void Start() { Instance = this; //Resolution Resolution currentResolution = Screen.currentResolution; if (Application.isEditor) { ScreenResolution = Screen.resolutions [0]; } else { ScreenResolution = currentResolution; } //Set Resolution Screen.SetResolution(ScreenResolution.width, ScreenResolution.height, true); //GUI Camera setup GUICamera = new GameObject("GUICamera"); GUICamera.AddComponent <Camera>(); Camera guiCamera = GUICamera.GetComponent <Camera>(); guiCamera.cullingMask = GUICameraLayerMask; guiCamera.name = "GUICamera"; guiCamera.orthographicSize = ScreenResolution.height / 2; guiCamera.orthographic = true; guiCamera.nearClipPlane = 0.3f; guiCamera.farClipPlane = 50f; guiCamera.clearFlags = CameraClearFlags.Depth; guiCamera.depth = 1; guiCamera.rect = new Rect(0, 0, 1, 1); guiCamera.renderingPath = RenderingPath.UsePlayerSettings; guiCamera.targetTexture = null; guiCamera.hdr = false; }
void Awake() { instance = this; }
void Awake() { instance = this; }