Ejemplo n.º 1
0
        /// <summary>
        /// This method needs to be implemented in each task.
        /// It is the core of the task. The global event hook of the GamePlayer.
        /// This method will be called whenever a GamePlayer with this task
        /// fires ANY event!
        /// </summary>
        /// <param name="e">The event type</param>
        /// <param name="sender">The sender of the event</param>
        /// <param name="args">The event arguments</param>
        public override void Notify(DOLEvent e, object sender, EventArgs args)
        {
            // Filter only the events from task owner
            if (sender != m_taskPlayer)
                return;

            if (CheckTaskExpired())
            {
                return;
            }

            GamePlayer player = m_taskPlayer;

            // Check if the mob killed = players task mob
            if (e == GameLivingEvent.EnemyKilled)
            {
                EnemyKilledEventArgs gArgs = (EnemyKilledEventArgs)args;
                GameLiving target = gArgs.Target;
                if (ServerProperties.Properties.TASK_GIVE_RANDOM_ITEM == false)
                {
                    if (((KillTask)player.Task).MobName == target.Name)
                    {
                        ((KillTask)player.Task).MobKilled = true;
                        player.Out.SendMessage("You must now return to " + target.Name + " to recieve your reward!", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                    }
                }
                else
                {
                    // check wether the right mob was killed
                    if (target.Name != MobName)
                        return;

                    int lowestCon = int.MaxValue;
                    lock (target.XPGainers.SyncRoot)
                    {
                        if (target.XPGainers.Keys.Count == 0)
                        {
                            return;
                        }
                        foreach (GameObject gainer in target.XPGainers.Keys)
                        {
                            if (gainer is GamePlayer)
                            {
                                if (gainer.Level <= GameLiving.NoXPForLevel.Length)
                                {
                                    if (target.Level <= GameLiving.NoXPForLevel[gainer.Level])
                                    {
                                        lowestCon = -3;
                                    }
                                }
                                else
                                {
                                    int con = (int)gainer.GetConLevel(target);
                                    if (con < lowestCon)
                                    {
                                        lowestCon = con;
                                    }
                                }
                            }
                        }
                    }

                    // The following lines allow the GM to drop the task item
                    if (player.Client.Account.PrivLevel != 1)
                        lowestCon = 0;

                    //Only add task Loot if not killing grays
                    if (lowestCon >= -2)
                    {
                        ArrayList Owners = new ArrayList();
                        if (player.Group == null)
                        {
                            Owners.Add(m_taskPlayer);
                        }
                        else
                        {
                            ICollection<GamePlayer> group = m_taskPlayer.Group.GetPlayersInTheGroup();
                            foreach (GamePlayer p in group)
                            {
                                if (p.Task != null && p.Task.GetType() == typeof(KillTask))
                                {
                                    if (((KillTask)p.Task).MobName == target.Name)
                                        Owners.Add(p);
                                }
                            }
                        }

                        if (Owners.Count > 0)
                        {
                            ArrayList dropMessages = new ArrayList();
                            InventoryItem itemdrop = GenerateItem(ItemName, 1, ObjectModels[ItemIndex]);
                            WorldInventoryItem droppeditem = new WorldInventoryItem(itemdrop);
                            for (int a = 0; a < Owners.Count; a++)
                            {
                                droppeditem.AddOwner((GameObject)Owners[a]);
                            }
                            droppeditem.Name = itemdrop.Name;
                            droppeditem.Level = 1;
                            droppeditem.X = target.X;
                            droppeditem.Y = target.Y;
                            droppeditem.Z = target.Z;
                            droppeditem.CurrentRegion = target.CurrentRegion;
                            droppeditem.AddToWorld();
                            if (dropMessages.Count > 0)
                            {
                                foreach (GamePlayer visiblePlayer in target.GetPlayersInRadius(WorldMgr.INFO_DISTANCE))
                                {
                                    foreach (string str in dropMessages)
                                    {
                                        visiblePlayer.Out.SendMessage(str, eChatType.CT_Loot, eChatLoc.CL_SystemWindow);
                                    }
                                }
                            }
                        }
                    }
                }
            }
            else if (e == GameLivingEvent.InteractWith)
            {
                if (((KillTask)player.Task).MobKilled == true)
                {
                    InteractWithEventArgs myargs = (InteractWithEventArgs)args;
                    if (myargs.Target.Name == ((KillTask)player.Task).RecieverName)
                    {
                        player.Out.SendMessage(myargs.Target.Name + " says, *Good work " + player.Name + ". Here is your reward as promised.*", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                        FinishTask();
                    }
                }
            }
            else if (e == GamePlayerEvent.GiveItem && ServerProperties.Properties.TASK_GIVE_RANDOM_ITEM == true)
            {
                GiveItemEventArgs gArgs = (GiveItemEventArgs)args;
                GameLiving target = gArgs.Target as GameLiving;
                InventoryItem item = gArgs.Item;

                if (player.Task.RecieverName == target.Name && item.Name == player.Task.ItemName)
                {
                    player.Inventory.RemoveItem(item);
                    InventoryLogging.LogInventoryAction(player, target, eInventoryActionType.Quest, item.Template, item.Count);
                    player.Out.SendMessage(target.Name + " says, *Good work " + player.Name + ". Here is your reward as promised.*", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                    FinishTask();
                }
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Do the combine.
        /// </summary>
        /// <param name="target"></param>
        /// <param name="effectiveness"></param>
        public override void ApplyEffectOnTarget(GameLiving target, double effectiveness)
        {
            if (!(Caster is GamePlayer player))
            {
                return;
            }

            InventoryItem useItem = player.UseItem;

            if (useItem == null || !ArtifactMgr.IsArtifactScroll(useItem))
            {
                return;
            }

            WorldInventoryItem combinedScroll = WorldInventoryItem.CreateFromTemplate("artifact_scroll");

            if (combinedScroll == null)
            {
                return;
            }

            combinedScroll.AddOwner(player);
            combinedScroll.Name      = useItem.Name;
            combinedScroll.Item.Name = useItem.Name;

            var backpack = player.Inventory.GetItemRange(eInventorySlot.FirstBackpack, eInventorySlot.LastBackpack);

            ArrayList removeItems = new ArrayList();

            removeItems.Add(useItem);
            bool combinesToBook = false;

            foreach (InventoryItem item in backpack)
            {
                if (item == null)
                {
                    continue;
                }

                if (ArtifactMgr.CanCombine(combinedScroll.Item, item))
                {
                    combinedScroll = ArtifactMgr.CombineScrolls(combinedScroll.Item, item, ref combinesToBook);
                    removeItems.Add(item);
                    if (combinesToBook)
                    {
                        break;
                    }
                }
            }

            player.Out.SendSpellEffectAnimation(player, player, 1, 0, false, 1);

            Artifact artifact = ArtifactMgr.GetArtifact(combinedScroll.Item);

            if (artifact == null)
            {
                log.Warn($"Missing artifact for item '{combinedScroll.Name}'");
            }
            else
            {
                string receiveMessage = combinesToBook
                    ? artifact.MessageReceiveBook
                    : artifact.MessageReceiveScrolls;
                player.Out.SendMessage(
                    string.Format(receiveMessage, combinedScroll.Name, useItem.Name),
                    eChatType.CT_Skill, eChatLoc.CL_SystemWindow);
            }

            if (player.ReceiveItem(player, combinedScroll))
            {
                foreach (InventoryItem item in removeItems)
                {
                    player.Inventory.RemoveItem(item);
                    InventoryLogging.LogInventoryAction(player, "(ARTIFACT;CombineScrolls)", eInventoryActionType.Quest, item.Template, item.Count);
                }
            }
        }
Ejemplo n.º 3
0
        public void OnCommand(GameClient client, string[] args)
        {
            uint hour    = WorldMgr.GetCurrentGameTime() / 1000 / 60 / 60;
            uint minute  = WorldMgr.GetCurrentGameTime() / 1000 / 60 % 60;
            uint seconde = WorldMgr.GetCurrentGameTime() / 1000 % 60;

            string name = "(NoName)";
            var    info = new List <string>();

            info.Add("        Current Region : " + client.Player.CurrentRegionID);
            info.Add(" ");
            Type regionType = client.Player.CurrentRegion.GetType();

            info.Add("       Region ClassType: " + regionType.FullName);
            info.Add(" ");

            if (client.Player.TargetObject != null)
            {
                #region Mob
                /********************* MOB ************************/
                if (client.Player.TargetObject is GameNPC)
                {
                    var target = client.Player.TargetObject as GameNPC;
                    name = target.Name;


                    info.Add(" + Class: " + target.GetType().ToString());
                    info.Add(" + Brain: " + (target.Brain == null ? "(null)" : target.Brain.GetType().ToString()));
                    if (target.LoadedFromScript)
                    {
                        info.Add(" + Loaded: from Script");
                    }
                    else
                    {
                        info.Add(" + Loaded: from Database");
                    }
                    info.Add(" ");
                    if (client.Player.TargetObject is GameMerchant)
                    {
                        var targetM = client.Player.TargetObject as GameMerchant;

                        info.Add(" + Is Merchant ");
                        if (targetM.TradeItems != null)
                        {
                            info.Add(" + Sell List: \n   " + targetM.TradeItems.ItemsListID);
                        }
                        else
                        {
                            info.Add(" + Sell List:  Not Present !\n");
                        }
                        info.Add(" ");
                    }
                    if (client.Player.TargetObject is GamePet)
                    {
                        var targetP = client.Player.TargetObject as GamePet;
                        info.Add(" + Is Pet ");
                        info.Add(" + Pet Owner:   " + targetP.Owner);
                        info.Add(" ");
                    }

                    if (client.Player.TargetObject is GameMovingObject)
                    {
                        var targetM = client.Player.TargetObject as GameMovingObject;
                        info.Add(" + Is GameMovingObject  ");
                        info.Add(" + ( Boats - Siege weapons - Custom Object");
                        info.Add(" + Emblem:   " + targetM.Emblem);
                        info.Add(" ");
                    }

                    info.Add(" + Name: " + name);
                    if (target.GuildName != null && target.GuildName.Length > 0)
                    {
                        info.Add(" + Guild: " + target.GuildName);
                    }
                    info.Add(" + Level: " + target.Level);
                    info.Add(" + Realm: " + GlobalConstants.RealmToName(target.Realm));
                    info.Add(" + Model:  " + target.Model);
                    info.Add(" + Size " + target.Size);
                    info.Add(string.Format(" + Flags: {0} (0x{1})", ((GameNPC.eFlags)target.Flags).ToString("G"), target.Flags.ToString("X")));
                    info.Add(" ");

                    info.Add(" + Speed(current/max): " + target.CurrentSpeed + "/" + target.MaxSpeedBase);
                    info.Add(" + Health: " + target.Health + "/" + target.MaxHealth);

                    IOldAggressiveBrain aggroBrain = target.Brain as IOldAggressiveBrain;
                    if (aggroBrain != null)
                    {
                        info.Add(" + Aggro level: " + aggroBrain.AggroLevel);
                        info.Add(" + Aggro range: " + aggroBrain.AggroRange);

                        if (target.MaxDistance < 0)
                        {
                            info.Add(" + MaxDistance: " + -target.MaxDistance * aggroBrain.AggroRange / 100);
                        }
                        else
                        {
                            info.Add(" + MaxDistance: " + target.MaxDistance);
                        }
                    }
                    else
                    {
                        info.Add(" + Not aggressive brain");
                    }

                    if (target.NPCTemplate != null)
                    {
                        info.Add(" + NPCTemplate: " + "[" + target.NPCTemplate.TemplateId + "] " + target.NPCTemplate.Name);
                    }

                    info.Add(" + Roaming Range: " + target.RoamingRange);

                    TimeSpan respawn = TimeSpan.FromMilliseconds(target.RespawnInterval);
                    if (target.RespawnInterval <= 0)
                    {
                        info.Add(" + Respawn: NPC will not respawn");
                    }
                    else
                    {
                        string days  = "";
                        string hours = "";
                        if (respawn.Days > 0)
                        {
                            days = respawn.Days + " days ";
                        }
                        if (respawn.Hours > 0)
                        {
                            hours = respawn.Hours + " hours ";
                        }
                        info.Add(" + Respawn: " + days + hours + respawn.Minutes + " minutes " + respawn.Seconds + " seconds");
                        info.Add(" + SpawnPoint:  " + target.SpawnPoint.X + ", " + target.SpawnPoint.Y + ", " + target.SpawnPoint.Z);
                    }

                    if (target.QuestListToGive.Count > 0)
                    {
                        info.Add(" + Quests to give:  " + target.QuestListToGive.Count);
                    }

                    if (target.PathID != null && target.PathID.Length > 0)
                    {
                        info.Add(" + Path: " + target.PathID);
                    }

                    if (target.OwnerID != null && target.OwnerID.Length > 0)
                    {
                        info.Add(" + OwnerID: " + target.OwnerID);
                    }

                    info.Add(" ");
                    if (target.Strength > 0)
                    {
                        info.Add(" + STR: " + target.Strength);
                    }
                    if (target.Constitution > 0)
                    {
                        info.Add(" + CON: " + target.Constitution);
                    }
                    if (target.Dexterity > 0)
                    {
                        info.Add(" + DEX: " + target.Dexterity);
                    }
                    if (target.Quickness > 0)
                    {
                        info.Add(" + QUI: " + target.Quickness);
                    }
                    if (target.Intelligence > 0)
                    {
                        info.Add(" + INT: " + target.Intelligence);
                    }
                    if (target.Empathy > 0)
                    {
                        info.Add(" + EMP: " + target.Empathy);
                    }
                    if (target.Piety > 0)
                    {
                        info.Add(" + PIE: " + target.Piety);
                    }
                    if (target.Charisma > 0)
                    {
                        info.Add(" + CHR: " + target.Charisma);
                    }
                    if (target.BlockChance > 0)
                    {
                        info.Add(" + Block: " + target.BlockChance);
                    }
                    if (target.ParryChance > 0)
                    {
                        info.Add(" + Parry: " + target.ParryChance);
                    }
                    if (target.EvadeChance > 0)
                    {
                        info.Add(" + Evade %:  " + target.EvadeChance);
                    }

                    info.Add(" + Damage type: " + target.MeleeDamageType);
                    if (target.LeftHandSwingChance > 0)
                    {
                        info.Add(" + Left Swing %: " + target.LeftHandSwingChance);
                    }

                    if (target.Abilities != null && target.Abilities.Count > 0)
                    {
                        info.Add(" + Abilities: " + target.Abilities.Count);
                    }

                    if (target.Spells != null && target.Spells.Count > 0)
                    {
                        info.Add(" + Spells: " + target.Spells.Count);
                    }

                    if (target.Styles != null && target.Styles.Count > 0)
                    {
                        info.Add(" + Styles: " + target.Styles.Count);
                    }

                    info.Add(" ");
                    if (target.Race > 0)
                    {
                        info.Add(" + Race:  " + target.Race);
                    }

                    if (target.BodyType > 0)
                    {
                        info.Add(" + Body Type:  " + target.BodyType);
                    }

                    if (target.GetDamageResist(eProperty.Resist_Crush) > 0)
                    {
                        info.Add(" + Resist Crush:  " + target.GetDamageResist(eProperty.Resist_Crush));
                    }
                    if (target.GetDamageResist(eProperty.Resist_Slash) > 0)
                    {
                        info.Add(" + Resist Slash:  " + target.GetDamageResist(eProperty.Resist_Slash));
                    }
                    if (target.GetDamageResist(eProperty.Resist_Thrust) > 0)
                    {
                        info.Add(" + Resist Thrust:  " + target.GetDamageResist(eProperty.Resist_Thrust));
                    }
                    if (target.GetDamageResist(eProperty.Resist_Heat) > 0)
                    {
                        info.Add(" + Resist Heat:  " + target.GetDamageResist(eProperty.Resist_Heat));
                    }
                    if (target.GetDamageResist(eProperty.Resist_Cold) > 0)
                    {
                        info.Add(" + Resist Cold:  " + target.GetDamageResist(eProperty.Resist_Cold));
                    }
                    if (target.GetDamageResist(eProperty.Resist_Matter) > 0)
                    {
                        info.Add(" + Resist Matter:  " + target.GetDamageResist(eProperty.Resist_Matter));
                    }
                    if (target.GetDamageResist(eProperty.Resist_Natural) > 0)
                    {
                        info.Add(" + Resist Natural:  " + target.GetDamageResist(eProperty.Resist_Natural));
                    }
                    if (target.GetDamageResist(eProperty.Resist_Body) > 0)
                    {
                        info.Add(" + Resist Body:  " + target.GetDamageResist(eProperty.Resist_Body));
                    }
                    if (target.GetDamageResist(eProperty.Resist_Spirit) > 0)
                    {
                        info.Add(" + Resist Spirit:  " + target.GetDamageResist(eProperty.Resist_Spirit));
                    }
                    if (target.GetDamageResist(eProperty.Resist_Energy) > 0)
                    {
                        info.Add(" + Resist Energy:  " + target.GetDamageResist(eProperty.Resist_Energy));
                    }
                    info.Add(" + Active weapon slot: " + target.ActiveWeaponSlot);
                    info.Add(" + Visible weapon slot: " + target.VisibleActiveWeaponSlots);

                    if (target.EquipmentTemplateID != null && target.EquipmentTemplateID.Length > 0)
                    {
                        info.Add(" + Equipment Template ID: " + target.EquipmentTemplateID);
                    }

                    if (target.Inventory != null)
                    {
                        info.Add(" + Inventory: " + target.Inventory.AllItems.Count + " items");
                    }

                    info.Add(" ");
                    info.Add(" + Mob_ID:  " + target.InternalID);
                    info.Add(" + Position:  " + target.X + ", " + target.Y + ", " + target.Z + ", " + target.Heading);
                    info.Add(" + OID: " + target.ObjectID);
                    info.Add(" + Package ID:  " + target.PackageID);

                    /*	if (target.Brain != null && target.Brain.IsActive)
                     *      {
                     *              info.Add(target.Brain.GetType().FullName);
                     *              info.Add(target.Brain.ToString());
                     *              info.Add("");
                     *      }
                     */
                    info.Add("");
                    info.Add(" ------ State ------");
                    if (target.IsReturningHome || target.IsReturningToSpawnPoint)
                    {
                        info.Add("IsReturningHome: " + target.IsReturningHome);
                        info.Add("IsReturningToSpawnPoint: " + target.IsReturningToSpawnPoint);
                        info.Add("");
                    }

                    info.Add("InCombat: " + target.InCombat);
                    info.Add("AttackState: " + target.AttackState);
                    info.Add("LastCombatPVE: " + target.LastAttackedByEnemyTickPvE);
                    info.Add("LastCombatPVP: " + target.LastAttackedByEnemyTickPvP);

                    if (target.InCombat || target.AttackState)
                    {
                        info.Add("RegionTick: " + target.CurrentRegion.Time);
                    }

                    info.Add("");

                    if (target.TargetObject != null)
                    {
                        info.Add("TargetObject: " + target.TargetObject.Name);
                        info.Add("InView: " + target.TargetInView);
                    }

                    if (target.Brain != null && target.Brain is StandardMobBrain)
                    {
                        Dictionary <GameLiving, long> aggroList = (target.Brain as StandardMobBrain).AggroTable;

                        if (aggroList.Count > 0)
                        {
                            info.Add("");
                            info.Add("Aggro List:");

                            foreach (GameLiving living in aggroList.Keys)
                            {
                                info.Add(living.Name + ": " + aggroList[living]);
                            }
                        }
                    }

                    if (target.Attackers != null && target.Attackers.Count > 0)
                    {
                        info.Add("");
                        info.Add("Attacker List:");

                        foreach (GameLiving attacker in target.Attackers)
                        {
                            info.Add(attacker.Name);
                        }
                    }

                    if (target.EffectList.Count > 0)
                    {
                        info.Add("");
                        info.Add("Effect List:");

                        foreach (IGameEffect effect in target.EffectList)
                        {
                            info.Add(effect.Name + " remaining " + effect.RemainingTime);
                        }
                    }

                    info.Add("");
                    info.Add(" + Loot:");

                    var template = DOLDB <LootTemplate> .SelectObjects(DB.Column("TemplateName").IsEqualTo(target.Name));

                    foreach (LootTemplate loot in template)
                    {
                        ItemTemplate drop = GameServer.Database.FindObjectByKey <ItemTemplate>(loot.ItemTemplateID);

                        string message = "";
                        if (drop == null)
                        {
                            message += loot.ItemTemplateID + " (Template Not Found)";
                        }
                        else
                        {
                            message += drop.Name + " (" + drop.Id_nb + ")";
                        }

                        message += " Chance: " + loot.Chance.ToString();
                        info.Add("- " + message);
                    }
                }

                #endregion Mob

                #region Player
                /********************* PLAYER ************************/
                if (client.Player.TargetObject is GamePlayer)
                {
                    var target = client.Player.TargetObject as GamePlayer;

                    info.Add("PLAYER INFORMATION (Client # " + target.Client.SessionID + ")");
                    info.Add("  - Name : " + target.Name);
                    info.Add("  - Lastname : " + target.LastName);
                    info.Add("  - Realm : " + GlobalConstants.RealmToName(target.Realm));
                    info.Add("  - Level : " + target.Level);
                    info.Add("  - Class : " + target.CharacterClass.Name);
                    info.Add("  - Guild : " + target.GuildName);
                    info.Add(" ");
                    info.Add("  - Account Name : " + target.AccountName);
                    info.Add("  - IP : " + target.Client.Account.LastLoginIP);
                    info.Add("  - Priv. Level : " + target.Client.Account.PrivLevel);
                    info.Add("  - Client Version: " + target.Client.Account.LastClientVersion);
                    info.Add(" ");
                    info.Add("  - Craftingskill : " + target.CraftingPrimarySkill + "");
                    info.Add("  - Model ID : " + target.Model);
                    info.Add("  - AFK Message: " + target.TempProperties.getProperty <string>(GamePlayer.AFK_MESSAGE) + "");
                    info.Add(" ");
                    info.Add("  - Money : " + Money.GetString(target.GetCurrentMoney()) + "\n");
                    info.Add("  - Speed : " + target.MaxSpeedBase);
                    info.Add("  - XPs : " + target.Experience);
                    info.Add("  - RPs : " + target.RealmPoints);
                    info.Add("  - BPs : " + target.BountyPoints);

                    String sCurrent = "";
                    String sTitle   = "";
                    int    cnt      = 0;

                    info.Add(" ");
                    info.Add("SPECCING INFORMATIONS ");
                    info.Add("  - Remaining spec. points : " + target.SkillSpecialtyPoints);
                    sTitle   = "  - Player specialisations / level: \n";
                    sCurrent = "";
                    foreach (Specialization spec in target.GetSpecList())
                    {
                        sCurrent += "  - " + spec.Name + " = " + spec.Level + " \n";
                    }
                    info.Add(sTitle + sCurrent);

                    sCurrent = "";
                    sTitle   = "";

                    info.Add(" ");
                    info.Add("CHARACTER STATS ");
                    info.Add("  - Maximum Health : " + target.MaxHealth);
                    info.Add("  - Current AF : " + target.GetModified(eProperty.ArmorFactor));
                    info.Add("  - Current ABS : " + target.GetModified(eProperty.ArmorAbsorption));

                    for (eProperty stat = eProperty.Stat_First; stat <= eProperty.Stat_Last; stat++, cnt++)
                    {
                        sTitle   += GlobalConstants.PropertyToName(stat);
                        sCurrent += target.GetModified(stat);

                        info.Add("  - " + sTitle + " : " + sCurrent);
                        sCurrent = "";
                        sTitle   = "";
                    }

                    sCurrent = "";
                    sTitle   = "";
                    cnt      = 0;
                    for (eProperty res = eProperty.Resist_First; res <= eProperty.Resist_Last; res++, cnt++)
                    {
                        sTitle   += GlobalConstants.PropertyToName(res);
                        sCurrent += target.GetModified(res);
                        info.Add("  - " + sTitle + " : " + sCurrent);
                        sCurrent = "";
                        sTitle   = "";
                    }

                    info.Add(" ");
                    info.Add(" ");
                    info.Add("  - Respecs dol : " + target.RespecAmountDOL);
                    info.Add("  - Respecs single : " + target.RespecAmountSingleSkill);
                    info.Add("  - Respecs full : " + target.RespecAmountAllSkill);

                    info.Add(" ");
                    info.Add(" ");
                    info.Add("  --------------------------------------");
                    info.Add("  -----  Inventory Equiped -----");
                    info.Add("  --------------------------------------");
                    ////////////// Inventaire /////////////
                    info.Add("  ----- Money:");
                    info.Add(Money.GetShortString(target.GetCurrentMoney()));
                    info.Add(" ");

                    info.Add("  ----- Wearing:");
                    foreach (InventoryItem item in target.Inventory.EquippedItems)
                    {
                        info.Add(" [" + GlobalConstants.SlotToName(item.Item_Type) + "] " + item.Name);
                    }
                    info.Add(" ");
                }

                #endregion Player

                #region StaticItem

                /********************* OBJECT ************************/
                if (client.Player.TargetObject is GameStaticItem)
                {
                    var target = client.Player.TargetObject as GameStaticItem;

                    if (!string.IsNullOrEmpty(target.Name))
                    {
                        name = target.Name;
                    }
                    info.Add("  ------- OBJECT ------\n");
                    info.Add(" Name: " + name);
                    info.Add(" Model: " + target.Model);
                    info.Add(" Emblem: " + target.Emblem);
                    info.Add(" Realm: " + target.Realm);
                    if (target.Owners.LongLength > 0)
                    {
                        info.Add(" ");
                        info.Add(" Owner Name: " + target.Owners[0].Name);
                    }
                    info.Add(" ");
                    info.Add(" OID: " + target.ObjectID);
                    info.Add(" Type: " + target.GetType());

                    WorldInventoryItem invItem = target as WorldInventoryItem;
                    if (invItem != null)
                    {
                        info.Add(" Count: " + invItem.Item.Count);
                    }

                    info.Add(" ");
                    info.Add(" Location: X= " + target.X + " ,Y= " + target.Y + " ,Z= " + target.Z);
                }

                #endregion StaticItem

                #region Door

                /********************* DOOR ************************/
                if (client.Player.TargetObject is GameDoor)
                {
                    var target = client.Player.TargetObject as GameDoor;

                    string Realmname = "";
                    string statut    = "";

                    name = target.Name;

                    if (target.Realm == eRealm.None)
                    {
                        Realmname = "None";
                    }

                    if (target.Realm == eRealm.Albion)
                    {
                        Realmname = "Albion";
                    }

                    if (target.Realm == eRealm.Midgard)
                    {
                        Realmname = "Midgard";
                    }

                    if (target.Realm == eRealm.Hibernia)
                    {
                        Realmname = "Hibernia";
                    }

                    if (target.Realm == eRealm.Door)
                    {
                        Realmname = "All";
                    }

                    if (target.Locked == 1)
                    {
                        statut = " Locked";
                    }

                    if (target.Locked == 0)
                    {
                        statut = " Unlocked";
                    }

                    info.Add("  ------- DOOR ------\n");
                    info.Add(" ");
                    info.Add(" + Name : " + target.Name);
                    info.Add(" + ID : " + target.DoorID);
                    info.Add(" + Realm : " + (int)target.Realm + " : " + Realmname);
                    info.Add(" + Level : " + target.Level);
                    info.Add(" + Guild : " + target.GuildName);
                    info.Add(" + Health : " + target.Health + " / " + target.MaxHealth);
                    info.Add(" + Statut : " + statut);
                    info.Add(" + Type : " + DoorRequestHandler.m_handlerDoorID / 100000000);
                    info.Add(" ");
                    info.Add(" + X : " + target.X);
                    info.Add(" + Y : " + target.Y);
                    info.Add(" + Z : " + target.Z);
                    info.Add(" + Heading : " + target.Heading);
                }

                #endregion Door

                #region Keep

                /********************* KEEP ************************/
                if (client.Player.TargetObject is GameKeepComponent)
                {
                    var target = client.Player.TargetObject as GameKeepComponent;

                    name = target.Name;

                    string realm = " other realm";
                    if ((byte)target.Realm == 0)
                    {
                        realm = " Monster";
                    }
                    if ((byte)target.Realm == 1)
                    {
                        realm = " Albion";
                    }
                    if ((byte)target.Realm == 2)
                    {
                        realm = " Midgard";
                    }
                    if ((byte)target.Realm == 3)
                    {
                        realm = " Hibernia";
                    }

                    info.Add("  ------- KEEP ------\n");
                    info.Add(" + Name : " + target.Name);
                    info.Add(" + KeepID : " + target.Keep.KeepID);
                    info.Add(" + Level : " + target.Level);
                    info.Add(" + BaseLevel : " + target.Keep.BaseLevel);
                    info.Add(" + Realm : " + realm);
                    info.Add(" ");
                    info.Add(" + Model : " + target.Model);
                    info.Add(" + Skin : " + target.Skin);
                    info.Add(" + Height : " + target.Height);
                    info.Add(" + ID : " + target.ID);
                    info.Add(" ");
                    info.Add(" + Health : " + target.Health);
                    info.Add(" + IsRaized : " + target.IsRaized);
                    info.Add(" + Status : " + target.Status);
                    info.Add(" ");
                    info.Add(" + Climbing : " + target.Climbing);
                    info.Add(" ");
                    info.Add(" + ComponentX : " + target.ComponentX);
                    info.Add(" + ComponentY : " + target.ComponentY);
                    info.Add(" + ComponentHeading : " + target.ComponentHeading);
                    info.Add(" ");
                    info.Add(" + HookPoints : " + target.HookPoints.Count);
                    info.Add(" + Positions : " + target.Positions.Count);
                    info.Add(" ");
                    info.Add(" + RealmPointsValue : " + target.RealmPointsValue);
                    info.Add(" + ExperienceValue : " + target.ExperienceValue);
                    info.Add(" + AttackRange : " + target.AttackRange);
                    info.Add(" ");
                    if (GameServer.KeepManager.GetFrontierKeeps().Contains(target.Keep))
                    {
                        info.Add(" + Keep Manager : " + GameServer.KeepManager.GetType().FullName);
                        info.Add(" + Frontiers");
                    }
                    else if (GameServer.KeepManager.GetBattleground(target.CurrentRegionID) != null)
                    {
                        info.Add(" + Keep Manager : " + GameServer.KeepManager.GetType().FullName);
                        Battleground bg = GameServer.KeepManager.GetBattleground(client.Player.CurrentRegionID);
                        info.Add(" + Battleground (" + bg.MinLevel + " to " + bg.MaxLevel + ", max RL: " + bg.MaxRealmLevel + ")");
                    }
                    else
                    {
                        info.Add(" + Keep Manager :  Not Managed");
                    }
                }

                #endregion Keep

                client.Out.SendCustomTextWindow("[ " + name + " ]", info);
                return;
            }

            if (client.Player.TargetObject == null)
            {
                /*********************** HOUSE *************************/
                if (client.Player.InHouse)
                {
                    #region House

                    House house = client.Player.CurrentHouse as House;

                    name = house.Name;

                    int      level = house.Model - ((house.Model - 1) / 4) * 4;
                    TimeSpan due   = (house.LastPaid.AddDays(ServerProperties.Properties.RENT_DUE_DAYS).AddHours(1) - DateTime.Now);

                    info.Add("  ------- HOUSE ------\n");
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Owner", name));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Lotnum", house.HouseNumber));
                    info.Add("Unique ID: " + house.UniqueID);
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Level", level));
                    info.Add(" ");
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Porch"));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.PorchEnabled", (house.Porch ? " Present" : " Not Present")));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.PorchRoofColor", Color(house.PorchRoofColor)));
                    info.Add(" ");
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.ExteriorMaterials"));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.RoofMaterial", MaterialWall(house.RoofMaterial)));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.WallMaterial", MaterialWall(house.WallMaterial)));

                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.DoorMaterial", MaterialDoor(house.DoorMaterial)));

                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.TrussMaterial", MaterialTruss(house.TrussMaterial)));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.PorchMaterial", MaterialTruss(house.PorchMaterial)));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.WindowMaterial", MaterialTruss(house.WindowMaterial)));

                    info.Add(" ");
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.ExteriorUpgrades"));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.OutdoorGuildBanner", ((house.OutdoorGuildBanner) ? " Present" : " Not Present")));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.OutdoorGuildShield", ((house.OutdoorGuildShield) ? " Present" : " Not Present")));
                    info.Add(" ");
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.InteriorUpgrades"));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.IndoorGuildBanner", ((house.IndoorGuildBanner) ? " Present" : " Not Present")));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.IndoorGuildShield", ((house.IndoorGuildShield) ? " Present" : " Not Present")));
                    info.Add(" ");
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.InteriorCarpets"));
                    if (house.Rug1Color != 0)
                    {
                        info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Rug1Color", Color(house.Rug1Color)));
                    }
                    if (house.Rug2Color != 0)
                    {
                        info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Rug2Color", Color(house.Rug2Color)));
                    }
                    if (house.Rug3Color != 0)
                    {
                        info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Rug3Color", Color(house.Rug3Color)));
                    }
                    if (house.Rug4Color != 0)
                    {
                        info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Rug4Color", Color(house.Rug4Color)));
                    }
                    info.Add(" ");
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.Lockbox", Money.GetString(house.KeptMoney)));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.RentalPrice", Money.GetString(HouseMgr.GetRentByModel(house.Model))));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.MaxLockbox", Money.GetString(HouseMgr.GetRentByModel(house.Model) * ServerProperties.Properties.RENT_LOCKBOX_PAYMENTS)));
                    info.Add(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.RentDueIn", due.Days, due.Hours));

                    #endregion House

                    client.Out.SendCustomTextWindow(LanguageMgr.GetTranslation(client.Account.Language, "House.SendHouseInfo.HouseOwner", name), info);
                }
                else                 // No target and not in a house
                {
                    string realm = " other realm";
                    if (client.Player.CurrentZone.Realm == eRealm.Albion)
                    {
                        realm = " Albion";
                    }
                    if (client.Player.CurrentZone.Realm == eRealm.Midgard)
                    {
                        realm = " Midgard";
                    }
                    if (client.Player.CurrentZone.Realm == eRealm.Hibernia)
                    {
                        realm = " Hibernia";
                    }

                    info.Add(" Game Time: \t" + hour.ToString() + ":" + minute.ToString());
                    info.Add(" ");
                    info.Add(" Server Rules: " + GameServer.ServerRules.GetType().FullName);

                    if (GameServer.KeepManager.FrontierRegionsList.Contains(client.Player.CurrentRegionID))
                    {
                        info.Add(" Keep Manager: " + GameServer.KeepManager.GetType().FullName);
                        info.Add(" Frontiers");
                    }
                    else if (GameServer.KeepManager.GetBattleground(client.Player.CurrentRegionID) != null)
                    {
                        info.Add(" Keep Manager: " + GameServer.KeepManager.GetType().FullName);
                        Battleground bg = GameServer.KeepManager.GetBattleground(client.Player.CurrentRegionID);
                        info.Add(" Battleground (" + bg.MinLevel + " to " + bg.MaxLevel + ", max RL: " + bg.MaxRealmLevel + ")");
                    }
                    else
                    {
                        info.Add(" Keep Manager :  None for this region");
                    }

                    info.Add(" ");
                    info.Add(" Server players: " + WorldMgr.GetAllPlayingClientsCount());
                    info.Add(" ");
                    info.Add(" Region Players:");
                    info.Add(" All players: " + WorldMgr.GetClientsOfRegionCount(client.Player.CurrentRegion.ID));
                    info.Add(" ");
                    info.Add(" Alb players: " + WorldMgr.GetClientsOfRegionCount(client.Player.CurrentRegion.ID, eRealm.Albion));
                    info.Add(" Hib players: " + WorldMgr.GetClientsOfRegionCount(client.Player.CurrentRegion.ID, eRealm.Hibernia));
                    info.Add(" Mid players: " + WorldMgr.GetClientsOfRegionCount(client.Player.CurrentRegion.ID, eRealm.Midgard));

                    info.Add(" ");
                    info.Add(" Total objects in region: " + client.Player.CurrentRegion.TotalNumberOfObjects);

                    info.Add(" ");
                    info.Add(" NPC in zone:");
                    info.Add(" Alb : " + client.Player.CurrentZone.GetNPCsOfZone(eRealm.Albion).Count);
                    info.Add(" Hib : " + client.Player.CurrentZone.GetNPCsOfZone(eRealm.Hibernia).Count);
                    info.Add(" Mid: " + client.Player.CurrentZone.GetNPCsOfZone(eRealm.Midgard).Count);
                    info.Add(" None : " + client.Player.CurrentZone.GetNPCsOfZone(eRealm.None).Count);
                    info.Add(" ");
                    info.Add(" Total objects in zone: " + client.Player.CurrentZone.TotalNumberOfObjects);
                    info.Add(" ");
                    info.Add(" Zone Description: " + client.Player.CurrentZone.Description);
                    info.Add(" Zone Realm: " + realm);
                    info.Add(" Zone ID: " + client.Player.CurrentZone.ID);
                    info.Add(" Zone IsDungeon: " + client.Player.CurrentZone.IsDungeon);
                    info.Add(" Zone SkinID: " + client.Player.CurrentZone.ZoneSkinID);
                    info.Add(" Zone X: " + client.Player.CurrentZone.XOffset);
                    info.Add(" Zone Y: " + client.Player.CurrentZone.YOffset);
                    info.Add(" Zone Width: " + client.Player.CurrentZone.Width);
                    info.Add(" Zone Height: " + client.Player.CurrentZone.Height);
                    info.Add(" Zone DivingEnabled: " + client.Player.CurrentZone.IsDivingEnabled);
                    info.Add(" Zone Waterlevel: " + client.Player.CurrentZone.Waterlevel);
                    info.Add(" ");
                    info.Add(" Region Name: " + client.Player.CurrentRegion.Name);
                    info.Add(" Region Description: " + client.Player.CurrentRegion.Description);
                    info.Add(" Region Skin: " + client.Player.CurrentRegion.Skin);
                    info.Add(" Region ID: " + client.Player.CurrentRegion.ID);
                    info.Add(" Region Expansion: " + client.Player.CurrentRegion.Expansion);
                    info.Add(" Region IsRvR: " + client.Player.CurrentRegion.IsRvR);
                    info.Add(" Region IsFrontier: " + client.Player.CurrentRegion.IsFrontier);
                    info.Add(" Region IsDungeon: " + client.Player.CurrentRegion.IsDungeon);
                    info.Add(" Zone in Region: " + client.Player.CurrentRegion.Zones.Count);
                    info.Add(" Region WaterLevel: " + client.Player.CurrentRegion.WaterLevel);
                    info.Add(" Region HousingEnabled: " + client.Player.CurrentRegion.HousingEnabled);
                    info.Add(" Region IsDisabled: " + client.Player.CurrentRegion.IsDisabled);
                    info.Add(" ");
                    info.Add(" Region ServerIP: " + client.Player.CurrentRegion.ServerIP);
                    info.Add(" Region ServerPort: " + client.Player.CurrentRegion.ServerPort);

                    client.Out.SendCustomTextWindow("[ " + client.Player.CurrentRegion.Description + " ]", info);
                }
            }
        }
Ejemplo n.º 4
0
        public void OnCommand(GameClient client, string[] args)
        {
            if (args.Length == 1)
            {
                DisplaySyntax(client);
                return;
            }
            string param = "";

            if (args.Length > 2)
            {
                param = String.Join(" ", args, 2, args.Length - 2);
            }

            GameStaticItem targetObject = client.Player.TargetObject as GameStaticItem;

            if (targetObject == null && args[1] != "create" && args[1] != "fastcreate" && args[1] != "target" && args[1] != "quests")
            {
                client.Out.SendMessage("Type /object for command overview", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                return;
            }

            switch (args[1])
            {
            case "info":
            {
                List <string> info = new List <string>();

                string name = "(blank name)";
                if (!string.IsNullOrEmpty(targetObject.Name))
                {
                    name = targetObject.Name;
                }

                info.Add(" OID: " + targetObject.ObjectID);
                info.Add(" Type: " + targetObject.GetType());
                info.Add(" ");
                info.Add(" Name: " + name);
                info.Add(" Model: " + targetObject.Model);
                info.Add(" Emblem: " + targetObject.Emblem);
                info.Add(" Realm: " + targetObject.Realm);
                if (targetObject.Owners.LongLength > 0)
                {
                    info.Add(" ");
                    info.Add(" Owner: " + targetObject.Owners[0].Name);
                }
                if (string.IsNullOrEmpty(targetObject.OwnerID) == false)
                {
                    info.Add(" ");
                    info.Add(" OwnerID: " + targetObject.OwnerID);
                }
                if (targetObject.RespawnInterval > 0)
                {
                    info.Add("RespawnInterval (seconds): " + targetObject.RespawnInterval);
                }

                info.Add(" ");

                WorldInventoryItem invItem = targetObject as WorldInventoryItem;
                if (invItem != null)
                {
                    info.Add(" Count: " + invItem.Item.Count);
                }

                info.Add(" ");
                info.Add(" Location: X= " + targetObject.X + " ,Y= " + targetObject.Y + " ,Z= " + targetObject.Z);

                client.Out.SendCustomTextWindow("[ " + name + " ]", info);
                break;
            }

            case "movehere":
            {
                targetObject.X       = client.Player.X;
                targetObject.Y       = client.Player.Y;
                targetObject.Z       = client.Player.Z;
                targetObject.Heading = client.Player.Heading;
                targetObject.SaveIntoDatabase();
                break;
            }

            case "create":
            {
                string theType = "DOL.GS.GameStaticItem";
                if (args.Length > 2)
                {
                    theType = args[2];
                }

                GameStaticItem obj = CreateItem(client, theType);

                if (obj != null)
                {
                    DisplayMessage(client, "Obj created: OID=" + obj.ObjectID);
                }

                break;
            }

            case "fastcreate":
            {
                string objName = "new object";
                ushort modelID = 100;

                if (args.Length > 2)
                {
                    objName = args[2];
                }

                if (args.Length > 3)
                {
                    ushort.TryParse(args[3], out modelID);
                }

                GameStaticItem obj = CreateItem(client, null);

                if (obj != null)
                {
                    obj.Name  = objName;
                    obj.Model = modelID;
                    DisplayMessage(client, "Object created: OID = " + obj.ObjectID);
                }

                break;
            }

            case "model":
            {
                ushort model;
                try
                {
                    model = Convert.ToUInt16(args[2]);
                    targetObject.Model = model;
                    targetObject.SaveIntoDatabase();
                    DisplayMessage(client, "Object model changed to: " + targetObject.Model);
                }
                catch (Exception)
                {
                    DisplayMessage(client, "Type /object for command overview");
                    return;
                }
                break;
            }

            case "modelinc":
            {
                ushort model = targetObject.Model;
                try
                {
                    if (model < 4249)
                    {
                        model++;
                        targetObject.Model = model;
                        targetObject.SaveIntoDatabase();
                        DisplayMessage(client, "Object model changed to: " + targetObject.Model);
                    }
                    else
                    {
                        DisplayMessage(client, "Highest object model reached!");
                    }
                }
                catch (Exception)
                {
                    DisplayMessage(client, "Type /object for command overview");
                    return;
                }
                break;
            }

            case "modeldec":
            {
                ushort model = targetObject.Model;
                try
                {
                    if (model != 1)
                    {
                        model--;
                        targetObject.Model = model;
                        targetObject.SaveIntoDatabase();
                        DisplayMessage(client, "Object model changed to: " + targetObject.Model);
                    }
                    else
                    {
                        DisplayMessage(client, "Object model cannot be 0!");
                    }
                }
                catch (Exception)
                {
                    DisplayMessage(client, "Type /object for command overview");
                    return;
                }
                break;
            }

            case "emblem":
            {
                int emblem;
                try
                {
                    emblem = Convert.ToInt32(args[2]);
                    targetObject.Emblem = emblem;
                    targetObject.SaveIntoDatabase();
                    DisplayMessage(client, "Object emblem changed to: " + targetObject.Emblem);
                }
                catch (Exception)
                {
                    DisplayMessage(client, "Type /object for command overview");
                    return;
                }
                break;
            }

            case "realm":
            {
                eRealm realm = eRealm.None;
                if (args[2] == "0")
                {
                    realm = eRealm.None;
                }
                if (args[2] == "1")
                {
                    realm = eRealm.Albion;
                }
                if (args[2] == "2")
                {
                    realm = eRealm.Midgard;
                }
                if (args[2] == "3")
                {
                    realm = eRealm.Hibernia;
                }
                targetObject.Realm = realm;
                targetObject.SaveIntoDatabase();
                DisplayMessage(client, "Object realm changed to: " + targetObject.Realm);

                break;
            }

            case "name":
            {
                if (param != "")
                {
                    targetObject.Name = param;
                    targetObject.SaveIntoDatabase();
                    DisplayMessage(client, "Object name changed to: " + targetObject.Name);
                }
                break;
            }

            case "noname":
            {
                targetObject.Name = "";
                targetObject.SaveIntoDatabase();
                DisplayMessage(client, "Object name removed");
                break;
            }

            case "copy":
            {
                GameStaticItem item = CreateItemInstance(client, targetObject.GetType().FullName);
                if (item == null)
                {
                    ChatUtil.SendSystemMessage(client, "There was an error creating an instance of " + targetObject.GetType().FullName + "!");
                    return;
                }
                item.X                = client.Player.X;
                item.Y                = client.Player.Y;
                item.Z                = client.Player.Z;
                item.CurrentRegion    = client.Player.CurrentRegion;
                item.Heading          = client.Player.Heading;
                item.Level            = targetObject.Level;
                item.Name             = targetObject.Name;
                item.Model            = targetObject.Model;
                item.Realm            = targetObject.Realm;
                item.Emblem           = targetObject.Emblem;
                item.LoadedFromScript = targetObject.LoadedFromScript;
                item.AddToWorld();
                item.SaveIntoDatabase();
                DisplayMessage(client, "Obj created: OID=" + item.ObjectID);
                break;
            }

            case "save":
            {
                targetObject.LoadedFromScript = false;
                targetObject.SaveIntoDatabase();
                DisplayMessage(client, "Object saved to Database");
                break;
            }

            case "remove":
            {
                targetObject.DeleteFromDatabase();
                targetObject.Delete();
                DisplayMessage(client, "Object removed from Clients and Database");
                break;
            }

            case "target":
            {
                foreach (GameStaticItem item in client.Player.GetItemsInRadius(1000))
                {
                    client.Player.TargetObject = item;
                    DisplayMessage(client, "Target set to nearest object!");
                    return;
                }

                DisplayMessage(client, "No objects in 1000 unit range!");
                break;
            }

            case "respawn":
            {
                int respawn = 0;
                if (int.TryParse(args[2], out respawn))
                {
                    targetObject.RespawnInterval = respawn;
                    targetObject.SaveIntoDatabase();
                    DisplayMessage(client, "Object RespawnInterval set to " + targetObject.RespawnInterval + " seconds.");
                }

                break;
            }

            case "quests":
            {
                try
                {
                    GameObject.FillDataQuestCache();
                    client.Player.TargetObject.LoadDataQuests();

                    if (client.Player.TargetObject is GameNPC)
                    {
                        foreach (GamePlayer player in client.Player.TargetObject.GetPlayersInRadius(WorldMgr.VISIBILITY_DISTANCE))
                        {
                            player.Out.SendNPCsQuestEffect(client.Player.TargetObject as GameNPC, (client.Player.TargetObject as GameNPC).GetQuestIndicator(player));
                        }
                    }

                    client.Out.SendMessage(targetObject.DataQuestList.Count + " Data Quests loaded for this object.", eChatType.CT_System, eChatLoc.CL_SystemWindow);
                }
                catch (Exception)
                {
                    DisplayMessage(client, "Error refreshing quests.");
                }

                break;
            }
            }
        }