Ejemplo n.º 1
0
        public void TestWorldItemPacket()
        {
            Serial serial = 0x1000;
            var    itemId = 1;

            // Move to fixture
            TileData.ItemTable[itemId] = new ItemData(
                "Test Item Data",
                TileFlag.Generic,
                1,
                1,
                1,
                1,
                1
                );

            var item = new Item(serial)
            {
                ItemID    = itemId,
                Hue       = 0x1024,
                Amount    = 10,
                Location  = new Point3D(1000, 100, -10),
                Direction = Direction.Left
            };

            var data = new WorldItem(item).Compile();

            Span <byte> expectedData = stackalloc byte[20]; // Max size
            var         pos          = 0;

            expectedData.Write(ref pos, (byte)0x1A);
            pos += 2; // Length

            if (item.Amount != 0)
            {
                expectedData.Write(ref pos, serial | 0x80000000);
            }
            else
            {
                expectedData.Write(ref pos, serial & 0x7FFFFFFF);
            }

            if (item is BaseMulti)
            {
                expectedData.Write(ref pos, (ushort)(item.ItemID | 0x4000));
            }
            else
            {
                expectedData.Write(ref pos, (ushort)item.ItemID);
            }

            if (item.Amount != 0)
            {
                expectedData.Write(ref pos, (ushort)item.Amount);
            }

            var direction = (byte)item.Direction;
            var x         = (ushort)(item.X & 0x7FFF);

            if (direction != 0)
            {
                x |= 0x8000;
            }

            expectedData.Write(ref pos, x);

            var hue   = item.Hue;
            var flags = item.GetPacketFlags();
            var y     = (ushort)(item.Y & 0x3FFF);

            if (hue != 0)
            {
                y |= 0x8000;
            }

            if (flags != 0)
            {
                y |= 0x4000;
            }

            expectedData.Write(ref pos, y);

            if (direction != 0)
            {
                expectedData.Write(ref pos, direction);
            }

            expectedData.Write(ref pos, (byte)item.Z);

            if (hue != 0)
            {
                expectedData.Write(ref pos, (ushort)hue);
            }

            if (flags != 0)
            {
                expectedData.Write(ref pos, (byte)flags);
            }

            // Length
            expectedData.Slice(1, 2).Write((ushort)pos);

            // Slice the data to match in size
            data = data.Slice(0, pos);

            AssertThat.Equal(data, expectedData);
        }