public override void LookForTarget() { if (mySpawnerWorldObject && mySpawnerWorldObject.paramManager.PlayerOwned) { targetCollider = WorkManager.DetermineNearestEnemySpawnTargetColliderInRange(transform.position, paramManager.AggroRange); } else if (mySpawnerWorldObject && !mySpawnerWorldObject.paramManager.PlayerOwned) { targetCollider = WorkManager.DetermineNearestEnemySpawnTargetColliderInRange(transform.position, paramManager.AggroRange); } }