Ejemplo n.º 1
0
        public static byte[] MakePixelData(byte[] input, ref int w, ref int h, XLIMOrientation x = XLIMOrientation.None)
        {
            int width = w;

            w = XLIMUtil.nlpo2(w);
            h = XLIMUtil.nlpo2(h);
            if (!(Math.Min(w, h) < 32))
            {
                w = h = Math.Max(w, h); // resize
            }
            byte[] pixels   = new byte[w * h * 4];
            var    orienter = new XLIMOrienter(w, h, x);

            for (uint i = 0; i < pixels.Length / 4; i++)
            {
                var c      = orienter.Get(i);
                var offset = (c.X * 4) + (c.Y * width);
                Array.Copy(input, offset, pixels, i * 4, 4);
            }
            return(pixels);
        }
Ejemplo n.º 2
0
        public static byte[] getPixelData(Bitmap img, int format, bool rectangle = true)
        {
            int w = img.Width;
            int h = img.Height;

            bool perfect = w == h && w != 0 && (w & (w - 1)) == 0;

            if (!perfect) // Check if square power of two, else resize
            {
                // Square Format Checks
                if (rectangle && Math.Min(img.Width, img.Height) < 32)
                {
                    w = XLIMUtil.nlpo2(img.Width);
                    h = XLIMUtil.nlpo2(img.Height);
                }
                else
                {
                    w = h = Math.Max(XLIMUtil.nlpo2(w), XLIMUtil.nlpo2(h)); // else resize
                }
            }

            using (MemoryStream mz = new MemoryStream())
                using (BinaryWriter bz = new BinaryWriter(mz))
                {
                    int p = XLIMUtil.gcm(w, 8) / 8;
                    if (p == 0)
                    {
                        p = 1;
                    }
                    for (uint i = 0; i < w * h; i++)
                    {
                        XLIMOrienter.d2xy(i % 64, out uint x, out uint y);

                        // Get Shift Tile
                        uint tile = i / 64;

                        // Shift Tile Coordinate into Tilemap
                        x += (uint)(tile % p) * 8;
                        y += (uint)(tile / p) * 8;

                        // Don't write data
                        Color c;
                        if (x >= img.Width || y >= img.Height)
                        {
                            c = Color.FromArgb(0, 0, 0, 0);
                        }
                        else
                        {
                            c = img.GetPixel((int)x, (int)y); if (c.A == 0)
                            {
                                c = Color.FromArgb(0, 86, 86, 86);
                            }
                        }

                        switch (format)
                        {
                        case 0: bz.Write((byte)GetL8(c)); break;                // L8

                        case 1: bz.Write((byte)GetA8(c)); break;                // A8

                        case 2: bz.Write((byte)GetLA4(c)); break;               // LA4(4)

                        case 3: bz.Write((ushort)GetLA8(c)); break;             // LA8(8)

                        case 4: bz.Write((ushort)GetHILO8(c)); break;           // HILO8

                        case 5: bz.Write((ushort)GetRGB565(c)); break;          // RGB565

                        case 6:
                        {
                            bz.Write(c.B);
                            bz.Write(c.G);
                            bz.Write(c.R); break;
                        }

                        case 7: bz.Write((ushort)GetRGBA5551(c)); break;        // RGBA5551

                        case 8: bz.Write((ushort)GetRGBA4444(c)); break;        // RGBA4444

                        case 9: bz.Write((uint)GetRGBA8888(c)); break;          // RGBA8

                        case 10: throw new Exception("ETC1 not supported.");

                        case 11: throw new Exception("ETC1A4 not supported.");

                        case 12:
                        {
                            byte val = (byte)(GetL8(c) / 0x11); // First Pix    // L4
                            { c = img.GetPixel((int)x, (int)y); if (c.A == 0)
                              {
                                  c = Color.FromArgb(0, 0, 0, 0);
                              }
                            }
                            val |= (byte)((GetL8(c) / 0x11) << 4); i++;
                            bz.Write(val); break;
                        }

                        case 13:
                        {
                            byte val = (byte)(GetA8(c) / 0x11); // First Pix    // L4
                            { c = img.GetPixel((int)x, (int)y); }
                            val |= (byte)((GetA8(c) / 0x11) << 4); i++;
                            bz.Write(val); break;
                        }
                        }
                    }
                    if (!perfect)
                    {
                        while (mz.Length < XLIMUtil.nlpo2((int)mz.Length)) // pad
                        {
                            bz.Write((byte)0);
                        }
                    }
                    return(mz.ToArray());
                }
        }
Ejemplo n.º 3
0
        // BCLIM Data Writing
        public static int write16BitColorPalette(Bitmap img, ref MemoryStream ms)
        {
            using (Stream pixelcolors = new MemoryStream())
                using (BinaryWriter bz = new BinaryWriter(pixelcolors))
                {
                    // Set up our basis.
                    bool    under16colors = false;
                    int     colors        = getColorCount(img);
                    Color[] pcs           = new Color[colors];
                    if (colors < 16)
                    {
                        under16colors = true;
                    }
                    uint div = 1;
                    if (under16colors)
                    {
                        div = 2;
                    }

                    if (colors > 70)
                    {
                        throw new Exception("Too many colors");
                    }

                    // Set up a new reverse image to build into.
                    int w = XLIMUtil.gcm(img.Width, 8);
                    int h = XLIMUtil.gcm(img.Height, 8);
                    w = Math.Max(XLIMUtil.nlpo2(w), XLIMUtil.nlpo2(h));
                    h = w;
                    byte[] pixelarray = new byte[w * h];

                    const int colorformat = 2;
                    int       ctr         = 1;

                    pcs[0] = Color.FromArgb(0, 0xFF, 0xFF, 0xFF);

                    int p = XLIMUtil.gcm(w, 8) / 8;
                    if (p == 0)
                    {
                        p = 1;
                    }
                    int d = 0;
                    for (uint i = 0; i < pixelarray.Length; i++)
                    {
                        d = (int)(i / div);
                        // Get Tile Coordinate
                        uint x;
                        uint y;
                        XLIMOrienter.d2xy(i % 64, out x, out y);

                        // Get Shift Tile
                        uint tile = i / 64;

                        // Shift Tile Coordinate into Tilemap
                        x += (uint)(tile % p) * 8;
                        y += (uint)(tile / p) * 8;
                        if (x >= img.Width || y >= img.Height) // Don't try to access any pixel data outside of our bounds.
                        {
                            i++; continue;
                        }              // Goto next tile.

                        // Get Color of Pixel
                        Color c = img.GetPixel((int)x, (int)y);

                        // Color Table Building Logic
                        int index = Array.IndexOf(pcs, c);
                        if (c.A == 0)
                        {
                            index = 0;
                        }
                        if (index < 0)                      // If new color
                        {
                            pcs[ctr] = c; index = ctr; ctr++;
                        }                                   // Add it to color list

                        // Add pixel to pixeldata
                        if (under16colors)
                        {
                            index = index << 4;
                        }
                        pixelarray[i / div] = (byte)index;
                        if (!under16colors)
                        {
                            continue;
                        }

                        c     = img.GetPixel((int)x + 1, (int)y);
                        index = Array.IndexOf(pcs, c);
                        if (c.A == 0)
                        {
                            index = 0;
                        }
                        if (index < 0) // If new color
                        {
                            pcs[ctr] = c; index = ctr; ctr++;
                        }
                        pixelarray[i / div] |= (byte)index;
                        i++;
                    }

                    // Write Intro
                    bz.Write((ushort)colorformat); bz.Write((ushort)ctr);
                    // Write Colors
                    for (int i = 0; i < ctr; i++)
                    {
                        bz.Write((ushort)GetRGBA5551(pcs[i]));  // Write byte array.
                    }
                    // Write Pixel Data
                    for (uint i = 0; i < d; i++)
                    {
                        bz.Write(pixelarray[i]);
                    }
                    // Write Padding
                    while (pixelcolors.Length < XLIMUtil.nlpo2((int)pixelcolors.Length))
                    {
                        bz.Write((byte)0);
                    }
                    // Copy to main CLIM.
                    pixelcolors.Position = 0; pixelcolors.CopyTo(ms);
                }
            return(7);
        }