public void OpenTileMenu() { menuActive = 4; //menus[4].SetActive(true); //menus[4].GetComponentInChildren<Canvas>().sortingOrder = activeUIElements + 1; WorldInteractionController.GetInstance().SetInInfoMode(true); activeUIElements++; }
void CloseMenu() { TileInfomationMenu.Close(); WorldInteractionController.GetInstance().SetInInfoMode(false); }