Ejemplo n.º 1
0
        public override void OnDelayedWorldLoadFinished()
        {
            Overwatch.Log("CleanupTimers");

            Dictionary <DateAndTime, Dictionary <MethodInfo, Dictionary <ReferenceWrapper, bool> > > lookup = new Dictionary <DateAndTime, Dictionary <MethodInfo, Dictionary <ReferenceWrapper, bool> > >();

            Dictionary <AlarmHandle, AlarmManager> remove = new Dictionary <AlarmHandle, AlarmManager>();

            Dictionary <AlarmManager, bool> managers = new Dictionary <AlarmManager, bool>();

            managers.Add(AlarmManager.Global, true);

            foreach (Lot lot in LotManager.AllLots)
            {
                if (lot.mSavedData.mAlarmManager == null)
                {
                    continue;
                }

                if (managers.ContainsKey(lot.AlarmManager))
                {
                    continue;
                }

                managers.Add(lot.AlarmManager, true);
            }

            Dictionary <ulong, SimDescription> sims = SimListing.GetResidents(true);

            foreach (AlarmManager manager in managers.Keys)
            {
                foreach (KeyValuePair <AlarmHandle, List <AlarmManager.Timer> > list in manager.mTimers)
                {
                    foreach (AlarmManager.Timer timer in list.Value)
                    {
                        bool removed = false;

                        SimDescription sim = timer.ObjectRef as SimDescription;
                        if (sim != null)
                        {
                            if (!sim.IsValidDescription)
                            {
                                remove[list.Key] = manager;

                                Overwatch.Log(" Invalid Sim " + sim.FullName);
                                removed = true;
                            }
                        }
                        else
                        {
                            GameObject gameObject = timer.ObjectRef as GameObject;
                            if (gameObject != null)
                            {
                                if (gameObject.HasBeenDestroyed)
                                {
                                    remove[list.Key] = manager;

                                    Overwatch.Log(" Destroyed Object " + gameObject.GetType());
                                    removed = true;
                                }
                            }
                        }

                        AlarmTimerCallback callback = timer.CallBack;

                        if (callback == null)
                        {
                            remove[list.Key] = manager;

                            Overwatch.Log(" Removed Empty Alarm");
                            removed = true;
                        }
                        else
                        {
                            Writing.RoyaltyAlarm royaltyAlarm = callback.Target as Writing.RoyaltyAlarm;
                            if (royaltyAlarm != null)
                            {
                                string reason = null;
                                if ((royaltyAlarm.mSkill == null) || (royaltyAlarm.mSkill.SkillOwner == null))
                                {
                                    reason = "No Skill";
                                }
                                else if (!royaltyAlarm.mSkill.SkillOwner.IsValidDescription)
                                {
                                    reason = "Bad Sim";
                                }
                                else if (royaltyAlarm.mSkill.SkillOwner.SkillManager == null)
                                {
                                    reason = "No Manager";
                                }
                                else
                                {
                                    Writing skill = royaltyAlarm.mSkill.SkillOwner.SkillManager.GetSkill <Writing>(SkillNames.Writing);
                                    if (skill != royaltyAlarm.mSkill)
                                    {
                                        reason = "Not Royalty Skill";
                                    }
                                    else if (skill.mRoyaltyAlarm != royaltyAlarm)
                                    {
                                        reason = "Not Royalty Alarm";
                                    }
                                }

                                if (reason != null)
                                {
                                    remove[list.Key] = manager;

                                    Overwatch.Log(" Invalid Royalty Alarm: " + reason);
                                    removed = true;
                                }
                            }
                            else
                            {
                                MethodInfo info = typeof(LunarCycleManager).GetMethod("PossiblySpawnZombie", BindingFlags.Static | BindingFlags.NonPublic);
                                if (callback.Method == info)
                                {
                                    if (LunarCycleManager.mZombieAlarm != timer.Handle)
                                    {
                                        remove[list.Key] = manager;

                                        Overwatch.Log(" Invalid Zombie Alarm");
                                        removed = true;
                                    }
                                }
                                else
                                {
                                    info = typeof(MeteorShower).GetMethod("RandomMeteorShowerCallback", BindingFlags.Static | BindingFlags.Public);
                                    if (callback.Method == info)
                                    {
                                        if (MeteorShower.RandomMeteorShowerAlarmHandler != timer.Handle)
                                        {
                                            remove[list.Key] = manager;

                                            Overwatch.Log(" Invalid Meteor Shower Alarm");
                                            removed = true;
                                        }
                                    }
                                }
                            }

                            if (!removed)
                            {
                                Dictionary <MethodInfo, Dictionary <ReferenceWrapper, bool> > methods;
                                if (!lookup.TryGetValue(timer.AlarmDateAndTime, out methods))
                                {
                                    methods = new Dictionary <MethodInfo, Dictionary <ReferenceWrapper, bool> >();
                                    lookup[timer.AlarmDateAndTime] = methods;
                                }

                                Dictionary <ReferenceWrapper, bool> objects;
                                if (!methods.TryGetValue(callback.Method, out objects))
                                {
                                    objects = new Dictionary <ReferenceWrapper, bool>();
                                    methods[callback.Method] = objects;
                                }

                                ReferenceWrapper reference = new ReferenceWrapper(callback.Target);

                                if (objects.ContainsKey(reference))
                                {
                                    remove[list.Key] = manager;

                                    Overwatch.Log(" Removed Duplicate Alarm: " + timer.AlarmDateAndTime + " " + callback.Method + " (" + callback.Target + ")");
                                }
                                else
                                {
                                    objects[reference] = true;
                                }
                            }
                        }
                    }
                }
            }

            foreach (KeyValuePair <AlarmHandle, AlarmManager> handle in remove)
            {
                handle.Value.RemoveAlarm(handle.Key);
            }

            // cleanup trick or treating fail
            HolidayManager instance = HolidayManager.Instance;

            if (instance != null && AlarmManager.Global != null)
            {
                if (!instance.IsFallHoliday && TrickOrTreatSituation.NPCTrickOrTreatAlarm != AlarmHandle.kInvalidHandle)
                {
                    Overwatch.Log("Cleaned up run away trick or treat alarm");
                    AlarmManager.Global.RemoveAlarm(TrickOrTreatSituation.NPCTrickOrTreatAlarm);
                    TrickOrTreatSituation.NPCTrickOrTreatAlarm = AlarmHandle.kInvalidHandle;
                }
            }
        }
Ejemplo n.º 2
0
        protected override bool PrivateUpdate(ScenarioFrame frame)
        {
            Household house = Sim.Household;

            Sim sim = Sim.CreatedSim;

            Dictionary <SimDescription, float> inheritors = Deaths.GetInheritors(Sim, GetValue <InheritCashScenario.InheritorsOption, ManagerDeath.Inheritors>(), false);

            List <Sim> choices = new List <Sim>();

            foreach (SimDescription other in inheritors.Keys)
            {
                if (other.CreatedSim == null)
                {
                    continue;
                }

                if (!other.ChildOrAbove)
                {
                    continue;
                }

                choices.Add(other.CreatedSim);
            }

            if (choices.Count == 0)
            {
                foreach (Sim other in HouseholdsEx.AllHumans(house))
                {
                    if (other == sim)
                    {
                        continue;
                    }

                    choices.Add(other);
                }

                if (choices.Count == 0)
                {
                    IncStat("No Choices");
                    return(false);
                }
            }

            bool found = false;

            if (HouseholdsEx.NumHumans(house) == 1)
            {
                if (house.RealEstateManager.AllProperties.Count > 0)
                {
                    Dictionary <Household, Sim> houses = new Dictionary <Household, Sim>();

                    foreach (Sim choice in choices)
                    {
                        if (choice.Household == null)
                        {
                            continue;
                        }

                        houses[choice.Household] = choice;
                    }

                    if (houses.Count > 0)
                    {
                        List <KeyValuePair <Household, Sim> > houseChoices = new List <KeyValuePair <Household, Sim> >(houses);

                        foreach (PropertyData data in house.RealEstateManager.AllProperties)
                        {
                            KeyValuePair <Household, Sim> choice = RandomUtil.GetRandomObjectFromList(houseChoices);

                            ManagerMoney.TransferProperty(house, choice.Key, data);

                            mInheritors[choice.Value.SimDescription] = true;

                            IncStat("Property Transferred");
                            found = true;
                        }
                    }
                }
            }

            if (!SimTypes.IsSelectable(Sim))
            {
                Lots.PackupVehicles(sim, (HouseholdsEx.NumHumans(house) > 1));

                foreach (GameObject obj in Inventories.QuickFind <GameObject>(sim.Inventory))
                {
                    Sim choice = RandomUtil.GetRandomObjectFromList(choices);

                    if ((obj is INotTransferableOnDeath) || (obj is IHiddenInInventory) || (obj is DeathFlower) || (obj is Diploma))
                    {
                        IncStat("NonTrans " + obj.GetLocalizedName());
                        continue;
                    }

                    found = true;

                    if (Inventories.TryToMove(obj, choice))
                    {
                        IncStat("Transferred " + obj.GetLocalizedName());

                        mInheritors[choice.SimDescription] = true;
                    }
                    else
                    {
                        IncStat("Unremovable " + obj.GetLocalizedName());
                    }
                }
            }

            Writing oldSkill = Sim.SkillManager.GetSkill <Writing>(SkillNames.Writing);

            if (oldSkill != null)
            {
                Writing.RoyaltyAlarm alarm = oldSkill.mRoyaltyAlarm;

                if (alarm != null)
                {
                    List <Sim> royaltyChoices = new List <Sim>(choices);

                    while (royaltyChoices.Count > 0)
                    {
                        Sim choice = RandomUtil.GetRandomObjectFromList(royaltyChoices);
                        royaltyChoices.Remove(choice);

                        Writing newSkill = choice.SkillManager.GetSkill <Writing>(SkillNames.Writing);
                        if ((newSkill != null) && (newSkill.mRoyaltyAlarm != null))
                        {
                            continue;
                        }

                        newSkill = choice.SkillManager.AddElement(SkillNames.Writing) as Writing;
                        if (newSkill != null)
                        {
                            alarm.RemoveRoyaltyAlarm();

                            alarm.mAlarmHandle = AlarmManager.Global.AddAlarmDay(Writing.kRoyaltyPayHour, DaysOfTheWeek.Sunday, new AlarmTimerCallback(alarm.AlarmCallBack), "Royalty Alarm", AlarmType.AlwaysPersisted, newSkill.SkillOwner);
                            alarm.mSkill       = newSkill;

                            newSkill.mRoyaltyAlarm = alarm;

                            IncStat("Transferred Royalties");

                            mInheritors[choice.SimDescription] = true;

                            found = true;
                        }

                        break;
                    }
                }
            }

            if (!found)
            {
                return(false);
            }

            return(mInheritors.Count > 0);
        }