Ejemplo n.º 1
0
    //////////////////////////////////////////////////////////////////////////////////////
    ///
    ///                         SAVING & LOADING
    ///
    //////////////////////////////////////////////////////////////////////////////////////


    public string SaveJSON()
    {
        List <TileSaveObject>     tsList = new List <TileSaveObject>();
        List <BuildingSaveObject> bsList = new List <BuildingSaveObject>();
        List <MinionSaveObject>   msList = new List <MinionSaveObject>();

        for (int x = 0; x < Width; x++)
        {
            for (int y = 0; y < Height; y++)
            {
                tsList.Add(tiles[x, y].SaveTile());
            }
        }
        foreach (Building bld in buildings)
        {
            bsList.Add(bld.SaveBuilding());
        }
        foreach (Minion m in minions)
        {
            msList.Add(m.SaveMinion());
        }

        WorldSaveObject worldSaveObject = new WorldSaveObject {
            Width               = Width,
            Height              = Height,
            tilesSaveObject     = tsList,
            buildingsSaveObject = bsList,
            minionsSaveObject   = msList
        };
        string json = JsonConvert.SerializeObject(worldSaveObject);

        Debug.Log(json);
        return(json);
    }
Ejemplo n.º 2
0
    public void LoadWSO(WorldSaveObject wso)
    {
        foreach (TileSaveObject ts in wso.tilesSaveObject)
        {
            tiles[ts.X, ts.Z].LoadTile(ts);
        }

        foreach (BuildingSaveObject bs in wso.buildingsSaveObject)
        {
            Building b = PlaceBuilding(bs.objectType, tiles[bs.X, bs.Z]);
            b.LoadBuilding(bs);
        }

        foreach (MinionSaveObject ms in wso.minionsSaveObject)
        {
            Minion m = PlaceMinion(ms.objectType, tiles[ms.X, ms.Z]);
            m.LoadMinion(ms);
        }
    }
Ejemplo n.º 3
0
    void CreateWorldFromSaveFile()
    {
        Debug.Log("CreateWorldFromSaveFile");
        // Create a world from our save file data.

        string json = PlayerPrefs.GetString("SaveGame00", null);

        if (string.IsNullOrEmpty(json) == true)
        {
            Debug.LogError("No Save file JSON");
            return;
        }
        WorldSaveObject wso = JsonConvert.DeserializeObject <WorldSaveObject>(json);

        World = new World(wso.Width, wso.Height);
        World.LoadWSO(wso);
        //XmlSerializer serializer = new XmlSerializer(typeof(World));
        //TextReader reader = new StringReader(PlayerPrefs.GetString("SaveGame00"));
        //Debug.Log(reader.ToString());
        //World = (World)serializer.Deserialize(reader);
        //reader.Close();
    }