/// <summary> /// Register the platform with the UEBuildPlatform class /// </summary> public override void RegisterBuildPlatforms() { XXXPlatformSDK SDK = new XXXPlatformSDK(); SDK.ManageAndValidateSDK(); // Make sure the SDK is installed if (SDK.HasRequiredSDKsInstalled() == SDKStatus.Valid) { // Register this build platform for XXX Log.TraceVerbose(" Registering for {0}", UnrealTargetPlatform.XXX.ToString()); UEBuildPlatform.RegisterBuildPlatform(new XXXPlatform(SDK)); UEBuildPlatform.RegisterPlatformWithGroup(UnrealTargetPlatform.XXX, UnrealPlatformGroup.Fake); } }
public override SDKStatus HasRequiredSDKsInstalled() { return(SDK.HasRequiredSDKsInstalled()); }