Ejemplo n.º 1
0
    /// <summary>
    /// Callback for authentication success using the BrainCloudWrapper class.
    /// </summary>
    /// <param name="json">The returned json</param>
    /// <param name="cbObject">The returned callback object</param>
    protected virtual void AuthSuccessCallback(string json, object cbObject)
    {
        // grab the profileId and save it in PlayerPrefs
        Dictionary <string, object> jsonMessage = (Dictionary <string, object>)JsonReader.Deserialize(json);
        Dictionary <string, object> jsonData    = (Dictionary <string, object>)jsonMessage["data"];
        string profileId = "";

        if (jsonData.ContainsKey("profileId"))
        {
            profileId = (string)jsonData["profileId"];
        }
        if (profileId != "")
        {
            SetStoredProfileId(profileId);
        }
        if (cbObject != null)
        {
            WrapperAuthCallbackObject aco = (WrapperAuthCallbackObject)cbObject;
            if (aco._successCallback != null)
            {
                aco._successCallback(json, aco._cbObject);
            }
        }

#if UNITY_EDITOR
        BrainCloudUnity.BrainCloudPlugin.ResponseEvent.OnAuthenticateSuccess(json);
#endif
    }
Ejemplo n.º 2
0
 /// <summary>
 /// Callback for authentication failure using the BrainCloudWrapper class.
 /// </summary>
 /// <param name="statusCode">The status code</param>
 /// <param name="reasonCode">The reason code</param>
 /// <param name="errorJson">The error json</param>
 /// <param name="cbObject">The returned callback object</param>
 protected virtual void AuthFailureCallback(int statusCode, int reasonCode, string errorJson, object cbObject)
 {
     if (cbObject != null)
     {
         WrapperAuthCallbackObject aco = (WrapperAuthCallbackObject)cbObject;
         if (aco._failureCallback != null)
         {
             aco._failureCallback(statusCode, reasonCode, errorJson, aco._cbObject);
         }
     }
 }
Ejemplo n.º 3
0
    /// <summary>
    /// Callback for authentication failure using the BrainCloudWrapper class.
    /// </summary>
    /// <param name="statusCode">The status code</param>
    /// <param name="reasonCode">The reason code</param>
    /// <param name="errorJson">The error json</param>
    /// <param name="cbObject">The returned callback object</param>
    protected virtual void AuthFailureCallback(int statusCode, int reasonCode, string errorJson, object cbObject)
    {
        if (cbObject != null)
        {
            WrapperAuthCallbackObject aco = (WrapperAuthCallbackObject)cbObject;
            if (aco._failureCallback != null)
            {
                aco._failureCallback(statusCode, reasonCode, errorJson, aco._cbObject);
            }
        }

#if UNITY_EDITOR
        BrainCloudUnity.BrainCloudPlugin.ResponseEvent.OnAuthenticateFailed(string.Format("statusCode[{0}] reasonCode[{1}] errorJson[{2}]", statusCode, reasonCode, errorJson));
#endif
    }
Ejemplo n.º 4
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    /// <summary>
    /// Authenticate a user anonymously with brainCloud - used for apps that don't want to bother
    /// the user to login, or for users who are sensitive to their privacy
    ///
    /// Note that this method is special in that the anonymous id and profile id
    /// are persisted to the Unity player prefs cache if authentication is successful.
    /// Both pieces of information are required to successfully log into that account
    /// once the user has been created. Failure to store the profile id and anonymous id
    /// once the user has been created results in an inability to log into that account!
    /// For this reason, using other recoverable authentication methods (like email/password, Facebook)
    /// are encouraged.
    /// </summary>
    /// <remarks>
    /// Service Name - Authenticate
    /// Service Operation - Authenticate
    /// </remarks>
    /// <param name="success">
    /// The method to call in event of successful login
    /// </param>
    /// <param name="failure">
    /// The method to call in the event of an error during authentication
    /// </param>
    /// <param name="cbObject">
    /// The user supplied callback object
    /// </param>
    public void AuthenticateAnonymous(
        SuccessCallback success = null,
        FailureCallback failure = null,
        object cbObject         = null)
    {
        WrapperAuthCallbackObject aco = new WrapperAuthCallbackObject();

        aco._successCallback = success;
        aco._failureCallback = failure;
        aco._cbObject        = cbObject;

        InitializeIdentity(true);

        Client.AuthenticationService.AuthenticateAnonymous(
            true, AuthSuccessCallback, AuthFailureCallback, aco);
    }
Ejemplo n.º 5
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    /// <summary>
    /// Authenticate the user using their Game Center id
    /// </summary>
    /// <remarks>
    /// Service Name - Authenticate
    /// Service Operation - Authenticate
    /// </remarks>
    /// <param name="gameCenterId">
    /// The user's game center id  (use the playerID property from the local GKPlayer object)
    /// </param>
    /// <param name="forceCreate">
    /// Should a new profile be created for this user if the account does not exist?
    /// </param>
    /// <param name="success">
    /// The method to call in event of successful login
    /// </param>
    /// <param name="failure">
    /// The method to call in the event of an error during authentication
    /// </param>
    /// <param name="cbObject">
    /// The user supplied callback object
    /// </param>
    public void AuthenticateGameCenter(
        string gameCenterId,
        bool forceCreate,
        SuccessCallback success = null,
        FailureCallback failure = null,
        object cbObject         = null)
    {
        WrapperAuthCallbackObject aco = new WrapperAuthCallbackObject();

        aco._successCallback = success;
        aco._failureCallback = failure;
        aco._cbObject        = cbObject;

        InitializeIdentity();

        Client.AuthenticationService.AuthenticateGameCenter(
            gameCenterId, forceCreate, AuthSuccessCallback, AuthFailureCallback, aco);
    }
Ejemplo n.º 6
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    /// <summary>
    /// Authenticate the user using a userid and password (without any validation on the userid).
    /// Similar to AuthenticateEmailPassword - except that that method has additional features to
    /// allow for e-mail validation, password resets, etc.
    /// </summary>
    /// <remarks>
    /// Service Name - Authenticate
    /// Service Operation - Authenticate
    /// </remarks>
    /// <param name="email">
    /// The e-mail address of the user
    /// </param>
    /// <param name="password">
    /// The password of the user
    /// </param>
    /// <param name="forceCreate">
    /// Should a new profile be created for this user if the account does not exist?
    /// </param>
    /// <param name="success">
    /// The method to call in event of successful login
    /// </param>
    /// <param name="failure">
    /// The method to call in the event of an error during authentication
    /// </param>
    /// <param name="cbObject">
    /// The user supplied callback object
    /// </param>
    public void AuthenticateUniversal(
        string username,
        string password,
        bool forceCreate,
        SuccessCallback success = null,
        FailureCallback failure = null,
        object cbObject         = null)
    {
        WrapperAuthCallbackObject aco = new WrapperAuthCallbackObject();

        aco._successCallback = success;
        aco._failureCallback = failure;
        aco._cbObject        = cbObject;

        InitializeIdentity();

        Client.AuthenticationService.AuthenticateUniversal(
            username, password, forceCreate, AuthSuccessCallback, AuthFailureCallback, aco);
    }
Ejemplo n.º 7
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    /// <summary>
    /// Authenticate the user using a steam userid and session ticket (without any validation on the userid).
    /// </summary>
    /// <remarks>
    /// Service Name - Authenticate
    /// Service Operation - Authenticate
    /// </remarks>
    /// <param name="userid">
    /// String representation of 64 bit steam id
    /// </param>
    /// <param name="sessionticket">
    /// The session ticket of the user (hex encoded)
    /// </param>
    /// <param name="forceCreate">
    /// Should a new profile be created for this user if the account does not exist?
    /// </param>
    /// <param name="success">
    /// The method to call in event of successful login
    /// </param>
    /// <param name="failure">
    /// The method to call in the event of an error during authentication
    /// </param>
    /// <param name="cbObject">
    /// The user supplied callback object
    /// </param>
    public void AuthenticateSteam(
        string userid,
        string sessionticket,
        bool forceCreate,
        SuccessCallback success = null,
        FailureCallback failure = null,
        object cbObject         = null)
    {
        WrapperAuthCallbackObject aco = new WrapperAuthCallbackObject();

        aco._successCallback = success;
        aco._failureCallback = failure;
        aco._cbObject        = cbObject;

        InitializeIdentity();

        Client.AuthenticationService.AuthenticateSteam(
            userid, sessionticket, forceCreate, AuthSuccessCallback, AuthFailureCallback, aco);
    }
Ejemplo n.º 8
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    /// <summary>
    /// Authenticate the user with brainCloud using their Facebook Credentials
    /// </summary>
    /// <remarks>
    /// Service Name - Authenticate
    /// Service Operation - Authenticate
    /// </remarks>
    /// <param name="externalId">
    /// The facebook id of the user
    /// </param>
    /// <param name="authenticationToken">
    /// The validated token from the Facebook SDK (that will be further
    /// validated when sent to the bC service)
    /// </param>
    /// <param name="forceCreate">
    /// Should a new profile be created for this user if the account does not exist?
    /// </param>
    /// <param name="success">
    /// The method to call in event of successful login
    /// </param>
    /// <param name="failure">
    /// The method to call in the event of an error during authentication
    /// </param>
    /// <param name="cbObject">
    /// The user supplied callback object
    /// </param>
    public void AuthenticateFacebook(
        string fbUserId,
        string fbAuthToken,
        bool forceCreate,
        SuccessCallback success = null,
        FailureCallback failure = null,
        object cbObject         = null)
    {
        WrapperAuthCallbackObject aco = new WrapperAuthCallbackObject();

        aco._successCallback = success;
        aco._failureCallback = failure;
        aco._cbObject        = cbObject;

        InitializeIdentity();

        _client.AuthenticationService.AuthenticateFacebook(
            fbUserId, fbAuthToken, forceCreate, AuthSuccessCallback, AuthFailureCallback, aco);
    }
Ejemplo n.º 9
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    /// <summary>
    /// Authenticate the user via cloud code (which in turn validates the supplied credentials against an external system).
    /// This allows the developer to extend brainCloud authentication to support other backend authentication systems.
    /// </summary>
    /// <remarks>
    /// Service Name - Authenticate
    /// Service Operation - Authenticate
    /// </remarks>
    /// <param name="userid">
    /// The user id
    /// </param>
    /// <param name="token">
    /// The user token (password etc)
    /// </param>
    /// /// <param name="externalAuthName">
    /// The name of the cloud script to call for external authentication
    /// </param>
    /// <param name="forceCreate">
    /// Should a new profile be created for this user if the account does not exist?
    /// </param>
    /// <param name="success">
    /// The method to call in event of successful login
    /// </param>
    /// <param name="failure">
    /// The method to call in the event of an error during authentication
    /// </param>
    /// <param name="cbObject">
    /// The user supplied callback object
    /// </param>
    public void AuthenticateExternal(
        string userid,
        string token,
        string externalAuthName,
        bool forceCreate,
        SuccessCallback success = null,
        FailureCallback failure = null,
        object cbObject         = null)
    {
        WrapperAuthCallbackObject aco = new WrapperAuthCallbackObject();

        aco._successCallback = success;
        aco._failureCallback = failure;
        aco._cbObject        = cbObject;

        InitializeIdentity();

        Client.AuthenticationService.AuthenticateExternal(
            userid, token, externalAuthName, forceCreate, AuthSuccessCallback, AuthFailureCallback, aco);
    }
Ejemplo n.º 10
0
    /// <summary>
    /// Callback for authentication success using the BrainCloudWrapper class.
    /// </summary>
    /// <param name="json">The returned json</param>
    /// <param name="cbObject">The returned callback object</param>
    protected virtual void AuthSuccessCallback(string json, object cbObject)
    {
        // grab the profileId and save it in PlayerPrefs
        Dictionary <string, object> jsonMessage = (Dictionary <string, object>)JsonReader.Deserialize(json);
        Dictionary <string, object> jsonData    = (Dictionary <string, object>)jsonMessage["data"];
        string profileId = "";

        if (jsonData.ContainsKey("profileId"))
        {
            profileId = (string)jsonData["profileId"];
        }
        if (profileId != "")
        {
            SetStoredProfileId(profileId);
        }
        if (cbObject != null)
        {
            WrapperAuthCallbackObject aco = (WrapperAuthCallbackObject)cbObject;
            if (aco._successCallback != null)
            {
                aco._successCallback(json, aco._cbObject);
            }
        }
    }