// Use this for initialization
 void Awake()
 {
     InitNpcAmmoList();
     CountHuanDan     = Random.Range(3, 8);
     AnimatorCom      = GetComponent <Animator>();
     NpcRunAniCtrl    = AnimatorCom.runtimeAnimatorController;
     NpcScript        = GetComponentInParent <XKNpcMoveCtrl>();
     SpawnParticleCom = gameObject.AddComponent <XKSpawnParticle>();
 }
Ejemplo n.º 2
0
 void Start()
 {
     SpawnParticleCom = gameObject.AddComponent <XKSpawnParticle>();
     NetworkViewCom   = GetComponent <NetworkView>();
     if (transform.parent != XkGameCtrl.MissionCleanup)
     {
         transform.parent = XkGameCtrl.MissionCleanup;
     }
 }
Ejemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        SpawnParticleCom = gameObject.AddComponent <XKSpawnParticle>();
        for (int i = 0; i < QianGuanTwRot.Length; i++)
        {
            QianGuanTwRot[i].enabled = false;
        }
        FireLayer    = XkGameCtrl.GetInstance().PlayerAmmoHitLayer;
        PlayerScript = GetComponent <XkPlayerCtrl>();
        PlayerScript.SetPlayerAutoFireScript(this);
        PlayerStEnum = PlayerScript.PlayerSt;

        AmmoStatePOne = PlayerAmmoType.PuTongAmmo;
        AmmoStatePTwo = PlayerAmmoType.PuTongAmmo;
        if (PlayerStEnum != PlayerTypeEnum.CartoonCamera)
        {
            PlayerAudio = PlayerScript.PlayerAudio;
            for (int i = 0; i < 7; i++)
            {
                if (i < 6)
                {
                    PlayerAudio[i].loop = false;
                }
                else
                {
                    PlayerAudio[i].loop = true;
                }
                PlayerAudio[i].Stop();
            }

            InitPlayerAmmoList();
            //InputEventCtrl.GetInstance().ClickFireBtOneEvent += ClickFireBtOneEvent;
            InputEventCtrl.GetInstance().ClickFireBtTwoEvent += ClickFireBtTwoEvent;
            //InputEventCtrl.GetInstance().ClickDaoDanBtOneEvent += ClickDaoDanBtOneEvent;
            InputEventCtrl.GetInstance().ClickDaoDanBtTwoEvent += ClickDaoDanBtTwoEvent;
//			if (Network.peerType == NetworkPeerType.Server) {
//				InitPlayerAmmoList();
//			}
//
//			if ((PlayerStEnum == PlayerTypeEnum.FeiJi && XkGameCtrl.GameJiTaiSt == GameJiTaiType.FeiJiJiTai)
//			    || (PlayerStEnum == PlayerTypeEnum.TanKe && XkGameCtrl.GameJiTaiSt == GameJiTaiType.TanKeJiTai)){
//				InitPlayerAmmoList();
//				InputEventCtrl.GetInstance().ClickFireBtOneEvent += ClickFireBtOneEvent;
//				InputEventCtrl.GetInstance().ClickFireBtTwoEvent += ClickFireBtTwoEvent;
//				InputEventCtrl.GetInstance().ClickDaoDanBtOneEvent += ClickDaoDanBtOneEvent;
//				InputEventCtrl.GetInstance().ClickDaoDanBtTwoEvent += ClickDaoDanBtTwoEvent;
//			}
        }
        else
        {
            this.enabled = false;
        }
    }
Ejemplo n.º 4
0
 void Awake()
 {
     SpawnParticleCom = gameObject.AddComponent <XKSpawnParticle>();
     if (TrailScript == null)
     {
         TrailScript = GetComponentInChildren <TrailRenderer>();
         if (TrailScript != null)
         {
             TrailScript.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
             TrailScript.receiveShadows    = false;
             TrailTime = TrailScript.time;
         }
     }
     AmmoTran        = transform;
     ObjAmmo         = gameObject;
     AmmoTran.parent = XkGameCtrl.PlayerAmmoArray;
 }
    // Use this for initialization
    void Start()
    {
        SpawnParticleCom = gameObject.AddComponent <XKSpawnParticle>();
        if (DeathExplodePoint == null)
        {
            DeathExplodePoint = transform;
        }

        if (AudioCannonFire != null)
        {
            AudioCannonFire.Stop();
        }

        if (SpawnAmmoPoint.Length <= 0)
        {
            Debug.LogWarning("XKCannonCtrl -> SpawnAmmoPoint was wrong!");
            IsOutputError = true;
        }
        else
        {
            for (int i = 0; i < SpawnAmmoPoint.Length; i++)
            {
                if (SpawnAmmoPoint[i] == null)
                {
                    Debug.LogWarning("XKCannonCtrl -> SpawnAmmoPoint was wrong! index = " + i);
                    IsOutputError = true;
                    break;
                }
            }
        }

        if (DaPaoHiddenArray.Length > 0)
        {
            int max = DaPaoHiddenArray.Length;
            for (int i = 0; i < max; i++)
            {
                if (DaPaoHiddenArray[i] == null)
                {
                    Debug.LogWarning("DaPaoHiddenArray was wrong! index is " + i);
                    IsOutputError = true;
                    break;
                }

                XKDaPaoCtrl daPaoScript = DaPaoHiddenArray[i].GetComponent <XKDaPaoCtrl>();
                if (daPaoScript != null)
                {
                    Debug.LogWarning("DaPaoHiddenArray was wrong! name is " + daPaoScript.gameObject.name);
                }
            }
        }

        CosAngleUp   = Mathf.Cos((UpPaoGuanJDVal / 180f) * Mathf.PI);
        CosAngleDown = Mathf.Cos((DownPaoGuanJDVal / 180f) * Mathf.PI);

        CannonTran = transform;
        if (HealthScript == null)
        {
            HealthScript = GetComponent <XKNpcHealthCtrl>();
        }
        if (HealthScript != null)
        {
            HealthScript.SetCannonScript(this);
            IsYouTongNpc = HealthScript.IsYouTongNpc;
        }

        if (SpawnAmmoPoint.Length > 1)
        {
            IsDouGuanDaPao = true;
        }
        InitNpcAmmoList();

        NpcMoveScript = GetComponentInParent <XKNpcMoveCtrl>();
        if (NpcMoveScript != null && IsHiddenAmmoSpawnPoint)
        {
            NpcMoveScript.SetIsRemoveNpcObj();
        }

        if (IsOutputError)
        {
            GameObject obj = null;
            obj.name = "null";
        }
    }
    void Awake()
    {
        SpawnParticleCom = gameObject.AddComponent <XKSpawnParticle>();
        if (NpcAniController.Length > 0)
        {
            for (int i = 0; i < NpcAniController.Length; i++)
            {
                if (NpcAniController[i] == null)
                {
                    Debug.LogWarning("NpcAniController was wrong!");
                    GameObject obj = null;
                    obj.name = "null";
                    break;
                }
            }

            int randVal = Random.Range(0, (1 + NpcAniController.Length));
            if (randVal < NpcAniController.Length && ZaiTiNpcAni != null)
            {
                ZaiTiNpcAni.runtimeAnimatorController = NpcAniController[randVal];
            }
            //ZaiTiNpcAni.runtimeAnimatorController = NpcAniController[0]; //test
        }

        if (IsTeShuFireNpc)
        {
            if (TimeFireAmmo.Length != AmmoPrefabTeShu.Length || TimeFireAmmo.Length != AmmoSpawnTranTeShu.Length)
            {
                Debug.LogWarning("IsTeShuFireNpc was true, but TimeFireAmmo or AmmoPrefabTeShu or AmmoSpawnTranTeShu length was wrong!");
                GameObject obj = null;
                obj.name = "null";
            }

            for (int i = 0; i < TimeFireAmmo.Length; i++)
            {
                if (TimeFireAmmo[i] < 0.005f)
                {
                    TimeFireAmmo[i] = 0.005f;
                }
            }
            InitNpcAmmoList();
        }

        if (ZaiTiNpcBuWaWa != null)
        {
            ZaiTiNpcBuWaWa.gameObject.SetActive(false);
        }
        NpcObj  = gameObject;
        NpcTran = transform;

        if (DeathExplodePoint == null)
        {
            DeathExplodePoint = NpcTran;
        }
//		XKNpcHealthCtrl healthScript = GetComponent<XKNpcHealthCtrl>();
//		healthScript.SetNpcJiFen(NpcJiFen);

        NpcScript = GetComponentInParent <XKNpcMoveCtrl>();
        if (NpcScript != null)
        {
            if (NpcScript.IsAniMove)
            {
                Rigidbody rig = GetComponent <Rigidbody>();
                if (rig == null)
                {
                    gameObject.AddComponent <Rigidbody>();
                }
                Invoke("DelaySetRigidbodyInfo", 0.2f);
            }
        }
        TimeTeShuFire = new float[TimeFireAmmo.Length];
    }