private void PoolWriteContext(WriteContext writeContext) { // called inside _contextLock if (_writeContextPool.Count < _maxPooledWriteContexts) { writeContext.Reset(); _writeContextPool.Enqueue(writeContext); } }
private void PoolWriteContext(WriteContext writeContext) { // called inside _contextLock if (_writeContextPool.Count < _maxPooledWriteContexts) { writeContext.Reset(); _writeContextPool.Enqueue(writeContext); } }