Ejemplo n.º 1
0
    //创建获得金币
    public void ShowGetGold(int gold)
    {
        Debug.Log("------------ShowGetGold------------");
        GComponent words = UIPackage.CreateObject("GameUI", "HurtInfo").asCom;
        WordsInfo  wd    = AddWordsInfo(words);

        wd.RandomX(-30, 30);

        //words.z = 0;
        //1,直接加到GRoot显示出来
        GRoot.inst.AddChild(words);
        GRoot.inst.SetChildIndex(words, 1);
        words.GetChild("num").asTextField.text            = "" + gold;
        words.GetChild("num").asTextField.color           = new Color(245 / 255.0f, 218 / 255.0f, 0);
        words.GetChild("num").asTextField.shadowOffset    = new Vector2(1, 1);
        words.GetChild("num").asTextField.textFormat.bold = true;
        FairyGUI.Transition trans = words.GetTransition("getgold");
        trans.Play();
        trans.SetHook("over", () => {
            RemoveWordsInfo(wd);
        });

        //音效
        AudioManager.Am.Play3DSound(AudioManager.Sound_Gold, this.Mode.transform.position);
    }
Ejemplo n.º 2
0
    //创建miss
    public void ShowMiss()
    {
        Debug.Log("------------ShowMiss------------");
        //var words = (GameObject)(GameObject.Instantiate(Resources.Load("UIPref/HurtWords")));
        //words.transform.parent = m_Mode.transform.parent;
        //words.transform.position = m_Mode.transform.position + new Vector3(0, m_MeshHeight, -0.1f);
        GComponent words = UIPackage.CreateObject("GameUI", "HurtInfo").asCom;
        WordsInfo  wd    = AddWordsInfo(words);

        wd.RandomX(-30, 30);

        //words.z = 0;
        //1,直接加到GRoot显示出来
        GRoot.inst.AddChild(words);
        GRoot.inst.SetChildIndex(words, 1);
        //var root = words.GetComponent<FairyGUI.UIPanel>().ui;
        words.GetChild("num").asTextField.text  = "miss";
        words.GetChild("num").asTextField.color = new Color(1.0f, 1.0f, 1.0f);
        FairyGUI.Transition trans = words.GetTransition("up");
        trans.Play();
        trans.SetHook("over", () => {
            RemoveWordsInfo(wd);
        });
    }
Ejemplo n.º 3
0
    //创建伤害数字
    public void CreateHurtWords(Protomsg.MsgPlayerHurt hurt)
    {
        //Vector2 pt = World2FairyUIPoint();
        //pt.x += UnityEngine.Random.Range(-30, 30);
        //如果是加钻石
        //Debug.Log("------CreateHurtWords:" + hurt);
        if (hurt.GetDiamond > 0)
        {
            ShowGetDiamond(hurt.GetDiamond);
            return;
        }

        //如果是加金币
        if (hurt.GetGold > 0)
        {
            ShowGetGold(hurt.GetGold);
            return;
        }



        GComponent words = UIPackage.CreateObject("GameUI", "HurtInfo").asCom;
        WordsInfo  wd    = AddWordsInfo(words);

        wd.RandomX(-30, 30);

        //1,直接加到GRoot显示出来
        GRoot.inst.AddChild(words);
        GRoot.inst.SetChildIndex(words, 1);
        //words.xy = pt;
        words.GetChild("num").asTextField.text = hurt.HurtAllValue + "";
        if (this == GameScene.Singleton.GetMyMainUnit())
        {
            //自己受伤
            if (hurt.HurtAllValue < 0)
            {
                FairyGUI.Transition trans = words.GetTransition("down");
                trans.Play();
                trans.SetHook("over", () => {
                    RemoveWordsInfo(wd);
                });
            }
            else//加血
            {
                words.GetChild("num").asTextField.color = new Color(0.1f, 1.0f, 0.1f);
                FairyGUI.Transition trans = words.GetTransition("up");
                trans.Play();
                trans.SetHook("over", () => {
                    RemoveWordsInfo(wd);
                    //GameObject.Destroy(words);
                });
            }
        }
        else
        {
            //伤害别人
            if (hurt.IsCrit != 1)
            {
                words.GetChild("num").asTextField.color = new Color(1.0f, 1.0f, 1.0f);
            }
            FairyGUI.Transition trans = words.GetTransition("up");
            trans.Play();
            trans.SetHook("over", () => {
                RemoveWordsInfo(wd);
                //words.Dispose();
                //GameObject.Destroy(words);
            });
        }
    }