegenStam) != 0)
            {
                list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
            }
            if ((prop = this.m_AosAttributes.RegenHits) != 0)
            {
                list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
            }
            if ((prop = this.m_AosAttributes.SpellChanneling) != 0)
            {
                list.Add(1060482); // spell channeling
            }
            if ((prop = this.m_AosAttributes.SpellDamage) != 0)
            {
                list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
            }
            if ((prop = this.m_AosAttributes.BonusStam) != 0)
            {
                list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
            }
            if ((prop = this.m_AosAttributes.BonusStr) != 0)
            {
                list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
            }
            if ((prop = this.m_AosAttributes.WeaponSpeed) != 0)
            {
                list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~%
            }
            if (Core.ML && (prop = this.m_AosAttributes.IncreasedKarmaLoss) != 0)
            {
                list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~%
            }
            #region SA
            if ((prop = this.m_SAAbsorptionAttributes.CastingFocus) != 0)
            {
                list.Add(1113696, prop.ToString()); // Casting Focus ~1_val~%
            }
            if ((prop = this.m_SAAbsorptionAttributes.EaterFire) != 0)
            {
                list.Add(1113593, prop.ToString()); // Fire Eater ~1_Val~%
            }
            if ((prop = this.m_SAAbsorptionAttributes.EaterCold) != 0)
            {
                list.Add(1113594, prop.ToString()); // Cold Eater ~1_Val~%
            }
            if ((prop = this.m_SAAbsorptionAttributes.EaterPoison) != 0)
            {
                list.Add(1113595, prop.ToString()); // Poison Eater ~1_Val~%
            }
            if ((prop = this.m_SAAbsorptionAttributes.EaterEnergy) != 0)
            {
                list.Add(1113596, prop.ToString()); // Energy Eater ~1_Val~%
            }
            if ((prop = this.m_SAAbsorptionAttributes.EaterKinetic) != 0)
            {
                list.Add(1113597, prop.ToString()); // Kinetic Eater ~1_Val~%
            }
            if ((prop = this.m_SAAbsorptionAttributes.EaterDamage) != 0)
            {
                list.Add(1113598, prop.ToString()); // Damage Eater ~1_Val~%
            }
            if ((prop = this.m_SAAbsorptionAttributes.ResonanceFire) != 0)
            {
                list.Add(1113691, prop.ToString()); // Fire Resonance ~1_val~%
            }
            if ((prop = this.m_SAAbsorptionAttributes.ResonanceCold) != 0)
            {
                list.Add(1113692, prop.ToString()); // Cold Resonance ~1_val~%
            }
            if ((prop = this.m_SAAbsorptionAttributes.ResonancePoison) != 0)
            {
                list.Add(1113693, prop.ToString()); // Poison Resonance ~1_val~%
            }
            if ((prop = this.m_SAAbsorptionAttributes.ResonanceEnergy) != 0)
            {
                list.Add(1113694, prop.ToString()); // Energy Resonance ~1_val~%
            }
            if ((prop = this.m_SAAbsorptionAttributes.ResonanceKinetic) != 0)
            {
                list.Add(1113695, prop.ToString()); // Kinetic Resonance ~1_val~%
            }
            #endregion

            base.AddResistanceProperties(list);

            Server.Engines.XmlSpawner2.XmlAttach.AddAttachmentProperties(this, list);

            if (this.m_HitPoints >= 0 && this.m_MaxHitPoints > 0)
            {
                list.Add(1060639, "{0}\t{1}", this.m_HitPoints, this.m_MaxHitPoints); // durability ~1_val~ / ~2_val~
            }
        }