Ejemplo n.º 1
0
        public void TestNativeAmerican()
        {
            var camPos1           = new Point3D(0.000000, 0.000000, 1239.995361);
            var lookingAtPt1      = new Point3D(-0.810811, 0.000000, 0.000000);
            var image1            = (Bitmap)Image.FromFile(_inputPath + @"\native_american_front.jpg");
            var frontTexImageInfo = new AddTexImageInfo {
                CameraLocation = camPos1, ImageBitmap = image1, LookingAt = lookingAtPt1
            };

            var camPos2          = new Point3D(-54.005825, 0.000000, -1238.818726);
            var lookingAtPt2     = new Point3D(0.810041, 0.000000, -0.035313);
            var image2           = (Bitmap)Image.FromFile(_inputPath + @"\native_american_back.jpg");
            var backTexImageInfo = new AddTexImageInfo {
                CameraLocation = camPos2, ImageBitmap = image2, LookingAt = lookingAtPt2
            };

            var cameraRatio    = Te();
            var addTextureInfo = new AddTextureInfo {
                CameraRatio = cameraRatio, ImageInfos = new[] { frontTexImageInfo, backTexImageInfo }
            };

            var mdlFilePath       = _inputPath + @"\native_american.mdl";
            var mdlReader         = new MdlFilePolygonDataReader(mdlFilePath);
            var triangles         = Triangle.GetTrianglesFromPts(mdlReader.Points);;
            var meshGeometryModel = PaulBourkeSmoother.CreateMeshGeometry3DFromTriangles(triangles);

            Assert.AreEqual(0, meshGeometryModel.Normals.Count);

            //make the model smoother
            var currentPositions  = meshGeometryModel.Positions;
            var positionNeighbors = PaulBourkeSmoother.GetPositionNeighbors(currentPositions.Count, meshGeometryModel.TriangleIndices);

            for (var ctr = 1; ctr <= 4; ctr++)
            {
                var newPositions = PaulBourkeSmoother.GetSmoothenedPositions(currentPositions, meshGeometryModel.TriangleIndices, positionNeighbors);
                currentPositions = newPositions;
            }
            meshGeometryModel.Positions = currentPositions;

            var result = TextureProcessor.GenerateTexture(addTextureInfo, meshGeometryModel, _outputPath + @"\log.txt");

            var textureImageName = _outputPath + @"\" + "native_american.bmp";

            result.Bitmap.Save(textureImageName);
            meshGeometryModel.TextureCoordinates = result.TextureCoordinates;
            var geometryModel3D = new GeometryModel3D
            {
                Geometry = meshGeometryModel,
                Material = new DiffuseMaterial {
                    Brush = new ImageBrush {
                        ImageSource = new BitmapImage(new Uri(textureImageName, UriKind.Relative)), ViewportUnits = BrushMappingMode.Absolute
                    }
                }
            };

            XamlWriter.SaveGeometryModel3D(_outputPath + @"\native_american_ModelWithTexture.xaml", geometryModel3D);
            MdlToXamlConverter.SaveAsGeometryModel3D(mdlFilePath, _outputPath + @"\Orig_native_american_Model_WithTexture.xaml");
        }
Ejemplo n.º 2
0
        public void TestDinosaurModel()
        {
            var camPos1           = new Point3D(0.000000, 0.000000, 40.000000);
            var lookingAtPt1      = new Point3D(0.449719, 0.000000, 0.000000);
            var image1            = (Bitmap)Image.FromFile(_inputPath + @"\dinosaur_front.bmp");
            var frontTexImageInfo = new AddTexImageInfo {
                CameraLocation = camPos1, ImageBitmap = image1, LookingAt = lookingAtPt1
            };

            var camPos2          = new Point3D(9.568636, 0.000000, -38.838657);
            var lookingAtPt2     = new Point3D(-0.436662, 0.000000, -0.107580);
            var image2           = (Bitmap)Image.FromFile(_inputPath + @"\dinosaur_back.bmp");
            var backTexImageInfo = new AddTexImageInfo {
                CameraLocation = camPos2, ImageBitmap = image2, LookingAt = lookingAtPt2
            };

            var cameraRatio = new CameraRatio {
                XRangeAtInfinity = 30.000000, YRangeAtInfinity = 22.504684
            };
            var addTextureInfo = new AddTextureInfo {
                CameraRatio = cameraRatio, ImageInfos = new[] { frontTexImageInfo, backTexImageInfo }
            };

            var models            = XamlFormatModelReader.GetModelsFromFile(_inputPath + @"\dinosaur_with_normals.xaml");
            var meshGeometryModel = (MeshGeometry3D)models[0].Geometry;

            //make the model smoother
            var currentPositions  = meshGeometryModel.Positions;
            var positionNeighbors = PaulBourkeSmoother.GetPositionNeighbors(currentPositions.Count, meshGeometryModel.TriangleIndices);

            for (var ctr = 1; ctr <= 21; ctr++)
            {
                var newPositions = PaulBourkeSmoother.GetSmoothenedPositions(currentPositions, meshGeometryModel.TriangleIndices, positionNeighbors);
                currentPositions = newPositions;
            }
            meshGeometryModel.Positions = currentPositions;

            var result = TextureProcessor.GenerateTexture(addTextureInfo, meshGeometryModel, _outputPath + @"\log.txt");

            var textureImageName = _outputPath + @"\" + "dinosaur_texture.bmp";

            result.Bitmap.Save(textureImageName);
            meshGeometryModel.TextureCoordinates = result.TextureCoordinates;
            var geometryModel3D = new GeometryModel3D
            {
                Geometry = meshGeometryModel,
                Material = new DiffuseMaterial {
                    Brush = new ImageBrush {
                        ImageSource = new BitmapImage(new Uri(textureImageName, UriKind.Relative)), ViewportUnits = BrushMappingMode.Absolute
                    }
                }
            };

            XamlWriter.SaveGeometryModel3D(_outputPath + @"\ModelWithTexture.xaml", geometryModel3D);
            MdlToXamlConverter.SaveAsGeometryModel3D(_inputPath + @"\dinosaur.mdl", _outputPath + @"\Orig_dinosaur_Model_WithTexture.xaml");
        }
Ejemplo n.º 3
0
        public void TestBatmanModelCreationWithSmootheningAndFrontBackTexture()
        {
            const string moldFilename    = "batman.mld";
            var          moldFilePath    = _inputFolderPath + @"\" + moldFilename;
            var          createModelInfo = new CreateModelInfo
            {
                FilePath = moldFilePath,
                Minx     = 1,
                Maxx     = 296,
                Miny     = 109,
                Maxy     = 296,
                Minz     = 1,
                Maxz     = 296
            };
            var testobj        = new PointsToPolygons(createModelInfo);
            var meshGeometry3D = testobj.Process();

            Assert.AreEqual(42422 * 3, meshGeometry3D.TriangleIndices.Count);

            //smoothen the model five times
            meshGeometry3D.Positions = PaulBourkeSmoother.GetSmoothenedPositions(meshGeometry3D.Positions, meshGeometry3D.TriangleIndices, 5);

            //Add textures
            //SETCAMERAPARAMS_INFINITY  20.000000, 26.661116
            //ADDFRONTBACKTEXTURE "C:\Documents and Settings\Vishal Kumar\Desktop\batman\capture_00003.jpg", 0.000000, 0.000000, 40.000000, -0.549542, 0.000000, 0.000000,
            //"C:\Documents and Settings\Vishal Kumar\Desktop\batman\capture_00031.jpg", 0.476956, 0.000000, -39.997158, 0.549503, 0.000000, 0.006553, "C:\Documents and Settings\Vishal Kumar\Desktop\batman\IBModelerFiles\modelfull.mdl"

            var camPos1           = new Point3D(0.000000, 0.000000, 40.000);
            var lookingAtPt1      = new Point3D(-0.549542, 0.000000, 0.000000);
            var image1            = (Bitmap)Image.FromFile(_inputFolderPath + @"\batmanfront.jpg");
            var frontTexImageInfo = new AddTexImageInfo {
                CameraLocation = camPos1, ImageBitmap = image1, LookingAt = lookingAtPt1
            };

            var camPos2          = new Point3D(0.476956, 0.000000, -39.997158);
            var lookingAtPt2     = new Point3D(0.549503, 0.000000, 0.006553);
            var image2           = (Bitmap)Image.FromFile(_inputFolderPath + @"\batmanback.jpg");
            var backTexImageInfo = new AddTexImageInfo {
                CameraLocation = camPos2, ImageBitmap = image2, LookingAt = lookingAtPt2
            };

            var cameraRatio = new CameraRatio
            {
                XRangeAtInfinity = 26.661116,
                YRangeAtInfinity = 20.000000
            };

            var addTextureInfo = new AddTextureInfo {
                BackImageInfo = backTexImageInfo, CameraRatio = cameraRatio, FrontImageInfo = frontTexImageInfo
            };
            var result = TextureProcessor.GetModelWithFrontAndBackTexture(addTextureInfo, meshGeometry3D);

            var textureImageName = _outputFolderPath + @"\" + "batman.bmp";

            result.BitmapTextureImg.Save(textureImageName);
            var geometryModel3D = new GeometryModel3D
            {
                Geometry = result.MeshGeometry,
                Material = new DiffuseMaterial {
                    Brush = new ImageBrush {
                        ImageSource = new BitmapImage(new Uri(textureImageName, UriKind.Relative)), ViewportUnits = BrushMappingMode.Absolute
                    }
                }
            };

            XamlWriter.SaveGeometryModel3D(_outputFolderPath + @"\batman.xaml", geometryModel3D);
        }