/// <summary>
        /// Updates the state of the LoadGameManager and changes to the game if the conditions are met.
        /// by the stack screen manager
        /// </summary>
        /// <param name="gametime"></param>
        public void Update(GameTime gametime)
        {
            if (mGameLoaded)
            {
                mGameLoaded = false;
            }

            if (sResolutionChanged)
            {
                sResolutionChanged = false;
            }

            switch (sPressed)
            {
            case "None":
                return;

            case "Skirmish":
                mLevel      = new Skirmish(mGraphics, ref mDirector, mContent, mScreenManager, LevelType.Skirmish);
                mGameScreen = mLevel.GameScreen;
                mUi         = mLevel.Ui;
                mNewGame    = true;
                break;

            case "TechDemo":
                mLevel      = new TechDemo(mGraphics, ref mDirector, mContent, mScreenManager, LevelType.Techdemo);
                mGameScreen = mLevel.GameScreen;
                mUi         = mLevel.Ui;
                mNewGame    = true;
                break;

            case "Tutorial":
                mLevel      = new Tutorial(mGraphics, ref mDirector, mContent, mScreenManager, LevelType.Tutorial);
                mGameScreen = mLevel.GameScreen;
                mUi         = mLevel.Ui;
                mNewGame    = true;
                break;

            case "Save1":
                mName = XSerializer.GetSaveNames()[0];
                break;

            case "Save2":
                mName = XSerializer.GetSaveNames()[1];
                break;

            case "Save3":
                mName = XSerializer.GetSaveNames()[2];
                break;

            case "Save4":
                mName = XSerializer.GetSaveNames()[3];
                break;

            case "Save5":
                mName = XSerializer.GetSaveNames()[4];
                break;

            case "ReturnToMainMenu":
                int width;
                int height;
                if (GlobalVariables.IsFullScreen)
                {
                    width  = mGame.mGraphicsAdapter.CurrentDisplayMode.Width;
                    height = mGame.mGraphicsAdapter.CurrentDisplayMode.Height;
                }
                else
                {
                    width  = GlobalVariables.ResolutionList[GlobalVariables.ChosenResolution].Item1;
                    height = GlobalVariables.ResolutionList[GlobalVariables.ChosenResolution].Item2;
                }

                mScreenManager.AddScreen(new MainMenuManagerScreen(screenResolution: new Vector2(width, height),
                                                                   screenManager: mScreenManager,
                                                                   director: ref mDirector,
                                                                   showSplash: false,
                                                                   game: mGame));
                break;

            default:
                throw new InvalidGenericArgumentException(
                          "Somehow the LoadGameManagerScreen was assigned to a button that he should not have been assigned to. Cannot handle" +
                          "this State");
            }

            //This means a save has to be loaded
            if (mName != "")
            {
                var levelToBe = XSerializer.Load(mName, false);
                if (levelToBe.IsPresent())
                {
                    mLevel = (ILevel)levelToBe.Get();
                    mLevel.ReloadContent(mContent, mGraphics, ref mDirector, mScreenManager);
                    mGameScreen = mLevel.GameScreen;
                    mUi         = mLevel.Ui;
                    //Remove all screens above this screen, of course this only works if this screen is really on the bottom of the stack
                    for (var i = mScreenManager.GetScreenCount() - 1; i > 1; i--)
                    {
                        mScreenManager.RemoveScreen();
                    }
                    mScreenManager.AddScreen(mGameScreen);
                    mScreenManager.AddScreen(mUi);
                    mDirector.GetStoryManager.SetScreenManager(mScreenManager);
                    mGameLoaded = true;
                    mName       = "";
                    GlobalVariables.mGameIsPaused = false;
                }
            }

            else if (mNewGame)
            {
                //Remove all screens above this screen, of course this only works if this screen is really on the bottom of the stack
                for (var i = mScreenManager.GetScreenCount() - 1; i > 0; i--)
                {
                    mScreenManager.RemoveScreen();
                }
                mScreenManager.AddScreen(mGameScreen);
                mScreenManager.AddScreen(mUi);

                mGameLoaded = true;
                mNewGame    = false;
                GlobalVariables.mGameIsPaused = false;
            }

            sPressed = "None";
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Updates the state of the pause menu and changes the screen that is currently being displayed
        /// by the stack screen manager.
        /// </summary>
        /// <param name="gametime"></param>
        public void Update(GameTime gametime)
        {
            if (sPausedAgain)
            {
                mScreenManager.AddScreen(mGamePauseScreen);
                sPausedAgain = false;
            }

            if (sSaved)
            {
                mSaveGameScreen = new SaveGameScreen(mScreenResolution)
                {
                    mMenuOpacity = 1f
                };
                sPressed = "Save Game";
                Console.WriteLine("Save Screen Updated");
                sSaved = false;
            }

            switch (mScreenState)
            {
            case EScreen.GameScreen:
                break;

            case EScreen.GamePauseScreen:
                if (sPressed == "Resume")
                {
                    mScreenManager.RemoveScreen();
                    mScreenManager.RemoveScreen();
                    sPressed     = "None";
                    sPausedAgain = true;
                }

                if (sPressed == "Save Game")
                {
                    SwitchScreen(EScreen.SaveGameScreen, mGamePauseScreen, mSaveGameScreen, gametime);
                }

                if (sPressed == "Statistics")
                {
                    SwitchScreen(EScreen.StatisticsScreen, mGamePauseScreen, mStatisticsScreen, gametime);
                }

                if (sPressed == "Main Menu")
                {
                    mDirector.GetStoryManager.Level.GameScreen.Unload();
                    mDirector.GetClock       = new Clock();
                    mDirector.GetIdGenerator = new IdGenerator();
                    mDirector.GetInputManager.RemoveEverythingFromInputManager();
                    mDirector.GetStoryManager = new StoryManager(mDirector);
                    mDirector.GetStoryManager.SetScreenManager(mScreenManager);
                    mDirector.GetPathManager          = new PathManager();
                    mDirector.GetDistributionDirector = new DistributionDirector(mDirector);
                    mDirector.GetMilitaryManager      = new MilitaryManager(mDirector);
                    mDirector.GetDeathManager         = new DeathManager();
                    mDirector.GetActionManager        = new ActionManager();

                    for (var i = 0; i < mScreenManager.GetScreenCount() - 1; i++)
                    {
                        mScreenManager.RemoveScreen();
                    }
                }

                break;

            case EScreen.SaveGameScreen:
                if (sPressed == "Back")
                {
                    SwitchScreen(EScreen.GamePauseScreen, mSaveGameScreen, mGamePauseScreen, gametime);
                }

                if (sPressed == "Save Game")
                {
                    mScreenManager.RemoveScreen();
                    mScreenManager.AddScreen(mSaveGameScreen);
                    // SwitchScreen(EScreen.SaveGameScreen, mSaveGameScreen, mSaveGameScreen, gametime);
                    // SwitchScreen(EScreen.SaveGameScreen, mGamePauseScreen, mSaveGameScreen, gametime);
                    sPressed = "None";
                }

                if (sPressed == "Save1")
                {
                    mGameSaveStrings = XSerializer.GetSaveNames();
                    var path = @"%USERPROFILE%\Saved Games\Singularity\Saves";
                    if (mGameSaveStrings.Length >= 1)
                    {
                        path = Environment.ExpandEnvironmentVariables(path);
                        path = path + @"\" + mGameSaveStrings[0];
                    }

                    if (File.Exists(path))
                    {
                        File.Delete(path);
                    }

                    SaveGame();
                }

                if (sPressed == "Save2")
                {
                    mGameSaveStrings = XSerializer.GetSaveNames();
                    var path = @"%USERPROFILE%\Saved Games\Singularity\Saves";
                    if (mGameSaveStrings.Length >= 2)
                    {
                        path = Environment.ExpandEnvironmentVariables(path);
                        path = path + @"\" + mGameSaveStrings[1];
                    }

                    if (File.Exists(path))
                    {
                        File.Delete(path);
                    }

                    SaveGame();
                }

                if (sPressed == "Save3")
                {
                    mGameSaveStrings = XSerializer.GetSaveNames();
                    var path = @"%USERPROFILE%\Saved Games\Singularity\Saves";
                    if (mGameSaveStrings.Length >= 3)
                    {
                        path = Environment.ExpandEnvironmentVariables(path);
                        path = path + @"\" + mGameSaveStrings[2];
                    }

                    if (File.Exists(path))
                    {
                        File.Delete(path);
                    }

                    SaveGame();
                }

                if (sPressed == "Save4")
                {
                    mGameSaveStrings = XSerializer.GetSaveNames();
                    var path = @"%USERPROFILE%\Saved Games\Singularity\Saves";
                    if (mGameSaveStrings.Length >= 4)
                    {
                        path = Environment.ExpandEnvironmentVariables(path);
                        path = path + @"\" + mGameSaveStrings[3];
                    }

                    if (File.Exists(path))
                    {
                        File.Delete(path);
                    }

                    SaveGame();
                }

                if (sPressed == "Save5")
                {
                    mGameSaveStrings = XSerializer.GetSaveNames();
                    var path = @"%USERPROFILE%\Saved Games\Singularity\Saves";
                    if (mGameSaveStrings.Length >= 5)
                    {
                        path = Environment.ExpandEnvironmentVariables(path);
                        path = path + @"\" + mGameSaveStrings[4];
                    }

                    if (File.Exists(path))
                    {
                        File.Delete(path);
                    }

                    SaveGame();
                }

                break;

            case EScreen.StatisticsScreen:
                if (sPressed == "Back")
                {
                    SwitchScreen(EScreen.GamePauseScreen, mStatisticsScreen, mGamePauseScreen, gametime);
                }

                break;

            default:
                throw new ArgumentOutOfRangeException();
            }
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Loads any content specific to this screen.
        /// </summary>
        /// <param name="content">Content Manager that should handle the content loading</param>
        public override void LoadContent(ContentManager content)
        {
            base.LoadContent(content);
            mButtonVerticalCenter = mLibSans20.MeasureString("Gg").Y / 2;

            mSelectorPosition = new Vector2(mMenuBoxPosition.X + 22, mButtonTopPadding + mButtonVerticalCenter);
            mSelectorTriangle = content.Load <Texture2D>("SelectorTriangle");

            mGameSaveStrings = XSerializer.GetSaveNames();
            switch (mGameSaveStrings.Length)
            {
            case 0:
                mSave1 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave2 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 50), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave3 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 100), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave4 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 150), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave5 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 200), new Color(new Vector3(.9137f, .9058f, .8314f)));
                Saves  = 0;
                break;

            case 1:
                mSave1 = new Button(mGameSaveStrings[0].Remove(mGameSaveStrings[0].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave2 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 50), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave3 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 100), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave4 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 150), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave5 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 200), new Color(new Vector3(.9137f, .9058f, .8314f)));
                Saves  = 1;
                mSave1.ButtonReleased += LoadGameManagerScreen.OnSave1Released;
                break;

            case 2:
                mSave1 = new Button(mGameSaveStrings[0].Remove(mGameSaveStrings[0].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave2 = new Button(mGameSaveStrings[1].Remove(mGameSaveStrings[1].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 50), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave3 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 100), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave4 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 150), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave5 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 200), new Color(new Vector3(.9137f, .9058f, .8314f)));
                Saves  = 2;
                mSave1.ButtonReleased += LoadGameManagerScreen.OnSave1Released;
                mSave2.ButtonReleased += LoadGameManagerScreen.OnSave2Released;
                break;

            case 3:
                mSave1 = new Button(mGameSaveStrings[0].Remove(mGameSaveStrings[0].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave2 = new Button(mGameSaveStrings[1].Remove(mGameSaveStrings[1].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 50), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave3 = new Button(mGameSaveStrings[2].Remove(mGameSaveStrings[2].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 100), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave4 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 150), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave5 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 200), new Color(new Vector3(.9137f, .9058f, .8314f)));
                Saves  = 3;
                mSave1.ButtonReleased += LoadGameManagerScreen.OnSave1Released;
                mSave2.ButtonReleased += LoadGameManagerScreen.OnSave2Released;
                mSave3.ButtonReleased += LoadGameManagerScreen.OnSave3Released;
                break;

            case 4:
                mSave1 = new Button(mGameSaveStrings[0].Remove(mGameSaveStrings[0].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave2 = new Button(mGameSaveStrings[1].Remove(mGameSaveStrings[1].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 50), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave3 = new Button(mGameSaveStrings[2].Remove(mGameSaveStrings[2].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 100), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave4 = new Button(mGameSaveStrings[3].Remove(mGameSaveStrings[3].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 150), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave5 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 200), new Color(new Vector3(.9137f, .9058f, .8314f)));
                Saves  = 4;
                mSave1.ButtonReleased += LoadGameManagerScreen.OnSave1Released;
                mSave2.ButtonReleased += LoadGameManagerScreen.OnSave2Released;
                mSave3.ButtonReleased += LoadGameManagerScreen.OnSave3Released;
                mSave4.ButtonReleased += LoadGameManagerScreen.OnSave4Released;
                break;

            case 5:
                mSave1 = new Button(mGameSaveStrings[0].Remove(mGameSaveStrings[0].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave2 = new Button(mGameSaveStrings[1].Remove(mGameSaveStrings[1].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 50), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave3 = new Button(mGameSaveStrings[2].Remove(mGameSaveStrings[2].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 100), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave4 = new Button(mGameSaveStrings[3].Remove(mGameSaveStrings[3].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 150), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave5 = new Button(mGameSaveStrings[4].Remove(mGameSaveStrings[4].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 200), new Color(new Vector3(.9137f, .9058f, .8314f)));
                Saves  = 5;
                mSave1.ButtonReleased += LoadGameManagerScreen.OnSave1Released;
                mSave2.ButtonReleased += LoadGameManagerScreen.OnSave2Released;
                mSave3.ButtonReleased += LoadGameManagerScreen.OnSave3Released;
                mSave4.ButtonReleased += LoadGameManagerScreen.OnSave4Released;
                mSave5.ButtonReleased += LoadGameManagerScreen.OnSave5Released;
                break;

            default:
                //Just load 5 saves, if by any chance there are more than 5 saves. It means that the player has added more saves and knows what he does...I hope...
                //TODO: Spawn Textbox informing the player that there are only 5 slots but more saves
                mSave1 = new Button(mGameSaveStrings[0].Remove(mGameSaveStrings[0].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave2 = new Button(mGameSaveStrings[1].Remove(mGameSaveStrings[1].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 50), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave3 = new Button(mGameSaveStrings[2].Remove(mGameSaveStrings[2].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 100), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave4 = new Button(mGameSaveStrings[3].Remove(mGameSaveStrings[3].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 150), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave5 = new Button(mGameSaveStrings[4].Remove(mGameSaveStrings[4].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 200), new Color(new Vector3(.9137f, .9058f, .8314f)));
                Saves  = 5;
                break;
            }
            mMBackButton = new Button(mBackString, mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 250), new Color(new Vector3(.9137f, .9058f, .8314f)));
            mMButtonList.Add(mMBackButton);
            mMButtonList.Add(mSave1);
            mMButtonList.Add(mSave2);
            mMButtonList.Add(mSave3);
            mMButtonList.Add(mSave4);
            mMButtonList.Add(mSave5);

            mMBackButton.ButtonReleased += MainMenuManagerScreen.OnBackButtonReleased;

            mMBackButton.ButtonHovering += OnBackHover;
            mSave1.ButtonHovering       += OnSave1;
            mSave2.ButtonHovering       += OnSave2;
            mSave3.ButtonHovering       += OnSave3;
            mSave4.ButtonHovering       += OnSave4;
            mSave5.ButtonHovering       += OnSave5;

            Loaded = true;
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Loads any content specific to this screen.
        /// </summary>
        /// <param name="content">Content Manager that should handle the content loading</param>
        public void LoadContent(ContentManager content)
        {
            mLibSans36            = content.Load <SpriteFont>("LibSans36");
            mLibSans20            = content.Load <SpriteFont>("LibSans20");
            mButtonVerticalCenter = mLibSans20.MeasureString("Gg").Y / 2;

            mSelectorPosition = new Vector2(mMenuBoxPosition.X + 22, mButtonTopPadding + mButtonVerticalCenter);
            mSelectorTriangle = content.Load <Texture2D>("SelectorTriangle");

            mGameSaveStrings = XSerializer.GetSaveNames();
            switch (mGameSaveStrings.Length)
            {
            case 0:
                mSave1 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave2 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 50), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave3 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 100), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave4 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 150), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave5 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 200), new Color(new Vector3(.9137f, .9058f, .8314f)));
                Saves  = 0;
                break;

            case 1:
                mSave1 = new Button(mGameSaveStrings[0].Remove(mGameSaveStrings[0].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave2 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 50), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave3 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 100), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave4 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 150), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave5 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 200), new Color(new Vector3(.9137f, .9058f, .8314f)));
                Saves  = 1;

                break;

            case 2:
                mSave1 = new Button(mGameSaveStrings[0].Remove(mGameSaveStrings[0].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave2 = new Button(mGameSaveStrings[1].Remove(mGameSaveStrings[1].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 50), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave3 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 100), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave4 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 150), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave5 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 200), new Color(new Vector3(.9137f, .9058f, .8314f)));
                Saves  = 2;

                break;

            case 3:
                mSave1 = new Button(mGameSaveStrings[0].Remove(mGameSaveStrings[0].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave2 = new Button(mGameSaveStrings[1].Remove(mGameSaveStrings[1].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 50), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave3 = new Button(mGameSaveStrings[2].Remove(mGameSaveStrings[2].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 100), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave4 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 150), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave5 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 200), new Color(new Vector3(.9137f, .9058f, .8314f)));
                Saves  = 3;

                break;

            case 4:
                mSave1 = new Button(mGameSaveStrings[0].Remove(mGameSaveStrings[0].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave2 = new Button(mGameSaveStrings[1].Remove(mGameSaveStrings[1].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 50), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave3 = new Button(mGameSaveStrings[2].Remove(mGameSaveStrings[2].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 100), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave4 = new Button(mGameSaveStrings[3].Remove(mGameSaveStrings[3].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 150), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave5 = new Button("Empty Slot", mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 200), new Color(new Vector3(.9137f, .9058f, .8314f)));
                Saves  = 4;

                break;

            case 5:
                mSave1 = new Button(mGameSaveStrings[0].Remove(mGameSaveStrings[0].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave2 = new Button(mGameSaveStrings[1].Remove(mGameSaveStrings[1].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 50), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave3 = new Button(mGameSaveStrings[2].Remove(mGameSaveStrings[2].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 100), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave4 = new Button(mGameSaveStrings[3].Remove(mGameSaveStrings[3].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 150), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave5 = new Button(mGameSaveStrings[4].Remove(mGameSaveStrings[4].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 200), new Color(new Vector3(.9137f, .9058f, .8314f)));
                Saves  = 5;

                break;

            default:
                //Just load 5 saves, if by any chance there are more than 5 saves. It means that the player has added more saves and knows what he does...I hope...
                //TODO: Spawn Textbox informing the player that there are only 5 slots but more saves
                mSave1 = new Button(mGameSaveStrings[0].Remove(mGameSaveStrings[0].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave2 = new Button(mGameSaveStrings[1].Remove(mGameSaveStrings[1].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 50), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave3 = new Button(mGameSaveStrings[2].Remove(mGameSaveStrings[2].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 100), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave4 = new Button(mGameSaveStrings[3].Remove(mGameSaveStrings[3].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 150), new Color(new Vector3(.9137f, .9058f, .8314f)));
                mSave5 = new Button(mGameSaveStrings[4].Remove(mGameSaveStrings[4].Length - 4), mLibSans20, new Vector2(mButtonLeftPadding, mButtonTopPadding + 200), new Color(new Vector3(.9137f, .9058f, .8314f)));
                Saves  = 5;
                break;
            }
            // First make a dummy version of BackButton to determine it's dimensions for centering purposes.
            mBackButton = new Button(mBackString, mLibSans20, new Vector2(0, 0), Color.White);
            var backButtonPosX = mMenuBoxPosition.X + (mMenuBoxSize.X / 2) - (mBackButton.Size.X / 2);
            var backButtonPosY = mMenuBoxPosition.Y + mMenuBoxSize.Y - mBackButton.Size.Y - BottomPadding;

            mBackButton = new Button(mBackString,
                                     mLibSans20,
                                     new Vector2(backButtonPosX, backButtonPosY),
                                     Color.White)
            {
                Opacity = 0
            };

            mButtonList.Add(mBackButton);
            mButtonList.Add(mSave1);
            mButtonList.Add(mSave2);
            mButtonList.Add(mSave3);
            mButtonList.Add(mSave4);
            mButtonList.Add(mSave5);

            mBackButton.ButtonReleased += GamePauseManagerScreen.OnBackButtonReleased;
            mSave1.ButtonReleased      += GamePauseManagerScreen.OnSave1ButtonReleased;
            mSave2.ButtonReleased      += GamePauseManagerScreen.OnSave2ButtonReleased;
            mSave3.ButtonReleased      += GamePauseManagerScreen.OnSave3ButtonReleased;
            mSave4.ButtonReleased      += GamePauseManagerScreen.OnSave4ButtonReleased;
            mSave5.ButtonReleased      += GamePauseManagerScreen.OnSave5ButtonReleased;

            mBackButton.ButtonHovering += OnBackHover;
            mSave1.ButtonHovering      += OnSave1;
            mSave2.ButtonHovering      += OnSave2;
            mSave3.ButtonHovering      += OnSave3;
            mSave4.ButtonHovering      += OnSave4;
            mSave5.ButtonHovering      += OnSave5;

            Loaded = true;
        }