//매니저 초기화 public void ManagerInitialize() { networkManager = GameObject.FindGameObjectWithTag("NetworkManager").GetComponent <NetworkManager>(); dataManager = GameObject.FindGameObjectWithTag("DataManager").GetComponent <DataManager>(); unitUIManager = new UnitUIManager(); unitUIManager.ManagerInitialize(); buildingUIManager = new BuildingUIManager(); buildingUIManager.ManagerInitialize(); worldMapUIManager = GetComponent <WorldMapUIManager>(); worldMapUIManager.ManagerInitialize(); }
public WorldMapMainMenuInputState(WorldMapManager manager, WorldMapUIManager ui, WorldMapMenu menu) : base(manager, ui) { this.menu = menu; }
public WorldMapInputState(WorldMapManager manager, WorldMapUIManager ui) { this.manager = manager; this.ui = ui; }
void Start() { worldMapUIManager = GameObject.FindGameObjectWithTag("UIManager").GetComponent <UIManager>().WorldMapUIManager; }
public NavigateWorldInputState(WorldMapManager manager, WorldMapUIManager ui) { this.manager = manager; uiManager = ui; }
public WorldLocationInputState(WorldMapManager manager, WorldMapUIManager ui) : base(manager, ui) { }