void Start()
    {
        CheckNpcRigidbody();
        if (NpcJiFen == NpcJiFenEnum.Boss)
        {
            if (XKBossXueTiaoCtrl.GetInstance() != null)
            {
                XKBossXueTiaoCtrl.GetInstance().SetBloodBossAmount(-1f, this);
            }
        }

        gameObject.layer = LayerMask.NameToLayer(XkGameCtrl.NpcLayerInfo);
        BoxColCom        = GetComponent <BoxCollider>();
        NpcDamageCom     = GetComponent <XKNpcDamageCtrl>();
        if (MaxPuTongAmmo.Length < 4)
        {
            MaxPuTongAmmo = new int[4];
        }

        Invoke("CheckDisGameCamera", 2f);
        NpcScript = GetComponentInParent <XKNpcMoveCtrl>();
        if (NpcScript != null && NpcJiFen == NpcJiFenEnum.Boss)
        {
            NpcScript.SetIsBossNpc(true);
        }
    }
 void OnTriggerEnter(Collider other)
 {
     if (other.GetComponent <XkPlayerCtrl>() == null)
     {
         return;
     }
     XKBossXueTiaoCtrl.GetInstance().OpenBossXueTiao(TimeBoss);
 }
 // Use this for initialization
 internal void Init()
 {
     _Instance = this;
     if (m_GameTimeBoss != null)
     {
         m_GameTimeBoss.Init();
     }
     IsWuDiPlayer = false;
     HiddenBossXueTiao();
 }
Ejemplo n.º 4
0
 internal void RemoveSelf()
 {
     if (IsRemoveSelf == false)
     {
         IsRemoveSelf = true;
         if (m_BossXueTiaoCom != null)
         {
             m_BossXueTiaoCom.RemoveSelf();
             m_BossXueTiaoCom = null;
         }
         Destroy(gameObject);
     }
 }
    internal void RemoveSelf()
    {
        if (m_GameTimeBoss != null)
        {
            m_GameTimeBoss.RemoveSelf();
        }

        if (IsRemoveSelf == false)
        {
            IsRemoveSelf = true;
            _Instance    = null;
            Destroy(gameObject);
        }
    }
    public void OnDamageNpc(int damageNpcVal         = 1, PlayerEnum playerSt = PlayerEnum.Null,
                            PlayerAmmoType pAmmoType = PlayerAmmoType.Null)
    {
        if (IsDeathNpc)
        {
            return;
        }

        switch (NpcJiFen)
        {
        case NpcJiFenEnum.Boss:
            if (!XKBossXueTiaoCtrl.GetInstance().GetIsCanSubXueTiaoAmount())
            {
                return;
            }
            break;
        }

        if (CountActivePlayer != XkGameCtrl.PlayerActiveNum)
        {
            if (CountActivePlayer != 0)
            {
                //fix PuTongAmmoCount.
                int indexValTmp      = CountActivePlayer - 1;
                int puTongAmmoNumTmp = MaxPuTongAmmo[indexValTmp];
                indexValTmp = XkGameCtrl.PlayerActiveNum - 1;
                if (indexValTmp >= 0)
                {
                    float healthPer = (float)PuTongAmmoCount / puTongAmmoNumTmp;
                    //int oldPuTongAmmoCount = PuTongAmmoCount;
                    PuTongAmmoCount = (int)(healthPer * MaxPuTongAmmo[indexValTmp]);

                    /*Debug.Log("Unity:"+"fix npc health -> PuTongAmmoCount "+PuTongAmmoCount
                     +", oldPuTongAmmoCount "+oldPuTongAmmoCount);*/
                }
            }
            CountActivePlayer = XkGameCtrl.PlayerActiveNum;
        }

        if (NpcDamageCom != null)
        {
            NpcDamageCom.PlayNpcDamageEvent();
        }

        if (NpcScript == null || (NpcScript != null && !NpcScript.GetIsWuDi()))
        {
            PuTongAmmoCount += damageNpcVal;
        }

        int indexVal = XkGameCtrl.PlayerActiveNum - 1;

        indexVal = indexVal < 0 ? 0 : indexVal;
        int puTongAmmoNum = MaxPuTongAmmo[indexVal];

        if (NpcJiFen == NpcJiFenEnum.Boss)
        {
            float bossAmount = (float)(puTongAmmoNum - PuTongAmmoCount) / puTongAmmoNum;
            bossAmount = bossAmount < 0f ? 0f : bossAmount;
            XKBossXueTiaoCtrl.GetInstance().SetBloodBossAmount(bossAmount, this);
        }

        /*Debug.Log("Unity:"+"OnDamageNpc -> "
         +", nameNpc "+NpcNameInfo
         +", puTongAmmoNum "+puTongAmmoNum);*/
        if (PuTongAmmoCount >= puTongAmmoNum)
        {
            if (IsDeathNpc)
            {
                return;
            }
            IsDeathNpc = true;

            if (IsOpenCameraShake)
            {
                XKPlayerCamera.GetInstanceFeiJi().HandlePlayerCameraShake();
            }

            if (NpcJiFen == NpcJiFenEnum.Boss && BossXieZiScript != null)
            {
                BossXieZiScript.ResetBossXieZiShouBiInfo();
            }

            if (BoxColCom != null)
            {
                BoxColCom.enabled = false;
            }
            CheckSpawnDaoJuCom();
            CheckNpcDeathExplode();
            CheckHiddenNpcObjArray();

//			bool isAddKillNpcNum = true;
//			if (NpcScript != null && CannonScript != null) {
//				if (NpcScript.GetIsDeathNPC()) {
//					isAddKillNpcNum = false;
//					Debug.Log("Unity:"+"name "+NpcScript.name+", isAddKillNpcNum "+isAddKillNpcNum);
//				}
//			}

            if (!IsYouTongNpc)
            {
                switch (NpcJiFen)
                {
                case NpcJiFenEnum.Boss:
                    if (GameTimeBossCtrl.GetInstance().GetTimeBossResidual() > 0)
                    {
                        XkGameCtrl.GetInstance().AddPlayerKillNpc(PlayerEnum.Null, NpcJiFen, JiFenVal);
                    }
                    break;

                default:
                    XkGameCtrl.GetInstance().AddPlayerKillNpc(playerSt, NpcJiFen, JiFenVal);
                    break;
                }
//				if (isAddKillNpcNum) {
//					switch (NpcJiFen) {
//					case NpcJiFenEnum.Boss:
//						if (GameTimeBossCtrl.GetInstance().GetTimeBossResidual() > 0) {
//							XkGameCtrl.GetInstance().AddPlayerKillNpc(PlayerEnum.Null, NpcJiFen, JiFenVal);
//						}
//						break;
//					default:
//						XkGameCtrl.GetInstance().AddPlayerKillNpc(playerSt, NpcJiFen, JiFenVal);
//						break;
//					}
//				}
            }
            else
            {
                CheckYouTongDamageNpc();
            }

            if (NpcScript != null)
            {
                if (CannonScript != null)
                {
                    CannonScript.OnRemoveCannon(playerSt, 1);
                }

                if (NpcJiFen != NpcJiFenEnum.Boss && NpcScript.GetIsBossNpc())
                {
                    return;
                }
                NpcScript.TriggerRemovePointNpc(1, CannonScript, pAmmoType);
            }
            else if (CannonScript != null)
            {
                CannonScript.OnRemoveCannon(playerSt, 1);
            }
        }
    }
Ejemplo n.º 7
0
    public void OnDamageNpc(int damageNpcVal         = 1, PlayerEnum playerSt = PlayerEnum.Null,
                            PlayerAmmoType pAmmoType = PlayerAmmoType.Null)
    {
        if (IsDeathNpc)
        {
            return;
        }

        //switch (NpcJiFen)
        //{
        //    case NpcJiFenEnum.Boss:
        //        if (!XKBossXueTiaoCtrl.GetInstance().GetIsCanSubXueTiaoAmount())
        //        {
        //            if (NpcDamageCom != null)
        //            {
        //                NpcDamageCom.PlayNpcDamageEvent();
        //            }
        //            return;
        //        }
        //        break;
        //}


        if (NpcDamageCom != null)
        {
            NpcDamageCom.PlayNpcDamageEvent();
        }

        if (NpcScript != null)
        {
            if (NpcScript.IsCaiPiaoZhanChe == true && NpcScript.IsEnterCameraBox == false)
            {
                //彩票战车和boss没有进入摄像机盒子,不计算伤害.
                return;
            }
        }

        if (CountActivePlayer != XkGameCtrl.PlayerActiveNum)
        {
            if (CountActivePlayer != 0)
            {
                //fix PuTongAmmoCount.
                int indexValTmp      = CountActivePlayer - 1;
                int puTongAmmoNumTmp = MaxPuTongAmmo[indexValTmp];
                indexValTmp = XkGameCtrl.PlayerActiveNum - 1;
                if (indexValTmp >= 0)
                {
                    float healthPer = (float)PuTongAmmoCount / puTongAmmoNumTmp;
                    //int oldPuTongAmmoCount = PuTongAmmoCount;
                    PuTongAmmoCount = (int)(healthPer * MaxPuTongAmmo[indexValTmp]);

                    /*Debug.Log("Unity:"+"fix npc health -> PuTongAmmoCount "+PuTongAmmoCount
                     +", oldPuTongAmmoCount "+oldPuTongAmmoCount);*/
                }
            }
            CountActivePlayer = XkGameCtrl.PlayerActiveNum;
        }

        if (NpcScript == null || (NpcScript != null && !NpcScript.GetIsWuDi()))
        {
            PuTongAmmoCount += damageNpcVal;
        }

        int indexVal = XkGameCtrl.PlayerActiveNum - 1;

        indexVal = indexVal < 0 ? 0 : indexVal;
        int puTongAmmoNum = MaxPuTongAmmo[indexVal];

        if (NpcJiFen == NpcJiFenEnum.Boss)
        {
            float bossAmount = (float)(puTongAmmoNum - PuTongAmmoCount) / puTongAmmoNum;
            bossAmount = bossAmount < 0f ? 0f : bossAmount;
            XKBossXueTiaoCtrl.GetInstance().SetBloodBossAmount(bossAmount, this);
        }

        /*Debug.Log("Unity:"+"OnDamageNpc -> "
         +", nameNpc "+NpcNameInfo
         +", puTongAmmoNum "+puTongAmmoNum);*/
        if (PuTongAmmoCount >= puTongAmmoNum)
        {
            if (NpcScript != null)
            {
                if (NpcScript.IsZhanCheNpc)
                {
                    //战车npc是否可以被击爆的判断.
                    if (XkGameCtrl.GetInstance().IsCaiPiaoHuLuePlayerIndex == false && NpcScript.m_IndexPlayerJiBao != playerSt)
                    {
                        //不是可以击爆战车npc的玩家.
                        return;
                    }

                    if (XkGameCtrl.GetInstance().m_GamePlayerAiData.IsActiveAiPlayer == true)
                    {
                        //没有激活任何玩家.
                    }
                    else
                    {
                        if (!XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.GetIsChuCaiPiaoByDeCaiState(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe))
                        {
                            //战车彩池的彩票积累的不够.
                            return;
                        }
                    }
                }

                if (NpcScript.IsJPBossNpc)
                {
                    //JPBoss是否可以被击爆的判断.
                    if (XkGameCtrl.GetInstance().IsCaiPiaoHuLuePlayerIndex == false && NpcScript.m_IndexPlayerJiBao != playerSt)
                    {
                        //不是可以击爆JPBoss的玩家.
                        return;
                    }

                    if (XkGameCtrl.GetInstance().m_GamePlayerAiData.IsActiveAiPlayer == true)
                    {
                        //没有激活任何玩家.
                    }
                    else
                    {
                        if (!XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.GetIsChuCaiPiaoByDeCaiState(SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.JPBoss))
                        {
                            //JPBoss彩池的彩票积累的不够.
                            return;
                        }
                    }
                }
            }

            if (IsDeathNpc)
            {
                return;
            }
            IsDeathNpc = true;

            if (IsOpenCameraShake)
            {
                XKPlayerCamera.GetInstanceFeiJi().HandlePlayerCameraShake();
            }

            if (NpcJiFen == NpcJiFenEnum.Boss && BossXieZiScript != null)
            {
                BossXieZiScript.ResetBossXieZiShouBiInfo();
            }

            if (BoxColCom != null)
            {
                BoxColCom.enabled = false;
            }
            CheckSpawnDaoJuCom(playerSt);
            CheckNpcDeathExplode(playerSt);
            CheckHiddenNpcObjArray();

//			bool isAddKillNpcNum = true;
//			if (NpcScript != null && CannonScript != null) {
//				if (NpcScript.GetIsDeathNPC()) {
//					isAddKillNpcNum = false;
//					Debug.Log("Unity:"+"name "+NpcScript.name+", isAddKillNpcNum "+isAddKillNpcNum);
//				}
//			}

            if (!IsYouTongNpc)
            {
                switch (NpcJiFen)
                {
                case NpcJiFenEnum.Boss:
                    if (GameTimeBossCtrl.GetInstance().GetTimeBossResidual() > 0)
                    {
                        XkGameCtrl.GetInstance().AddPlayerKillNpc(PlayerEnum.Null, NpcJiFen, JiFenVal);
                    }
                    break;

                default:
                    XkGameCtrl.GetInstance().AddPlayerKillNpc(playerSt, NpcJiFen, JiFenVal);
                    ShowPiaoFen(playerSt);
                    break;
                }
//				if (isAddKillNpcNum) {
//					switch (NpcJiFen) {
//					case NpcJiFenEnum.Boss:
//						if (GameTimeBossCtrl.GetInstance().GetTimeBossResidual() > 0) {
//							XkGameCtrl.GetInstance().AddPlayerKillNpc(PlayerEnum.Null, NpcJiFen, JiFenVal);
//						}
//						break;
//					default:
//						XkGameCtrl.GetInstance().AddPlayerKillNpc(playerSt, NpcJiFen, JiFenVal);
//						break;
//					}
//				}
            }
            else
            {
                CheckYouTongDamageNpc();
            }

            if (NpcScript != null)
            {
                if (CannonScript != null)
                {
                    CannonScript.OnRemoveCannon(playerSt, 1);
                }

                if (NpcJiFen != NpcJiFenEnum.Boss && NpcScript.GetIsBossNpc())
                {
                    return;
                }
                NpcScript.TriggerRemovePointNpc(1, CannonScript, pAmmoType);

                if (NpcScript.IsCaiPiaoZhanChe)
                {
                    SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState deCaiType = SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.ZhanChe;
                    //彩票boss或战车npc.
                    if (NpcScript.GetIsBossNpc())
                    {
                        deCaiType = SSCaiPiaoDataManage.GameCaiPiaoData.DeCaiState.JPBoss;
                    }

                    if (XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage != null)
                    {
                        XkPlayerCtrl.GetInstanceFeiJi().m_SpawnNpcManage.m_CaiPiaoDataManage.m_GameCaiPiaoData.SubGameDeCaiValByDeCaiState(playerSt, deCaiType);
                    }
                }
                else
                {
                    //普通npc被击杀.
                    if (XkGameCtrl.GetInstance().m_PlayerJiChuCaiPiaoData != null && DeathExplodePoint != null)
                    {
                        //随机送出正常得彩.
                        XkGameCtrl.GetInstance().m_PlayerJiChuCaiPiaoData.CheckPlayerSongPiaoInfo(playerSt, DeathExplodePoint.position);
                    }
                }
            }
            else if (CannonScript != null)
            {
                CannonScript.OnRemoveCannon(playerSt, 1);
                //炮台类npc被击杀.
                if (XkGameCtrl.GetInstance().m_PlayerJiChuCaiPiaoData != null && DeathExplodePoint != null)
                {
                    //随机送出正常得彩.
                    XkGameCtrl.GetInstance().m_PlayerJiChuCaiPiaoData.CheckPlayerSongPiaoInfo(playerSt, DeathExplodePoint.position);
                }
            }
        }
    }
    void CheckTimeSpriteVal()
    {
        if (Time.realtimeSinceStartup - TimeLast < 0.03f)
        {
            return;
        }
        TimeLast = Time.realtimeSinceStartup;

        if (!IsCheckTimeSprite)
        {
            return;
        }

        if (TimeSprite[3].spriteName != TimeMiaoGeWeiStr)
        {
            TimeMiaoGeWeiStr = TimeSprite[3].spriteName;
            TimeBossUse++;
        }

        if (TimeSprite[3].spriteName == "timeJiFenBoss_9" &&
            TimeSprite[2].spriteName == "p1_0" &&
            TimeSprite[1].spriteName == "p1_0" &&
            TimeSprite[0].spriteName == "p1_0")
        {
            XKBossXueTiaoCtrl.GetInstance().SetBloodBossAmount(0f);
            Debug.Log("bossTimeOver...");
            return;
        }

        if (TimeSprite[3].spriteName != "timeJiFenBoss_0")
        {
            IsAddTime = false;
            return;
        }

        if (IsAddTime)
        {
            return;
        }
        IsAddTime = true;

        int[]  timeArray = { 0, 0, 0, 0 };
        string timeName  = "p1_";

        TimeVal[2]--;
        if (TimeVal[2] < 0)
        {
            TimeVal[2]   = 5;
            timeArray[2] = 1;
        }
        TimeSprite[2].spriteName = timeName + TimeVal[2];

        if (TimeVal[2] == 5 && timeArray[2] == 1)
        {
            TimeVal[1]--;
            if (TimeVal[1] < 0)
            {
                TimeVal[1]   = 9;
                timeArray[1] = 1;
            }
        }
        TimeSprite[1].spriteName = timeName + TimeVal[1];

        if (TimeVal[1] == 9 && timeArray[1] == 1)
        {
            TimeVal[0]--;
            if (TimeVal[0] < 0)
            {
                TimeVal[0] = 9;
            }
        }
        TimeSprite[0].spriteName = timeName + TimeVal[0];
    }
Ejemplo n.º 9
0
 // Use this for initialization
 void Start()
 {
     _Instance    = this;
     IsWuDiPlayer = false;
     HiddenBossXueTiao();
 }