void Start() { Stopwatch timer = new Stopwatch(); timer.Start(); worldTree = new WorldTree(8); //worldTree.ExpandNode(3); TestWTI2(30); timer.Stop(); // DumpToFile("WorldTreeDump2.txt"); DebugOutput.Shout("timer says: " + timer.ElapsedMilliseconds.ToString()); DebugOutput.Shout("there is " + worldTree.GetIndiceCount().ToString() + " nodes"); timer.Reset(); timer.Start(); TestWTI2(10); //DumpToFile("WorldTreeDump.txt"); //TestWTI2(); //TestWTI(new Vector3(14, 14,14)); timer.Stop(); wti = new WorldTreeInterface(worldTree, transform.position); DebugOutput.Shout("timer says: " + timer.ElapsedMilliseconds.ToString()); DebugOutput.Shout("there is " + worldTree.GetIndiceCount().ToString() + " nodes"); DumpToFile("WorldTreeDump.txt"); wti.DumpAllToFile("WTIDump.txt"); }
public WorldTreeInterface(WorldTree source,Vector3 pos) { sourceTree = source; size = Mathf.Pow(2, source.GetMaxLevelDepth()); position = pos; BuildInterfaceFromSource(); DebugOutput.Shout("maxLevelDepth = " + source.GetMaxLevelDepth().ToString() + " size = " + size.ToString()); }
// Use this for initialization void Start() { WorldTree wt = new WorldTree("C:\\Users\\AllenPocket\\Desktop\\TestWTFile.wt"); Debug.Log("Chunk Count:" + wt.Count); wt.Close(); }
public SubPathfinder getSubPathfinder(WorldTree target) { for (int i = 0; i < subFinders.Count; i++) { if (subFinders[i].targetTree == target) { return subFinders[i]; } } subFinders.Add(new SubPathfinder(target)); return subFinders[subFinders.Count - 1]; }
protected override void TestProcedure() { if (testTree == null) { ReportFailedTest(TestProcedure); } else { masterTree = new WorldTree((sbyte)testMaxDepth); RunTest(ValidateTrees); RunTest(testTree.internalTest); } }
public static ITree getTreeFromFile(string path,TreeType treeType, GlobalFlags gf) { ITree t = null; List<ITreeNode> treeNodeList = null; switch (treeType) { case TreeType.World: WorldTree worldTree = new WorldTree(gf, treeType); treeNodeList = getTreeNodeListFromFile(path,treeType); worldTree.treeNodeDictionary = getWorldTreeNodeFromList(treeNodeList); worldTree.currentIndex = treeNodeList[0].index; t = worldTree; break; case TreeType.Zone: ZoneTree zoneTree = new ZoneTree(gf, treeType); treeNodeList = getTreeNodeListFromFile(path,treeType); zoneTree.treeNodeDictionary = getZoneTreeNodeFromList(treeNodeList); zoneTree.currentIndex = treeNodeList[0].index; t = zoneTree; break; case TreeType.Dialog: DialogTree dialogTree = new DialogTree(gf, treeType); treeNodeList = getTreeNodeListFromFile(path,treeType); dialogTree.treeNodeDictionary = getDialogTreeNodeFromList(treeNodeList); dialogTree.currentIndex = treeNodeList[0].index; t = dialogTree; break; case TreeType.Quest: QuestTree questTree = new QuestTree(gf, treeType); treeNodeList = getTreeNodeListFromFile(path,treeType); questTree.treeNodeDictionary = getQuestTreeNodeFromList(treeNodeList); questTree.currentIndex = treeNodeList[0].index; t = questTree; break; default: break; } return t; }
public static ITree getTreeFromString(string data, TreeType treeType, GlobalFlags gf) { ITree t = null; List<ITreeNode> treeNodeList = null; switch (treeType) { case TreeType.World: WorldTree worldTree = new WorldTree(gf, treeType); treeNodeList = getTreeNodeListFromString(data, treeType); worldTree.treeNodeDictionary = getWorldTreeNodeFromList(treeNodeList); worldTree.currentIndex = treeNodeList[0].index; t = worldTree; break; case TreeType.Zone: ZoneTree zoneTree = new ZoneTree(gf, treeType); treeNodeList = getTreeNodeListFromString(data, treeType); zoneTree.treeNodeDictionary = getZoneTreeNodeFromList(treeNodeList); zoneTree.currentIndex = treeNodeList[0].index; t = zoneTree; break; case TreeType.Dialog: DialogTree dialogTree = new DialogTree(gf, treeType); treeNodeList = getTreeNodeListFromString(data, treeType); dialogTree.treeNodeDictionary = getDialogTreeNodeFromList(treeNodeList); dialogTree.currentIndex = treeNodeList[0].index; t = dialogTree; break; case TreeType.Quest: QuestTree questTree = new QuestTree(gf, treeType); treeNodeList = getTreeNodeListFromString(data, treeType); questTree.treeNodeDictionary = getQuestTreeNodeFromList(treeNodeList); questTree.currentIndex = treeNodeList[0].index; t = questTree; break; case TreeType.Battle: BattleTree battleTree = new BattleTree(gf, treeType); treeNodeList = getTreeNodeListFromString(data, treeType); battleTree.treeNodeDictionary = getBattleTreeNodeFromList(treeNodeList); battleTree.currentIndex = treeNodeList[0].index; t = battleTree; break; case TreeType.Info: InfoTree infoTree = new InfoTree(gf, treeType); treeNodeList = getTreeNodeListFromString(data, treeType); infoTree.treeNodeDictionary = getInfoTreeNodeFromList(treeNodeList); infoTree.currentIndex = treeNodeList[0].index; t = infoTree; break; default: break; } return t; }
protected virtual void Init(int wSize) { worldSize = wSize; worldTree = new HybridTree((sbyte)worldSize); worldTree.Init(); discoveryWorkTree = new HybridTree((sbyte)worldSize); discoveryWorkTree.Init(); mainThreadSyncedTree = new WorldTree((sbyte)worldSize); mainThreadSyncedTree.Init(); wtSyncingTree = new WorldTree((sbyte)worldSize); wtSyncingTree.Init(); terrainGenerator = new TerrainGenerator(Mathf.Pow(2, worldSize)); }
protected void SetTestTree(WorldTree tree) { testTree = tree; }
void SetMasterTree(WorldTree tree) { masterTree = tree; }
public static void RequestPath(WorldTree target,PathDeliverAdress pda,Vector3 from, Vector3 to) { pathfinder.getSubPathfinder(target).QueuePath(new AIPath(pda, from, to)); }
public SubPathfinder(WorldTree target) { rwLock = new ReaderWriterLockSlim(LockRecursionPolicy.NoRecursion); pathQueue = new List<AIPath>(); outsideQueue = new List<AIPath>(); syncedTree = new WorldTree(target.GetMaxLevelDepth()); targetTree = target; }
private void loadTree() { int worldIndex = 0; //need to retrieve this from the treeStroe gameDataObject.treeStore.SelectTree(worldIndex); worldTree = (WorldTree)gameDataObject.treeStore.getCurrentTree(); }
public void SyncTree(WorldTree source) { if (version == source.GetVersion()) { return; } else { if (indices == null) { indices = new List<sbyte>(); } indices.Clear(); indices.InsertRange(0,source.indices); version = source.GetVersion(); } }
// Use this for initialization void Start() { WorldTree.CreateWT("C:\\Users\\AllenPocket\\Desktop\\TestWTFile.wt"); }