public EntityCentipedeHead(Vector2 location, WorldBase world) : base(location, world)
        {
            aggro          = false;
            this.width     = 30;
            this.height    = 30;
            tex            = Game1.texture_monsterpede_head[0];
            health         = 150;
            this.walkSpeed = .15f;
            this.location += new Vector2(0, -100);

            int bodySegmentSpacing = (int)(width * .9f);
            int numSegments        = 3 + rand.Next(3);

            health += numSegments * 10;
            Entity last = this;

            for (int i = 0; i < numSegments; i++)
            {
                EntityCentipedeBody bodySegment = new EntityCentipedeBody(location + new Vector2(i * bodySegmentSpacing, 0), world, last);
                last = bodySegment;
                bodySegment.currentTex = i % Game1.texture_monsterpede_body.Length;
                world.addEntity(bodySegment);
            }

            EntityCentipedeEnd endSegment = new EntityCentipedeEnd(location + new Vector2(numSegments * bodySegmentSpacing, 0), world, last);

            world.addEntity(endSegment);

            this.frictionMultiplier = .3f;
        }
Ejemplo n.º 2
0
        public override int use(PlayerBase user, WorldBase world, Vector2 location, GameTime time, BinaryInputManager inputManager)
        {
            base.use(user, world, location, time, inputManager);
            int used = 0;

            if (user is Player)
            {
                Player player = (Player)user;
                if (player.state.actionPermitted(STATE_ACTIONS.THROW))
                {
                    Entities.Projectiles.EntitySpear spear = new Entities.Projectiles.EntitySpear(user.location + new Vector2(0, -15), world, user);
                    spear.velocity += Vector2.Normalize(location - user.location) * 15;
                    world.addEntity(spear);
                    used++;
                    player.state.decorate(spear);
                    player.state.submitStateAction(STATE_ACTIONS.THROW);
                    SoundManager.getSound("spear-throw").playWithVariance(0, .2f, 0, SoundType.MONSTER);
                }
            }
            else
            {
                Entities.Projectiles.EntitySpear spear = new Entities.Projectiles.EntitySpear(user.location + new Vector2(0, -15), world, user);
                spear.velocity += Vector2.Normalize(location - user.location) * 15;
                world.addEntity(spear);
                used++;
                SoundManager.getSound("spear-throw").playWithVariance(0, .2f, 0, SoundType.MONSTER);
            }



            return(used);
        }
        public override int use(PlayerBase user, WorldBase world, Vector2 location, GameTime time, BinaryInputManager inputManager)
        {
            base.use(user, world, location, time, inputManager);

            bool showUse = true;

            foreach (UsableEntity ue in user.world.useableEntities)
            {
                if (ue is EntityRopeSegment && ue.getUseBounds().Intersects(user.getCollisionBox()))
                {
                    EntityRopeSegment currentRopeSegment = (EntityRopeSegment)ue;
                    int numRecoveredRopes = 0;
                    while (currentRopeSegment.child != null)
                    {
                        world.killEntity(currentRopeSegment);
                        numRecoveredRopes++;
                        currentRopeSegment = currentRopeSegment.child;
                    }
                    world.killEntity(currentRopeSegment);
                    world.addEntity(new ItemDropEntity(user.location, world, new Item_Rope((int)((float)numRecoveredRopes * .75f))));

                    break;
                }

                if (ue is EntityBetterRopeSegment && ue.getUseBounds().Intersects(user.getCollisionBox()))
                {
                    showUse = false;
                    EntityBetterRopeSegment currentRopeSegment = (EntityBetterRopeSegment)ue;
                    int numRecoveredRopes = 0;
                    while (currentRopeSegment.child != null)
                    {
                        world.killEntity(currentRopeSegment);
                        numRecoveredRopes++;
                        currentRopeSegment = currentRopeSegment.child;
                    }

                    currentRopeSegment = (EntityBetterRopeSegment)ue;
                    while (currentRopeSegment.parent != null)
                    {
                        world.killEntity(currentRopeSegment);
                        numRecoveredRopes++;
                        currentRopeSegment = currentRopeSegment.parent;
                    }

                    world.killEntity(currentRopeSegment);
                    world.addEntity(new ItemDropEntity(user.location, world, new Item_Rope((int)((float)numRecoveredRopes * .75f))));

                    break;
                }
            }

            if (showUse)
            {
                user.speechManager.addSpeechBubble(Game1.texture_item_rope);
            }

            return(0);
        }
Ejemplo n.º 4
0
        public override void onUse(WorldBase world, Item harvestTool, Vector2 location, TileType tileType, Entity user)
        {
            base.onUse(world, harvestTool, location, tileType, user);

            if (HarvestDictionary.hasGhostForTile(tileType))
            {
                world.placeTile(HarvestDictionary.getGhostForTile(tileType), location);
            }
            else
            {
                world.placeTile(TileTypeReferencer.AIR, location);
            }


            ItemDropper[] drops = HarvestDictionary.getHarvestsForTile(tileType);
            foreach (ItemDropper dropper in drops)
            {
                dropper.drop(world, harvestTool, location);
            }

            for (int i = 0; i < 7; i++)
            {
                world.addEntity(new ParticleTileBreak(location, world, new Vector2(), tileType, 150));
            }
        }
 public static void createBloodSpray(Vector2 location, WorldBase world, Vector2 direction, Random rand, int duration, int basecount, int addition)
 {
     for (int i = 0; i < basecount + rand.Next(addition) + basecount; i++)
     {
         world.addEntity(new ParticleBlood(location, world, -Vector2.Normalize(direction), 150));
     }
 }
Ejemplo n.º 6
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        public override int use(PlayerBase user, WorldBase world, Vector2 location, GameTime time, BinaryInputManager inputManager)
        {
            base.use(user, world, location, time, inputManager);

            int used = 0;

            Item_Arrow item_arrow = (Item_Arrow)user.inventory.getItemOfType(new Item_Arrow(1));

            if (item_arrow != null)
            {
                user.inventory.consume(item_arrow, 1);

                EntityArrow arrow = new EntityArrow(user.location + new Vector2(0, -15), world, user);
                arrow.velocity += Vector2.Normalize(location - user.location) * 30;
                world.addEntity(arrow);
                used = 1;

                SoundManager.getSound("bow-throw").playWithVariance(0, .2f, 0, SoundType.MONSTER);
            }
            else
            {
                user.speechManager.addSpeechBubble(Game1.texture_entity_arrow);
            }



            return(used);
        }
Ejemplo n.º 7
0
        public override void onUse(WorldBase world, Item harvestTool, Vector2 location, TileType tileType, Entity user)
        {
            base.onUse(world, harvestTool, location, tileType, user);
            if (user is PlayerBase)
            {
                bool destroy = false;

                PlayerBase player = ((PlayerBase)user);
                if (player.cards[0] != null)
                {
                    int chargeParticleCount = player.cardCharges - player.cards[0].charges;
                    player.cards[0].charges = player.cardCharges;
                    for (int i = 0; i < chargeParticleCount; i++)
                    {
                        world.addEntity(new ParticleRecharge(location, world, new Vector2(0, -1), 75));
                    }

                    if (player.cards[0] is CardHealthRegen)
                    {
                        destroy = true;
                    }
                }
                if (player.cards[1] != null)
                {
                    int chargeParticleCount = player.cardCharges - player.cards[1].charges;
                    player.cards[1].charges = player.cardCharges;
                    for (int i = 0; i < chargeParticleCount; i++)
                    {
                        world.addEntity(new ParticleRecharge(location, world, new Vector2(0, -1), 75));
                    }

                    if (player.cards[1] is CardHealthRegen)
                    {
                        destroy = true;
                    }
                }

                if (destroy)
                {
                    world.placeTile(TileTypeReferencer.AIR, location);
                    for (int i = 0; i < 7; i++)
                    {
                        world.addEntity(new ParticleTileBreak(location, world, new Vector2(), tileType, 150));
                    }
                }
            }
        }
Ejemplo n.º 8
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        public override int use(PlayerBase user, WorldBase world, Vector2 location, GameTime time, BinaryInputManager inputManager)
        {
            base.use(user, world, location, time, inputManager);

            Entities.EntitySnare snare = new Entities.EntitySnare(user.location + new Vector2(0, -15), world, user);
            world.addEntity(snare);

            SoundManager.getSound("spear-throw").playWithVariance(0, .2f, 0, SoundType.MONSTER);
            return(1);
        }
Ejemplo n.º 9
0
        public override void use(WorldBase world, Vector2 location, Entity user)
        {
            world.killEntity(this);
            Random rand = new Random();

            foreach (Item item in items)
            {
                ItemDropEntity drop = new ItemDropEntity(location, world, item);
                drop.velocity += new Vector2(rand.Next(1) - 2, -rand.Next(10));
                world.addEntity(drop);
            }
        }
Ejemplo n.º 10
0
        public override int use(PlayerBase user, WorldBase world, Vector2 location, GameTime time, BinaryInputManager inputManager)
        {
            base.use(user, world, location, time, inputManager);

            Point   selPoint = world.worldLocToTileLoc(location);
            Vector2 fireLoc  = new Vector2(selPoint.X * Chunk.tileDrawWidth + Chunk.tileDrawWidth / 2, selPoint.Y * Chunk.tileDrawWidth + Chunk.tileDrawWidth / 2);

            EntityFire fire = new EntityFire(fireLoc, world);

            world.addEntity(fire);

            return(1);
        }
        public override int use(PlayerBase user, WorldBase world, Vector2 location, GameTime time, BinaryInputManager inputManager)
        {
            base.use(user, world, location, time, inputManager);

            /*EntityMacuhatilSlash macuhatilSlash = new EntityMacuhatilSlash(user.location + new Vector2(0, 20), world, user);
             * macuhatilSlash.velocity += Vector2.Normalize(location - user.location) * .1f;
             * world.addEntity(macuhatilSlash);*/
            if (user is Player)
            {
                Player player = (Player)user;
                if (player.state.actionPermitted(STATE_ACTIONS.SWING))
                {
                    int dir = -1;
                    if (player.facing > 0)
                    {
                        dir = 1;
                    }
                    EntityMacuhatilSlash macuhatilSlash = new EntityMacuhatilSlash(user.location + new Vector2(dir * 35, 20), world, user);
                    macuhatilSlash.velocity += Vector2.Normalize(location - user.location) * .1f;
                    player.state.decorate(macuhatilSlash);
                    world.addEntity(macuhatilSlash);
                    player.state.submitStateAction(STATE_ACTIONS.SWING);
                    SoundManager.getSound("sword-slash").playWithVariance(-.5f, .2f, 0, SoundType.MONSTER);
                }
            }
            else
            {
                EntityMacuhatilSlash macuhatilSlash = new EntityMacuhatilSlash(user.location + new Vector2(0, 20), world, user);
                macuhatilSlash.velocity += Vector2.Normalize(location - user.location) * .1f;
                world.addEntity(macuhatilSlash);
                SoundManager.getSound("sword-slash").playWithVariance(-.5f, .2f, 0, SoundType.MONSTER);
            }



            return(0);
        }
Ejemplo n.º 12
0
        public override int use(PlayerBase user, WorldBase world, Vector2 location, GameTime time, BinaryInputManager inputManager)
        {
            base.use(user, world, location, time, inputManager);

            if (user.collideBottom)
            {
                EntitySeed seed = new EntitySeed(user.location, world);
                world.addEntity(seed);

                SoundManager.getSound("spear-throw").playWithVariance(0, .2f, 0, SoundType.MONSTER);

                return(1);
            }

            return(0);
        }
Ejemplo n.º 13
0
        public override void onUse(WorldBase world, Item harvestTool, Vector2 location, TileType tileType, Entity user)
        {
            base.onUse(world, harvestTool, location, tileType, user);
            Random rand = new Random();

            world.placeTile(TileTypeReferencer.AIR, location);

            Item dropped = treasures[rand.Next(treasures.Count)];

            ItemDropper drop = new ItemDropper();

            drop.registerNewDrop(dropped.clone(dropped.uses), null, dropped.uses, 1);
            drop.drop(world, harvestTool, location);

            for (int i = 0; i < 7; i++)
            {
                world.addEntity(new ParticleTileBreak(location, world, new Vector2(), tileType, 150));
            }
        }
        public override int use(PlayerBase user, WorldBase world, Vector2 location, GameTime time, BinaryInputManager inputManager)
        {
            int consumed = 0;

            if (inputManager.isDown())
            {
                TileType selectedBlock = user.world.getBlock(location);
                if (selectedBlock != null && (selectedBlock.tags.Contains(TagReferencer.SOLID)))
                {
                    if (!inputManager.wasDown() || !user.world.worldLocToTileLoc(location).Equals(harvestLocation))
                    {
                        harvestLocation        = user.world.worldLocToTileLoc(location);
                        ticksHarvesting        = 0;
                        maxTicksHarvestingTime = selectedBlock.harvestTicks;
                    }

                    if (ticksHarvesting == 0)
                    {
                        SoundManager.getSound(selectedBlock.blockBreakSound).playWithVariance(0, .05f, 0, SoundType.MONSTER);
                    }


                    ticksHarvesting++;
                    if (ticksHarvesting > selectedBlock.harvestTicks - 1)
                    {
                        user.world.placeTile(TileTypeReferencer.AIR, location);
                        ticksHarvesting = 0;
                        for (int i = 0; i < 7; i++)
                        {
                            world.addEntity(new ParticleTileBreak(location, world, new Vector2(), selectedBlock, 150));
                            consumed = 1;
                        }
                    }
                }
            }
            else
            {
                ticksHarvesting = 0;
            }

            return(consumed);
        }
Ejemplo n.º 15
0
 public override void use(PlayerBase user, WorldBase world, Vector2 location, GameTime time, BinaryInputManager manager)
 {
     if (manager.click())
     {
         if (charges > 0)
         {
             SoundManager.getSound("card-use-" + (level - 1)).playWithVariance(0, .5f, 0, SoundType.MONSTER);
             EntitySticky sticky = new EntitySticky(user.location + new Vector2(0, -15), world);
             sticky.radious             = (int)level + 1;
             sticky.timeBeforeExplosion = 16;
             sticky.velocity           += Vector2.Normalize(location - user.location) * 22;
             world.addEntity(sticky);
             charges--;
         }
         else
         {
             user.speechManager.addSpeechBubble(Game1.texture_item_charmstone);
         }
     }
 }
Ejemplo n.º 16
0
        public void drop(WorldBase world, Item harvestTool, Vector2 location)
        {
            for (int n = 0; n < droppedItem.Count; n++)
            {
                int accum = 0;
                for (int i = 0; i < dropTries[n]; i++)
                {
                    if ((tools[n] == null || tools[n].GetType().Equals(harvestTool.GetType())) && rand.NextDouble() < probabilities[n])
                    {
                        accum++;
                    }
                }

                if (accum > 0)
                {
                    ItemDropEntity dropper = new ItemDropEntity(location /* + new Vector2(Chunk.tileDrawWidth / 2, -Chunk.tileDrawWidth / 2)*/, world, droppedItem[n].clone(accum));
                    dropper.velocity += new Vector2(rand.Next(1) - 2, -rand.Next(10));
                    world.addEntity(dropper);
                }
            }
        }
Ejemplo n.º 17
0
        public override void onUse(WorldBase world, Item harvestTool, Vector2 location, TileType tileType, Entity user)
        {
            base.onUse(world, harvestTool, location, tileType, user);

            Vector2 lampSpawnLoc = location + new Vector2(Chunk.tileDrawWidth / 2, -Chunk.tileDrawWidth);
            bool    canSpawn     = true;

            foreach (Entity entity in world.entities)
            {
                if (entity is EntityLamp && Vector2.Distance(lampSpawnLoc, entity.location) < Chunk.tileDrawWidth)
                {
                    canSpawn = false;
                    break;
                }
            }


            if (canSpawn)
            {
                world.addEntity(new EntityLamp(lampSpawnLoc, world));
            }
        }
        public override int use(PlayerBase user, WorldBase world, Vector2 location, GameTime time, BinaryInputManager inputManager)
        {
            base.use(user, world, location, time, inputManager);

            int used = 0;

            Item_Bullet item_bullet = (Item_Bullet)user.inventory.getItemOfType(new Item_Bullet(1));

            if (item_bullet != null)
            {
                user.inventory.consume(item_bullet, 1);

                EntityLaserBolt laserBolt = new EntityLaserBolt(user.location + new Vector2(0, -15), world, user);
                laserBolt.velocity += Vector2.Normalize(location - user.location) * 30;
                world.addEntity(laserBolt);
                used = 1;

                SoundManager.getSound("gun-fire").playWithVariance(0, 1, 0, SoundType.MONSTER);
            }


            return(used);
        }
Ejemplo n.º 19
0
        public WormHead(Vector2 location, WorldBase world) : base(location, world)
        {
            location  = location + new Vector2(0, 200);//The worm isn't interesting unless buried in the earth
            width     = 40;
            height    = 40;
            walkSpeed = .5f;
            wasPlayerCollidingBottomLastRound = false;
            latchLoc = resting;

            int bodySegmentSpacing = (int)(width * .9f);
            int numSegments        = 8 + rand.Next(8);

            health += numSegments * 10;
            Entity last = this;

            for (int i = 0; i < numSegments; i++)
            {
                WormBodySegment bodySegment = new WormBodySegment(location + new Vector2(i * bodySegmentSpacing, 0), world, last);
                last = bodySegment;
                world.addEntity(bodySegment);
            }
            currentTex     = Game1.texture_worm_head[0];
            windMultiplier = 0;
        }
Ejemplo n.º 20
0
        public virtual void update(GameTime time)
        {
            foreach (SortedList <float, StatusEffect> statusList in statusEffects.Values)
            {
                List <float> removeKeys = new List <float>();
                foreach (StatusEffect effect in statusList.Values)
                {
                    effect.update(this);
                    if (effect.timeRemaining <= 0)
                    {
                        removeKeys.Add(effect.potency);
                    }
                }
                foreach (float fl in removeKeys)
                {
                    statusList.Remove(fl);
                }
            }

            StatusEffect healthRegen    = getEffect(StatusEffect.status.HEALTHREGEN);
            float        healthRegenAmt = 0;

            if (healthRegen != null)
            {
                healthRegenAmt = healthRegen.potency;
                if (rand.NextDouble() < .1f)
                {
                    ParticleHealth particle = new ParticleHealth(location, world, new Vector2(0, 0), 30);
                    world.addEntity(particle);
                }
                for (int i = 0; i < rand.Next((int)(healthRegenAmt) / 3); i++)
                {
                    ParticleHealth particle = new ParticleHealth(location, world, new Vector2(0, 0), 30);
                    world.addEntity(particle);
                }
            }

            StatusEffect poison    = getEffect(StatusEffect.status.POISON);
            float        poisonamt = 0;

            if (poison != null)
            {
                poisonamt = poison.potency;
            }
            spawnPoisonParticles(poisonamt);

            ticksExisted++;

            if (collideBottom && velocity.Y > 0)
            {
                velocity = new Vector2(velocity.X, 0);
            }
            if (collideLeft && velocity.X < 0)
            {
                velocity = new Vector2(0, velocity.Y);
            }
            if (collideRight && velocity.X > 0)
            {
                velocity = new Vector2(0, velocity.Y);
            }
            if (collideTop && velocity.Y < 0)
            {
                velocity = new Vector2(velocity.X, 0);
            }

            if (collideBottom)
            {
                framesCollidingBottom++;
            }
            else
            {
                framesCollidingBottom = 0;
            }

            prePhysicsUpdate(time);
            performPhysics(time);


            if (health <= 0)
            {
                world.killEntity(this);
            }

            remainingDamageImmunityTime--;
        }
        public FindGirlCutscene(WorldBase returnTo) : base("Content\\Cutscene\\FindGirlCutscene\\cutsceneFindSisterWorld", returnTo)
        {
            decorator.ambientSoundManager.requestMusicStop();

            SoundEffect music = content.Load <SoundEffect>("Sounds/Music/boy_finds_sister_0");

            musicInstance        = music.CreateInstance();
            musicInstance.Volume = MetaData.audioSettingMusic;

            //set up the next world
            EntityGirl girl = new EntityGirl(new Vector2(100, ((World)returnTo).noise.octavePerlin1D(100) * returnTo.decorator.getTerrainMultiplier() * Chunk.tileDrawWidth), returnTo);

            girl.touchedPlayer = true;
            returnTo.addEntity(girl);


            cutsceneDuration = 800;
            cameraCommands.Add(new MovementCommand(new Vector2(200, 0), new Vector2(200, 0), 650));//pause on the scene to let the player process it

            animatedPlayer = new AnimatedEntity();
            animatedSister = new AnimatedEntity();
            animatedEntities.Add(animatedPlayer);
            animatedEntities.Add(animatedSister);



            animatedPlayer.animations.Add(new Animation(150, 150, new Texture2D[] { Game1.player_default_animations.standTex }, true));
            animatedPlayer.animations[0].drawFlipped = true;
            animatedPlayer.movement.Add(new MovementCommand(new Vector2(0, 27), new Vector2(0, 27), 150));
            animatedPlayer.animations.Add(new Animation(7 * 7, 100, Game1.player_default_animations.runTex, true));
            animatedPlayer.animations[1].drawFlipped = true;
            animatedPlayer.movement.Add(new MovementCommand(new Vector2(0, 27), new Vector2(140, 27), 100));
            animatedPlayer.animations.Add(new Animation(75, content.loadTextureRange("Cutscene/FindGirlCutscene/player_hug_", 3), false));
            animatedPlayer.animations[2].drawFlipped = true;
            animatedPlayer.movement.Add(new MovementCommand(new Vector2(140, 27), new Vector2(140, 27), 75));
            animatedPlayer.animations.Add(new Animation(100, new Texture2D[] { content.Load <Texture2D>("Cutscene/FindGirlCutscene/player_hug_3") }, false));
            animatedPlayer.animations[3].drawFlipped = true;
            animatedPlayer.movement.Add(new MovementCommand(new Vector2(140, 27), new Vector2(140, 27), 100));
            animatedPlayer.animations.Add(new Animation(7 * 7, 150, Game1.player_default_animations.runTex, true));
            animatedPlayer.animations[4].drawFlipped = true;
            animatedPlayer.movement.Add(new MovementCommand(new Vector2(140, 27), new Vector2(475, 27), 150));

            animatedSister.animations.Add(new Animation(150, 150, new Texture2D[] { Game1.player_girl_animations.standTex }, true));
            animatedSister.animations[0].drawFlipped = false;
            animatedSister.movement.Add(new MovementCommand(new Vector2(300, 25), new Vector2(300, 25), 150));
            animatedSister.animations.Add(new Animation(7 * 7, 100, Game1.player_girl_animations.runTex, true));
            animatedSister.animations[1].drawFlipped = false;
            animatedSister.movement.Add(new MovementCommand(new Vector2(300, 25), new Vector2(160, 25), 100));
            animatedSister.animations.Add(new Animation(75, content.loadTextureRange("Cutscene/FindGirlCutscene/girl_hug_", 3), false));
            animatedSister.animations[2].drawFlipped = false;
            animatedSister.movement.Add(new MovementCommand(new Vector2(160, 25), new Vector2(160, 25), 75));
            animatedSister.animations.Add(new Animation(100, new Texture2D[] { content.Load <Texture2D>("Cutscene/FindGirlCutscene/girl_hug_3") }, false));
            animatedSister.animations[3].drawFlipped = false;
            animatedSister.movement.Add(new MovementCommand(new Vector2(160, 25), new Vector2(160, 25), 100));
            animatedSister.animations.Add(new Animation(7 * 7, 200, Game1.player_girl_animations.runTex, true));
            animatedSister.animations[4].drawFlipped = true;
            animatedSister.movement.Add(new MovementCommand(new Vector2(160, 25), new Vector2(475, 25), 200));

            for (int i = 0; i < 300; i++)
            {
                ParticleArbitrary particle = new ParticleArbitrary(new Vector2(-10 + rand.Next(20), 50 - rand.Next(40)), this, new Vector2((float)rand.NextDouble(), 0), 300, Game1.texture_particle_blood);
                particle.width             = 4;
                particle.height            = 4;
                particle.gravityMultiplier = (float)rand.NextDouble() * -.4f;
                particle.startColor        = groundColor;
                particle.endColor          = groundColor;
                this.addEntity(particle);
            }
        }
Ejemplo n.º 22
0
        public override int use(PlayerBase user, WorldBase world, Vector2 location, GameTime time, BinaryInputManager inputManager)
        {
            int consumed = 0;

            if (inputManager.isDown())
            {
                TileType selectedBlock = user.world.getBlock(user.location);
                if (selectedBlock != null && (selectedBlock.TILEID == TileTypeReferencer.REACTIVE_TRUNK_0.TILEID || selectedBlock.TILEID == TileTypeReferencer.REACTIVE_TRUNK_1.TILEID))
                {
                    if (!inputManager.wasDown() || !user.world.worldLocToTileLoc(user.location).Equals(harvestLocation))
                    {
                        harvestLocation        = user.world.worldLocToTileLoc(user.location);
                        ticksHarvesting        = 0;
                        maxTicksHarvestingTime = selectedBlock.harvestTicks;
                    }

                    if (ticksHarvesting == 0)
                    {
                        SoundManager.getSound(selectedBlock.blockBreakSound).playWithVariance(0, .05f, 0, SoundType.MONSTER);
                    }


                    ticksHarvesting++;
                    if (ticksHarvesting > selectedBlock.harvestTicks)
                    {
                        //user.world.useBlock(user.location, user, this);
                        ticksHarvesting = 0;
                        consumed        = 1;
                        for (int x = -3; x <= 3; x++)
                        {
                            for (int y = -7; y <= 0; y++)
                            {
                                Vector2  potentialTrunkLoc = user.location + new Vector2(x * Chunk.tileDrawWidth, y * Chunk.tileDrawWidth);
                                TileType potentialTrunk    = user.world.getBlock(potentialTrunkLoc);
                                if (potentialTrunk != null && (potentialTrunk.Equals(TileTypeReferencer.REACTIVE_TRUNK_0) || potentialTrunk.Equals(TileTypeReferencer.REACTIVE_TRUNK_1)))
                                {
                                    world.useBlock(potentialTrunkLoc, user, this);
                                }
                            }
                        }
                    }

                    /*else
                     * {
                     *  world.useBlock(user.location, user, this);
                     * }*/
                }
                else
                {
                    if (!inputManager.wasDown())
                    {
                        base.use(user, world, location, time, inputManager);

                        if (user is Player)
                        {
                            Player player = (Player)user;
                            if (player.state.actionPermitted(STATE_ACTIONS.THROW))
                            {
                                Entities.Projectiles.EntityAxe axe = new Entities.Projectiles.EntityAxe(user.location + new Vector2(0, -15), world, user);
                                axe.velocity += Vector2.Normalize(location - user.location) * 15;
                                world.addEntity(axe);

                                SoundManager.getSound("spear-throw").playWithVariance(0, .2f, 0, SoundType.MONSTER);
                                consumed = 1;

                                player.state.decorate(axe);
                                player.state.submitStateAction(STATE_ACTIONS.THROW);
                            }
                        }
                        else
                        {
                            Entities.Projectiles.EntityAxe axe = new Entities.Projectiles.EntityAxe(user.location + new Vector2(0, -15), world, user);
                            axe.velocity += Vector2.Normalize(location - user.location) * 15;
                            world.addEntity(axe);
                            SoundManager.getSound("spear-throw").playWithVariance(0, .2f, 0, SoundType.MONSTER);
                            consumed = 1;
                        }



                        /*Entities.Projectiles.EntityAxe axe = new Entities.Projectiles.EntityAxe(user.location + new Vector2(0, -15), world, user);
                         * axe.velocity += Vector2.Normalize(location - user.location) * 15;
                         * world.addEntity(axe);
                         *
                         * SoundManager.getSound("spear-throw").playWithVariance(0, .2f, 0, SoundType.MONSTER);
                         * consumed = 1;*/
                    }
                }
            }
            else
            {
                ticksHarvesting = 0;
            }

            return(consumed);
        }
Ejemplo n.º 23
0
 public override void use(WorldBase world, Vector2 location, Entity user)
 {
     world.killEntity(this);
     world.addEntity(new ItemDropEntity(location, world, new Item_Snare(1)));
 }
Ejemplo n.º 24
0
        public override int use(PlayerBase user, WorldBase world, Vector2 location, GameTime time, BinaryInputManager inputManager)
        {
            base.use(user, world, location, time, inputManager);

            Item_Rope item_rope = (Item_Rope)user.inventory.getItemOfType(new Item_Rope(1));


            if (!prevOrigin.Equals(user.location) || !prevTarget.Equals(location))
            {
                //recalculate the grappling hook trajectory
                hookWouldBeAnchored = false;
                ropeIntermediaryPoints.Clear();
                hookWouldBeAnchoredAt   = 0;
                ropeThatWouldBeConsumed = 0;
                if (item_rope != null)
                {
                    Vector2 position = user.location + new Vector2(0, -5);
                    Vector2 velocity = Vector2.Normalize(location - user.location) * 25;
                    float   ropeIncrementDistance = 2.5f;

                    ropeIntermediaryPoints.Add(position);
                    int ropeCount = item_rope.uses;
                    for (int i = 0; i < ropeCount * 2 + 10; i++)
                    {
                        TileType tileIn = world.getBlock(position);
                        if (tileIn != null)
                        {
                            velocity += new Vector2(0, .5f) * ropeIncrementDistance;
                            velocity *= .975f;
                            position += velocity * ropeIncrementDistance;

                            ropeIntermediaryPoints.Add(position);

                            if (tileIn.tags.Contains(TagReferencer.SOLID) && !hookWouldBeAnchored)
                            {
                                hookWouldBeAnchored     = true;
                                hookWouldBeAnchoredAt   = i + 1;
                                ropeThatWouldBeConsumed = hookWouldBeAnchoredAt / 2;
                                ropeSegmentsInGreen     = ropeCount * 2;
                            }
                        }
                        else
                        {
                            //the rope has extended off the map; simply stop calculating.
                            break;
                        }
                    }
                }
            }



            if (!inputManager.isDown() && inputManager.wasDown() && item_rope != null)
            {
                if (hookWouldBeAnchored && ropeThatWouldBeConsumed <= item_rope.uses)
                {
                    EntityBetterRopeSegment previousRopeSegment = new EntityBetterRopeSegment(ropeIntermediaryPoints[0], world, null);
                    previousRopeSegment.isAnchor = true;
                    world.addEntity(previousRopeSegment);
                    EntityBetterRopeSegment nthRopeSegment = null;
                    for (int i = 1; i < hookWouldBeAnchoredAt; i++)
                    {
                        nthRopeSegment            = new EntityBetterRopeSegment(ropeIntermediaryPoints[i], world, previousRopeSegment);
                        previousRopeSegment.child = nthRopeSegment;
                        world.addEntity(nthRopeSegment);
                        previousRopeSegment = nthRopeSegment;
                    }
                    previousRopeSegment.isAnchor = true;
                    user.inventory.consume(item_rope, ropeThatWouldBeConsumed);

                    SoundManager.getSound("grappling-hook").playWithVariance(0, .2f, 0, SoundType.MONSTER);
                }
                else
                {
                    //do a flash?
                }
            }
            drawing = inputManager.isDown();

            if (inputManager.isDown() && !inputManager.wasDown() && item_rope == null)
            {
                user.speechManager.addSpeechBubble(new SpeechBubble(Game1.texture_item_rope));
            }

            prevOrigin = user.location;
            prevTarget = location;
            return(0);
        }
Ejemplo n.º 25
0
        public override int use(PlayerBase user, WorldBase world, Vector2 location, GameTime time, BinaryInputManager inputManager)
        {
            if (inputManager.isDown())
            {
                TileType selectedBlock = user.world.getBlock(user.location);
                TileType belowBlock    = user.world.getBlock(location);
                if (selectedBlock != null && (selectedBlock.TILEID == TileTypeReferencer.REACTIVE_BUSH_0.TILEID || selectedBlock.TILEID == TileTypeReferencer.REACTIVE_BUSH_0.TILEID))
                {
                    if (!inputManager.wasDown() || !user.world.worldLocToTileLoc(user.location).Equals(harvestLocation))
                    {
                        harvestLocation        = user.world.worldLocToTileLoc(user.location);
                        ticksHarvesting        = 0;
                        maxTicksHarvestingTime = selectedBlock.harvestTicks;
                    }

                    if (selectedBlock.tags.Contains(TagReferencer.Harvest))
                    {
                        if (ticksHarvesting == 0)
                        {
                            SoundManager.getSound(selectedBlock.blockBreakSound).playWithVariance(0, .05f, 0, SoundType.MONSTER);
                        }


                        ticksHarvesting++;
                        if (ticksHarvesting > selectedBlock.harvestTicks - 1)
                        {
                            //user.world.useBlock(user.location, user, this);
                            user.world.placeTile(TileTypeReferencer.AIR, user.location);

                            ItemDropEntity dropper = new ItemDropEntity(user.location, world, new Item_Spud(1));
                            Random         random  = new Random();
                            dropper.velocity += new Vector2(random.Next(1) - 2, -random.Next(10));
                            world.addEntity(dropper);

                            ticksHarvesting = 0;

                            for (int i = 0; i < 7; i++)
                            {
                                world.addEntity(new ParticleTileBreak(user.location, world, new Vector2(), selectedBlock, 150));
                            }
                        }
                    }
                }
                else if (location.Y > user.location.Y + Chunk.tileDrawWidth / 2 && belowBlock != null && belowBlock.tags.Contains(TagReferencer.SOLID))
                {
                    if (!inputManager.wasDown() || !user.world.worldLocToTileLoc(location).Equals(harvestLocation))
                    {
                        harvestLocation        = user.world.worldLocToTileLoc(location);
                        ticksHarvesting        = 0;
                        maxTicksHarvestingTime = belowBlock.harvestTicks;
                    }

                    if (ticksHarvesting == 0)
                    {
                        SoundManager.getSound(belowBlock.blockBreakSound).playWithVariance(0, .05f, 0, SoundType.MONSTER);
                    }


                    ticksHarvesting++;
                    if (ticksHarvesting > belowBlock.harvestTicks - 1)
                    {
                        user.world.placeTile(TileTypeReferencer.AIR, location);
                        ticksHarvesting = 0;
                        for (int i = 0; i < 7; i++)
                        {
                            world.addEntity(new ParticleTileBreak(location, world, new Vector2(), belowBlock, 150));
                        }
                        return(1);
                    }
                }
                else
                {
                    ticksHarvesting = 0;
                }
            }
            else
            {
                ticksHarvesting = 0;
            }

            return(0);
        }
Ejemplo n.º 26
0
        public override void use(PlayerBase user, WorldBase world, Vector2 location, GameTime time, BinaryInputManager manager)
        {
            if (manager.click())
            {
                if (charges > 0)
                {
                    SoundManager.getSound("card-use-" + (level - 1)).playWithVariance(0, .5f, 0, SoundType.MONSTER);
                    Vector2 teleportLoc    = new Vector2();
                    Vector2 preTeleportLoc = user.location;
                    if (location.X < user.location.X)
                    {
                        teleportLoc = new Vector2(user.location.X - level * 2 * Chunk.tileDrawWidth - Chunk.tileDrawWidth * 3, user.location.Y);
                        TileType teleportTo = world.getBlock(teleportLoc);
                        while (teleportTo != null && teleportTo.tags.Contains(TagReferencer.SOLID))
                        {
                            teleportLoc += new Vector2(Chunk.tileDrawWidth, 0);
                            teleportTo   = world.getBlock(teleportLoc);
                        }
                        user.location = teleportLoc;
                        charges--;
                    }
                    else if (location.X > user.location.X)
                    {
                        teleportLoc = new Vector2(user.location.X + level * 2 * Chunk.tileDrawWidth + Chunk.tileDrawWidth * 3, user.location.Y);
                        TileType teleportTo = world.getBlock(teleportLoc);
                        while (teleportTo != null && teleportTo.tags.Contains(TagReferencer.SOLID))
                        {
                            teleportLoc += new Vector2(-Chunk.tileDrawWidth, 0);
                            teleportTo   = world.getBlock(teleportLoc);
                        }
                        user.location = teleportLoc;
                        charges--;
                    }

                    for (int i = 0; i < 7; i++)
                    {
                        ParticleArbitrary teleportParticle = new ParticleArbitrary(preTeleportLoc + (teleportLoc - preTeleportLoc) * (float)i / 7, world, new Vector2(), (int)(75 * (1 - 1f / (i + 1))), ((Player)user).texture_run[0]);
                        if (preTeleportLoc.X < teleportLoc.X)
                        {
                            teleportParticle.flip = true;
                        }
                        teleportParticle.gravityMultiplier = 0;
                        teleportParticle.endColor          = teleportParticle.endColor * .01f;
                        world.addEntity(teleportParticle);
                    }

                    if (user.inventory.getItemOfType(new Item_Macuhatil(1)) != null)
                    {
                        for (int i = 0; i < 7; i++)
                        {
                            ParticleArbitrary teleportParticle = new ParticleArbitrary(preTeleportLoc + (teleportLoc - preTeleportLoc) * (float)i / 7 + new Vector2(0, -10), world, new Vector2(), (int)(75 * (1 - 1f / (i + 1))), Game1.texture_item_macuhatil);
                            teleportParticle.gravityMultiplier = -.1f;
                            teleportParticle.endColor          = Color.Red;
                            world.addEntity(teleportParticle);

                            EntityMacuhatilSlash macuhatilSlash = new EntityMacuhatilSlash(preTeleportLoc + (teleportLoc - preTeleportLoc) * (float)i / 7, world, user);
                            macuhatilSlash.velocity += Vector2.Normalize(location - user.location) * .1f;
                            world.addEntity(macuhatilSlash);

                            SoundManager.getSound("sword-slash").playWithVariance(-.5f, .4f, 0, SoundType.MONSTER);
                        }
                    }
                    else if (user.inventory.getItemOfType(new Item_Sword(1)) != null)
                    {
                        for (int i = 0; i < 7; i++)
                        {
                            ParticleArbitrary teleportParticle = new ParticleArbitrary(preTeleportLoc + (teleportLoc - preTeleportLoc) * (float)i / 7 + new Vector2(0, -10), world, new Vector2(), (int)(75 * (1 - 1f / (i + 1))), Game1.texture_item_sword);
                            teleportParticle.gravityMultiplier = -.1f;
                            teleportParticle.endColor          = Color.Red;
                            world.addEntity(teleportParticle);

                            EntitySwordSlash swordSlash = new EntitySwordSlash(preTeleportLoc + (teleportLoc - preTeleportLoc) * (float)i / 7, world, user);
                            swordSlash.canUnlockWarrior = true;
                            swordSlash.velocity        += Vector2.Normalize(location - user.location) * .1f;
                            world.addEntity(swordSlash);

                            SoundManager.getSound("sword-slash").playWithVariance(0f, .4f, 0, SoundType.MONSTER);
                        }
                    }
                }
                else
                {
                    user.speechManager.addSpeechBubble(Game1.texture_item_charmstone);
                }
            }
            else if (manager.isDown())
            {
                if (charges > 0)
                {
                    Vector2 teleportLoc    = new Vector2();
                    Vector2 preTeleportLoc = user.location;
                    if (location.X < user.location.X)
                    {
                        teleportLoc = new Vector2(user.location.X - level * 2 * Chunk.tileDrawWidth - Chunk.tileDrawWidth * 3, user.location.Y);
                        TileType teleportTo = world.getBlock(teleportLoc);
                        while (teleportTo != null && teleportTo.tags.Contains(TagReferencer.SOLID))
                        {
                            teleportLoc += new Vector2(Chunk.tileDrawWidth, 0);
                            teleportTo   = world.getBlock(teleportLoc);
                        }
                    }
                    else if (location.X > user.location.X)
                    {
                        teleportLoc = new Vector2(user.location.X + level * 2 * Chunk.tileDrawWidth + Chunk.tileDrawWidth * 3, user.location.Y);
                        TileType teleportTo = world.getBlock(teleportLoc);
                        while (teleportTo != null && teleportTo.tags.Contains(TagReferencer.SOLID))
                        {
                            teleportLoc += new Vector2(-Chunk.tileDrawWidth, 0);
                            teleportTo   = world.getBlock(teleportLoc);
                        }
                    }
                    ParticleArbitrary teleportParticle = new ParticleArbitrary(preTeleportLoc + (teleportLoc - preTeleportLoc), world, new Vector2(), 7, ((Player)user).texture_run[0]);
                    if (preTeleportLoc.X < teleportLoc.X)
                    {
                        teleportParticle.flip = true;
                    }
                    teleportParticle.gravityMultiplier = 0;
                    teleportParticle.startColor        = Color.Lerp(teleportParticle.startColor, Color.White, .5f);
                    teleportParticle.endColor          = teleportParticle.endColor * .01f;
                    world.addEntity(teleportParticle);
                }
            }
        }