Ejemplo n.º 1
0
        private static void RenderToGraphics(Render.RenderContext ctx, int rot, float translateX, float translateY, XGraphics graphics)
        {
            graphics.TranslateTransform(translateX, translateY);
            graphics.RotateTransform(rot * 90);

            using (Maps.Rendering.RenderUtil.SaveState(graphics))
            {
                if (ctx.clipPath != null)
                {
                    XMatrix m = ctx.ImageSpaceToWorldSpace;
                    graphics.MultiplyTransform(m);
                    graphics.IntersectClip(ctx.clipPath);
                    m.Invert();
                    graphics.MultiplyTransform(m);
                }

                ctx.graphics = graphics;
                Maps.Rendering.Render.RenderTile(ctx);
            }


            if (ctx.border && ctx.clipPath != null)
            {
                using (Maps.Rendering.RenderUtil.SaveState(graphics))
                {
                    // Render border in world space
                    XMatrix m = ctx.ImageSpaceToWorldSpace;
                    graphics.MultiplyTransform(m);
                    XPen pen = new XPen(ctx.styles.imageBorderColor, 0.2f);

                    // PdfSharp can't ExcludeClip so we take advantage of the fact that we know
                    // the path starts on the left edge and proceeds clockwise. We extend the
                    // path with a counterclockwise border around it, then use that to exclude
                    // the original path's region for rendering the border.
                    ctx.clipPath.Flatten();
                    RectangleF bounds = PathUtil.Bounds(ctx.clipPath);
                    bounds.Inflate(2 * (float)pen.Width, 2 * (float)pen.Width);
                    List <byte>   types  = new List <byte>(ctx.clipPath.Internals.GdiPath.PathTypes);
                    List <PointF> points = new List <PointF>(ctx.clipPath.Internals.GdiPath.PathPoints);

                    PointF key = points[0];
                    points.Add(new PointF(bounds.Left, key.Y)); types.Add(1);
                    points.Add(new PointF(bounds.Left, bounds.Bottom)); types.Add(1);
                    points.Add(new PointF(bounds.Right, bounds.Bottom)); types.Add(1);
                    points.Add(new PointF(bounds.Right, bounds.Top)); types.Add(1);
                    points.Add(new PointF(bounds.Left, bounds.Top)); types.Add(1);
                    points.Add(new PointF(bounds.Left, key.Y)); types.Add(1);
                    points.Add(new PointF(key.X, key.Y)); types.Add(1);

                    XGraphicsPath path = new XGraphicsPath(points.ToArray(), types.ToArray(), XFillMode.Winding);
                    graphics.IntersectClip(path);
                    graphics.DrawPath(pen, ctx.clipPath);
                }
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Realizes the CTM.
        /// </summary>
        public void RealizeCtm()
        {
            //if (MustRealizeCtm)
            if (!UnrealizedCtm.IsIdentity)
            {
                Debug.Assert(!UnrealizedCtm.IsIdentity, "mrCtm is unnecessarily set.");

                const string format = Config.SignificantFigures7;

                double[] matrix = UnrealizedCtm.GetElements();
                // Use up to six decimal digits to prevent round up problems.
                _renderer.AppendFormatArgs("{0:" + format + "} {1:" + format + "} {2:" + format + "} {3:" + format + "} {4:" + format + "} {5:" + format + "} cm\n",
                                           matrix[0], matrix[1], matrix[2], matrix[3], matrix[4], matrix[5]);

                RealizedCtm.Prepend(UnrealizedCtm);
                UnrealizedCtm       = new XMatrix();
                EffectiveCtm        = RealizedCtm;
                InverseEffectiveCtm = EffectiveCtm;
                InverseEffectiveCtm.Invert();
            }
        }
Ejemplo n.º 3
0
        /// <summary>
        /// Creates between 1 and 5 Béziers curves from parameters specified like in WPF.
        /// </summary>
        public static List <XPoint> BezierCurveFromArc(XPoint point1, XPoint point2, XSize size,
                                                       double rotationAngle, bool isLargeArc, bool clockwise, PathStart pathStart)
        {
            // See also http://www.charlespetzold.com/blog/blog.xml from January 2, 2008:
            // http://www.charlespetzold.com/blog/2008/01/Mathematics-of-ArcSegment.html
            double δx = size.Width;
            double δy = size.Height;

            Debug.Assert(δx * δy > 0);
            double factor             = δy / δx;
            bool   isCounterclockwise = !clockwise;

            // Adjust for different radii and rotation angle.
            XMatrix matrix = new XMatrix();

            matrix.RotateAppend(-rotationAngle);
            matrix.ScaleAppend(δy / δx, 1);
            XPoint pt1 = matrix.Transform(point1);
            XPoint pt2 = matrix.Transform(point2);

            // Get info about chord that connects both points.
            XPoint  midPoint  = new XPoint((pt1.X + pt2.X) / 2, (pt1.Y + pt2.Y) / 2);
            XVector vect      = pt2 - pt1;
            double  halfChord = vect.Length / 2;

            // Get vector from chord to center.
            XVector vectRotated;

            // (comparing two Booleans here!)
            if (isLargeArc == isCounterclockwise)
            {
                vectRotated = new XVector(-vect.Y, vect.X);
            }
            else
            {
                vectRotated = new XVector(vect.Y, -vect.X);
            }

            vectRotated.Normalize();

            // Distance from chord to center.
            double centerDistance = Math.Sqrt(δy * δy - halfChord * halfChord);

            if (double.IsNaN(centerDistance))
            {
                centerDistance = 0;
            }

            // Calculate center point.
            XPoint center = midPoint + centerDistance * vectRotated;

            // Get angles from center to the two points.
            double α = Math.Atan2(pt1.Y - center.Y, pt1.X - center.X);
            double β = Math.Atan2(pt2.Y - center.Y, pt2.X - center.X);

            // (another comparison of two Booleans!)
            if (isLargeArc == (Math.Abs(β - α) < Math.PI))
            {
                if (α < β)
                {
                    α += 2 * Math.PI;
                }
                else
                {
                    β += 2 * Math.PI;
                }
            }

            // Invert matrix for final point calculation.
            matrix.Invert();
            double sweepAngle = β - α;

            // Let the algorithm of GDI+ DrawArc to Bézier curves do the rest of the job
            return(BezierCurveFromArc(center.X - δx * factor, center.Y - δy, 2 * δx * factor, 2 * δy,
                                      α / Calc.Deg2Rad, sweepAngle / Calc.Deg2Rad, pathStart, ref matrix));
        }
Ejemplo n.º 4
0
 public void Invert()
 {
     matrix.Invert();
 }
Ejemplo n.º 5
0
        /// <summary>
        /// Realizes the CTM.
        /// </summary>
        public void RealizeCtm()
        {
            //if (MustRealizeCtm)
            if (!UnrealizedCtm.IsIdentity)
            {
                Debug.Assert(!UnrealizedCtm.IsIdentity, "mrCtm is unnecessarily set.");

                const string format = Config.SignificantFigures7;

                double[] matrix = UnrealizedCtm.GetElements();
                // Use up to six decimal digits to prevent round up problems.
                _renderer.AppendFormatArgs("{0:" + format + "} {1:" + format + "} {2:" + format + "} {3:" + format + "} {4:" + format + "} {5:" + format + "} cm\n",
                    matrix[0], matrix[1], matrix[2], matrix[3], matrix[4], matrix[5]);

                RealizedCtm.Prepend(UnrealizedCtm);
                UnrealizedCtm = new XMatrix();
                EffectiveCtm = RealizedCtm;
                InverseEffectiveCtm = EffectiveCtm;
                InverseEffectiveCtm.Invert();
            }
        }