Ejemplo n.º 1
0
        public CameraCalibrationWidget()
        {
            SuspendLayout();

            FlowLayoutWidget TopToBottomLayout = new FlowLayoutWidget(FlowDirection.TopToBottom);

            {
                FlowLayoutWidget TopButtons = new FlowLayoutWidget(FlowDirection.LeftToRight);
                {
                    connectButton        = new Button("Connect");
                    connectButton.Click += new ButtonBase.ButtonEventHandler(ConnectButton_Click);

                    TopButtons.AddChild(connectButton);
                }
                TopToBottomLayout.AddChild(TopButtons);

                xyJogControls = new XYJogControls();
                TopToBottomLayout.AddChild(xyJogControls);

                disableMotors        = new Button("Disable Motors");
                disableMotors.Click += new ButtonBase.ButtonEventHandler(disableMotors_Click);
                TopToBottomLayout.AddChild(disableMotors);
            }

            AddChild(TopToBottomLayout);

            ResumeLayout();
        }
        public CameraCalibrationWidget()
        {
            SuspendLayout();

            FlowLayoutWidget TopToBottomLayout = new FlowLayoutWidget(FlowDirection.TopToBottom);
            {
                FlowLayoutWidget TopButtons = new FlowLayoutWidget(FlowDirection.LeftToRight);
                {
                    connectButton = new Button("Connect");
                    connectButton.Click += new ButtonBase.ButtonEventHandler(ConnectButton_Click);

                    TopButtons.AddChild(connectButton);
                }
                TopToBottomLayout.AddChild(TopButtons);

                xyJogControls = new XYJogControls();
                TopToBottomLayout.AddChild(xyJogControls);

                disableMotors = new Button("Disable Motors");
                disableMotors.Click += new ButtonBase.ButtonEventHandler(disableMotors_Click);
                TopToBottomLayout.AddChild(disableMotors);
            }

            AddChild(TopToBottomLayout);

            ResumeLayout();
        }