Ejemplo n.º 1
0
 public override void LookForTarget()
 {
     if (mySpawnerWorldObject && mySpawnerWorldObject.paramManager.PlayerOwned)
     {
         targetCollider = WorkManager.DetermineNearestEnemySpawnTargetColliderInRange(transform.position, paramManager.AggroRange);
     }
     else if (mySpawnerWorldObject && !mySpawnerWorldObject.paramManager.PlayerOwned)
     {
         targetCollider = WorkManager.DetermineNearestEnemySpawnTargetColliderInRange(transform.position, paramManager.AggroRange);
     }
 }