//Damage public void NewDamageEvent() { DamageEvent damageEvent = new DamageEvent(); if (player) { damageEvent.position = player.transform.position; damageEvent.seconds_since_start = timer_since_start; } writer.AddDamageEvent(damageEvent); }
//Damage public void NewDamageEvent() { DamageEvent damageEvent = new DamageEvent(); if (player) { damageEvent.position = player.transform.position; damageEvent.seconds_since_start = timer_since_start; } writer.AddDamageEvent(damageEvent); }