Ejemplo n.º 1
0
//	public void SetNpcIsDoFire(NpcMark script)
//	{
//		//Debug.Log("Unity:"+"SetNpcIsDoFire -> IsFireFeiJiNpc "+script.IsFireFeiJiNpc);
//		if (!NpcScript.IsAniMove) {
//			return;
//		}
//
//		if (SpawnPointScript == null) {
//			return;
//		}
//
//		Transform npcPath = SpawnPointScript.NpcPath;
//		Transform markPar = script.transform.parent;
//		if (npcPath != markPar) {
//			return;
//		}
//		//Debug.Log("Unity:"+"***********SetNpcIsDoFire -> IsFireFeiJiNpc "+script.IsFireFeiJiNpc);
//		NpcScript.SetIsDoFireAnimation(script.IsFireFeiJiNpc);
//		NpcScript.SetFeiJiMarkInfo(script);
//	}

    void Update()
    {
        if (!XkGameCtrl.IsMoveOnPlayerDeath)
        {
            if (!XkGameCtrl.IsActivePlayerOne && !XkGameCtrl.IsActivePlayerTwo)
            {
                return;
            }
        }

        if (IsDeathNPC)
        {
            return;
        }

        if (!IsTeShuFireNpc)
        {
            return;
        }

        if (TimeTeShuFire.Length < 1)
        {
            return;
        }

        //if (Network.peerType == NetworkPeerType.Server) {
        //	return;
        //}

        if ((JiFenJieMianCtrl.GetInstance() != null && JiFenJieMianCtrl.GetInstance().GetIsShowFinishTask()) ||
            GameOverCtrl.IsShowGameOver)
        {
            return;
        }

        if (!NpcScript.GetIsDoFireAnimation())
        {
            return;
        }

        if (XkGameCtrl.CheckNpcIsMoveToCameraBack(transform))
        {
            return;
        }

        if (XkGameCtrl.GetInstance().IsCreatAmmoOnBoss == false)
        {
            if (XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.GetIsHaveCaiPiaoBoss() == true)
            {
                if (NpcScript != null && NpcScript.IsCaiPiaoZhanChe == true)
                {
                }
                else
                {
                    //有彩票boss产生,不再继续发射子弹.
                    return;
                }
            }
        }

        GameObject obj  = null;
        Transform  tran = null;

        for (int i = 0; i < TimeTeShuFire.Length; i++)
        {
            TimeTeShuFire[i] += Time.deltaTime;
            if (TimeTeShuFire[i] >= TimeFireAmmo[i])
            {
                TimeTeShuFire[i] = 0f;                 //fire ammo
//				Debug.Log("Unity:"+"teShuFireNpc -> i = "+i);

                if (i < AudioTeShuNpcFire.Length && AudioTeShuNpcFire[i] != null)
                {
                    if (AudioTeShuNpcFire[i].isPlaying)
                    {
                        AudioTeShuNpcFire[i].Stop();
                    }
                    AudioTeShuNpcFire[i].Play();
                }

                //if (AmmoLZPrefabTeShu != null && AmmoLZPrefabTeShu[i] != null && AmmoLZObjTeShu[i] == null) {
                if (AmmoLZPrefabTeShu != null && AmmoLZPrefabTeShu[i] != null)
                {
                    obj = (GameObject)Instantiate(AmmoLZPrefabTeShu[i],
                                                  AmmoSpawnTranTeShu[i].position, AmmoSpawnTranTeShu[i].rotation);

                    tran = obj.transform;
                    //AmmoLZObjTeShu[i] = obj;
                    XkGameCtrl.CheckObjDestroyThisTimed(obj);
                    tran.parent = AmmoSpawnTranTeShu[i];
                }

                PlayerAmmoCtrl ammoPlayerScript = AmmoPrefabTeShu[i].GetComponent <PlayerAmmoCtrl>();
                if (ammoPlayerScript != null && !XkGameCtrl.GetInstance().IsCartoonShootTest)
                {
                    continue;
                }

                obj = GetNpcAmmoFromList(AmmoSpawnTranTeShu[i], AmmoPrefabTeShu[i]);
                if (obj == null)
                {
                    return;
                }
                tran        = obj.transform;
                tran.parent = XkGameCtrl.NpcAmmoArray;

                NpcAmmoCtrl ammoNpcScript = obj.GetComponent <NpcAmmoCtrl>();
                if (ammoNpcScript != null)
                {
                    ammoNpcScript.SetNpcScriptInfo(NpcScript);
                    ammoNpcScript.SetIsAimFeiJiPlayer(IsAimFeiJiPlayer);
                }
                else
                {
                    PlayerAmmoCtrl ammoScript = obj.GetComponent <PlayerAmmoCtrl>();
                    if (ammoScript != null)
                    {
                        Vector3 startPos    = tran.position;
                        Vector3 firePos     = tran.position;
                        Vector3 ammoForward = tran.forward;
                        firePos = Random.Range(300f, 400f) * ammoForward + startPos;
                        float      fireDisVal = Vector3.Distance(firePos, startPos);
                        RaycastHit hit;
                        LayerMask  FireLayer = XkGameCtrl.GetInstance().PlayerAmmoHitLayer;
                        if (Physics.Raycast(startPos, ammoForward, out hit, fireDisVal, FireLayer.value))
                        {
                            //Debug.Log("Unity:"+"npc fire PlayerAmmo, fire obj -> "+hit.collider.name);
                            firePos = hit.point;
                            XKNpcHealthCtrl healthScript = hit.collider.GetComponent <XKNpcHealthCtrl>();
                            if (healthScript != null)
                            {
                                healthScript.OnDamageNpc(ammoScript.DamageNpc, PlayerEnum.Null);
                            }

                            BuJiBaoCtrl buJiBaoScript = hit.collider.GetComponent <BuJiBaoCtrl>();
                            if (buJiBaoScript != null)
                            {
                                buJiBaoScript.RemoveBuJiBao(PlayerEnum.Null);                                 //buJiBaoScript
                            }
                        }
                        ammoScript.StartMoveAmmo(firePos, PlayerEnum.Null, null, AmmoMovePath);
                    }
                }

//				if (AmmoLiZiPrefab != null) {
//					obj = (GameObject)Instantiate(AmmoLiZiPrefab, AmmoSpawnTran.position, AmmoSpawnTran.rotation);
//					tran = obj.transform;
//					tran.parent = XkGameCtrl.MissionCleanup;
//				}
            }
        }
    }