Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     infoManager = GameObject.Find("InformationManager").GetComponent <InformationManager>();
     restCaller  = GetComponent <RestManager>();
     x3dObject   = new X3DObj(restCaller, infoManager.FullBackendAddress + baseUrl, "Skull", shader);
     x3dObject.LoadGameObjects(OnFinished); // this automatically creates them
 }
 /// <summary>
 /// Call this to load a new X3D object
 /// </summary>
 /// <param name="name">The name of the X3D object</param>
 public void Load(string name)
 {
     x3dObject = new X3DObj(RestManager.Instance, InformationManager.Instance.FullBackendAddress + baseUrl, name, shader);
     x3dObject.LoadGameObjects(OnFinished); // this automatically creates them
     WaitCursor.Show();
 }