public static void Start_MouseUp(object sender, EventArgs e) { if (EngineMessageBox.Visible) { return; } if (EngineInputBox.Visible) { return; } EngineMultimedia.Play(EngineSoundEnum.Click); if (PlayerData[SelectedIndex].Name.Length <= 0) { return; } EngineMessageBox.Enabled = false; EngineMessageBox.Show("Aguardando conexão"); WorldServerPacket.StartGame((byte)SelectedIndex); }