// Use this for initialization void Start() { infoManager = GameObject.Find("InformationManager").GetComponent <InformationManager>(); restCaller = GetComponent <RestManager>(); x3dObject = new X3DObj(restCaller, infoManager.FullBackendAddress + baseUrl, "Skull", shader); x3dObject.LoadGameObjects(OnFinished); // this automatically creates them }
/// <summary> /// Call this to load a new X3D object /// </summary> /// <param name="name">The name of the X3D object</param> public void Load(string name) { x3dObject = new X3DObj(RestManager.Instance, InformationManager.Instance.FullBackendAddress + baseUrl, name, shader); x3dObject.LoadGameObjects(OnFinished); // this automatically creates them WaitCursor.Show(); }