Ejemplo n.º 1
0
        private void MoveTo(WorldLocation direction)
        {
            var speed  = _rabbit.currentVelocity;
            var vector = direction - _rabbit.Location;

            var distance = direction.Distance(_rabbit.Location);
            var coeff    = speed / distance;

            vector = (vector / coeff);

            _rabbit.Speed.X = vector.X;
            _rabbit.Speed.Y = vector.Y;
            _rabbit.Speed.Z = vector.Z;
        }
Ejemplo n.º 2
0
        private void MoveTo(WorldLocation direction)
        {
            var speed  = _rabbit.currentVelocity;
            var vector = direction - _rabbit.Location;

            var distance = direction.Distance(_rabbit.Location);
            var coeff    = speed / distance;

            vector = (vector * coeff);
            if (vector.Length > speed)
            {
                vector = vector * (float)(vector.Length / coeff);
            }

            _rabbit.Speed.X = vector.X;
            _rabbit.Speed.Y = vector.Y;
            _rabbit.Speed.Z = vector.Z;


            //  Console.WriteLine(_rabbit.Speed.X + " " + _rabbit.Speed.Y + " " + _rabbit.Speed.Z);
        }