private void TeleportHandler(WoWReader wr) { float x, y, z, orient; byte mask = wr.ReadByte(); WoWGuid guid = new WoWGuid(mask, wr.ReadBytes(WoWGuid.BitCount8(mask))); wr.ReadUInt32(); // flags wr.ReadUInt32(); // time? wr.ReadByte(); // unk 2.3.0 wr.ReadSingle(); // unk2 x = wr.ReadSingle(); y = wr.ReadSingle(); z = wr.ReadSingle(); orient = wr.ReadSingle(); wr.ReadUInt16(); // unk3 wr.ReadByte(); // unk4 BoogieCore.Log(LogType.SystemDebug, "Got teleport to: {0} {1} {2} {3}", x, y, z, orient); BoogieCore.world.getPlayerObject().SetCoordinates(new Coordinate(x, y, z, orient)); WoWWriter ww = new WoWWriter(OpCode.MSG_MOVE_TELEPORT_ACK); ww.Write(BoogieCore.world.getPlayerObject().GUID.GetOldGuid()); Send(ww.ToArray()); SendMoveHeartBeat(BoogieCore.world.getPlayerObject().GetCoordinates()); }
private void Handle_InitializeFactions(WoWReader wr) { UInt32 count = wr.ReadUInt32(); // always 64 ReputationItem[] reputationList = new ReputationItem[count]; for (int i = 0; i < count; i++) { reputationList[i].flag = wr.ReadByte(); reputationList[i].standing = wr.ReadUInt32(); } BoogieCore.Player.setReputation(reputationList); }
private void Handle_CreatureQuery(WoWReader wr) { Entry entry = new Entry(); entry.entry = wr.ReadUInt32(); entry.name = wr.ReadString(); entry.blarg = wr.ReadBytes(3); entry.subname = wr.ReadString(); entry.flags = wr.ReadUInt32(); entry.subtype = wr.ReadUInt32(); entry.family = wr.ReadUInt32(); entry.rank = wr.ReadUInt32(); BoogieCore.Log(LogType.NeworkComms, "Got CreatureQuery Response - Entry: {0} - Name: {1} - SubName {2}", entry.entry, entry.name, entry.subname); if (EntryList.ContainsKey(entry.entry) == false) { EntryList.Add(entry.entry, entry); } if (EntryQueue.ContainsKey(entry.entry)) { EntryQueue.Remove(entry.entry); } foreach (Object obj in BoogieCore.world.getObjectList()) { if (obj.Fields != null) { if (obj.Fields[(int)UpdateFields.OBJECT_FIELD_ENTRY] == entry.entry) { if (entry.name.Contains("Auctioneer") && SentHello == false) { WoWWriter ww = new WoWWriter(OpCode.MSG_AUCTION_HELLO); ww.Write(obj.GUID.GetOldGuid()); Send(ww.ToArray()); BoogieCore.Log(LogType.SystemDebug, "Sent AH Hello!"); SentHello = true; } obj.Name = entry.name; obj.SubName = entry.subname; obj.SubType = entry.subtype; obj.Family = entry.family; obj.Rank = entry.rank; } } } }
private void Handle_NameQuery(WoWReader wr) { WoWGuid guid = new WoWGuid(wr.ReadUInt64()); string name = wr.ReadString(); UInt16 unk = wr.ReadByte(); UInt32 Race = wr.ReadUInt32(); UInt32 Gender = wr.ReadUInt32(); UInt32 Level = wr.ReadUInt32(); BoogieCore.Log(LogType.NeworkComms, "Got NameQuery Response - GUID: {4} Name: {0} - Race: {1} - Gender: {2} - Level: {3}", name, Race, Gender, Level, BitConverter.ToUInt64(guid.GetNewGuid(), 0)); Object obj = BoogieCore.world.getObject(guid); if (obj != null) // Update existing object { obj.Name = name; obj.Race = Race; obj.Gender = Gender; obj.Level = Level; BoogieCore.world.updateObject(obj); } else // Create new Object -- FIXME: Add to new 'names only' list? { obj = new Object(); obj.GUID = guid; obj.Name = name; obj.Race = Race; obj.Gender = Gender; obj.Level = Level; BoogieCore.world.newObject(obj, true); } /* Process chat message if we looked them up now */ for (int i = 0; i < ChatQueued.Count; i++) { ChatQueue message = (ChatQueue)ChatQueued[i]; if (message.GUID.GetOldGuid() == guid.GetOldGuid()) { BoogieCore.Event(new Event(EventType.EVENT_CHAT, Time.GetTime(), message, name)); ChatQueued.Remove(message); } } // WoWChat uses this to retrive names on friends and ignore list. BoogieCore.Event(new Event(EventType.EVENT_NAMEQUERY_RESPONSE, Time.GetTime(), guid, name)); }
private void RetrieveRealmList() { Realm[] Realms; byte op = win.ReadByte(); UInt16 Length = win.ReadUInt16(); UInt32 Request = win.ReadUInt32(); UInt16 NumOfRealms = win.ReadUInt16(); Realms = new Realm[NumOfRealms]; for (int i = 0; i < NumOfRealms; i++) { if ((i + 1) % 10 == 0) { BoogieCore.Log(LogType.SystemDebug, "Retrieved realm {0} of {1}.", i + 1, NumOfRealms); } Realms[i].Type = win.ReadByte(); Realms[i].Color = win.ReadByte(); win.ReadByte(); // unk Realms[i].Name = win.ReadString(); Realms[i].Address = win.ReadString(); Realms[i].Population = win.ReadFloat(); Realms[i].NumChars = win.ReadByte(); Realms[i].Language = win.ReadByte(); Realms[i].Unk = win.ReadByte(); } byte Unk1 = win.ReadByte(); byte Unk2 = win.ReadByte(); BoogieCore.Log(LogType.SystemDebug, "Done."); String defaultRealm = BoogieCore.configFile.ReadString("Connection", "DefaultRealm"); if (defaultRealm != "") { foreach (Realm r in Realms) { if (r.Name.ToLower() == defaultRealm.ToLower()) { BoogieCore.Log(LogType.System, "Defaulting to realm {0}", defaultRealm); string[] address = r.Address.Split(':'); BoogieCore.Log(LogType.System, "Defaulting to realm {0} IP: {1} port: {2}", defaultRealm, address[0], address[1]); IPAddress WSAddr = IPAddress.Parse(address[0]);//Dns.GetHostEntry(address[0]).AddressList[0]; BoogieCore.Log(LogType.System, "IP: {0}", WSAddr.ToString()); int WSPort = Int32.Parse(address[1]); BoogieCore.ConnectToWorldServer(new IPEndPoint(WSAddr, WSPort)); return; } } } BoogieCore.Event(new Event(EventType.EVENT_REALMLIST, Time.GetTime(), Realms)); }
private void Handle_GameObjectQuery(WoWReader wr) { Entry entry = new Entry(); entry.entry = wr.ReadUInt32(); if (entry.entry < 1 || wr.Remaining < 4) { BoogieCore.Log(LogType.System, "Got {1} in GameObject query response for entryid or remaining in packet too small {0}", wr.Remaining, entry.entry); return; } entry.Type = wr.ReadUInt32(); entry.DisplayID = wr.ReadUInt32(); entry.name = wr.ReadString(); BoogieCore.Log(LogType.NeworkComms, "Got GameObject Query Response - Entry: {0} - Name: {1} - Type {2}", entry.entry, entry.name, entry.Type); if (EntryList.ContainsKey(entry.entry) == false) { EntryList.Add(entry.entry, entry); } if (EntryQueue.ContainsKey(entry.entry)) { EntryQueue.Remove(entry.entry); } foreach (Object obj in BoogieCore.world.getObjectList()) { if (obj.Fields != null) { if (obj.Fields[(int)UpdateFields.OBJECT_FIELD_ENTRY] == entry.entry) { obj.Type = (byte)entry.Type; obj.Name = entry.name; } } } }
private void Handle_NewWorld(WoWReader wr) { Object obj = BoogieCore.world.getPlayerObject(); WorldZone(obj.GUID.GetOldGuid()); UInt32 mapid = wr.ReadUInt32(); BoogieCore.world.zoned(mapid); // Tell World we zoned, and give new mapid obj.coord = new Coordinate(wr.ReadSingle(), wr.ReadSingle(), wr.ReadSingle(), wr.ReadSingle()); WoWWriter ww = new WoWWriter(OpCode.MSG_MOVE_WORLDPORT_ACK); //ww.Write(BoogieCore.world.getPlayerObject().GUID.GetOldGuid()); Send(ww.ToArray()); SendMoveHeartBeat(obj.coord); BoogieCore.Log(LogType.System, "Got worldport for mapid: {0} xyz: {1} {2} {3}", mapid, obj.coord.X, obj.coord.Y, obj.coord.Z); BoogieCore.world.updatePlayerLocationUI(); }
public MovementInfo(WoWReader wr) { transGuid = 0; flags = wr.ReadUInt32(); wr.ReadByte(); time = wr.ReadUInt32(); x = wr.ReadFloat(); y = wr.ReadFloat(); z = wr.ReadFloat(); orientation = wr.ReadFloat(); if ((flags & 0x2000000) >= 1) // Transport { transGuid = wr.ReadUInt64(); transX = wr.ReadFloat(); transY = wr.ReadFloat(); transZ = wr.ReadFloat(); transO = wr.ReadFloat(); } if ((flags & 0x200000) >= 1) // Swimming { unk6 = wr.ReadFloat(); } if ((flags & 0x2000) >= 1) // Falling { FallTime = wr.ReadUInt32(); unk8 = wr.ReadUInt32(); unk9 = wr.ReadUInt32(); unk10 = wr.ReadUInt32(); } if ((flags & 0x4000000) >= 1) { unk12 = wr.ReadUInt32(); } //if (wr.Remaining >= 4) unklast = wr.ReadUInt32(); }
private void Handle_MessageChat(WoWReader wr) { string channel = null; UInt64 guid = 0; WoWGuid fguid = null, fguid2 = null; byte Type = wr.ReadByte(); UInt32 Language = wr.ReadUInt32(); fguid = new WoWGuid(wr.ReadUInt64()); wr.ReadUInt32(); // rank? if ((ChatMsg)Type == ChatMsg.CHAT_MSG_CHANNEL) { channel = wr.ReadString(); //pvp_rank = wr.ReadUInt32(); } //if (Type == 0 || Type == 1 || Type == 5 || Type == 0x53) //{ fguid2 = new WoWGuid(wr.ReadUInt64()); //} UInt32 Length = wr.ReadUInt32(); string Message = wr.ReadString(); byte afk = wr.ReadByte(); string username = null; ChatQueue que = new ChatQueue(); que.GUID = fguid; que.Type = Type; que.Language = Language; if ((ChatMsg)Type == ChatMsg.CHAT_MSG_CHANNEL) { que.Channel = channel; } que.Length = Length; que.Message = Message; que.AFK = afk; if (fguid.GetOldGuid() == 0) { username = "******"; } else { username = BoogieCore.world.getObjectName(fguid); } if (username == null) { ChatQueued.Add(que); QueryName(guid); return; } ParseCommands(que, username); BoogieCore.Event(new Event(EventType.EVENT_CHAT, Time.GetTime(), que, username)); }
private void Handle_CharEnum(WoWReader wr) { BoogieCore.Log(LogType.NeworkComms, "WS: Recieved Character List.."); byte count = wr.ReadByte(); characterList = new Character[count]; for (int i = 0; i < count; i++) { characterList[i].GUID = wr.ReadUInt64(); characterList[i].Name = wr.ReadString(); characterList[i].Race = wr.ReadByte(); characterList[i].Class = wr.ReadByte(); characterList[i].Gender = wr.ReadByte(); characterList[i].Skin = wr.ReadByte(); characterList[i].Face = wr.ReadByte(); characterList[i].HairStyle = wr.ReadByte(); characterList[i].HairColor = wr.ReadByte(); characterList[i].FacialHair = wr.ReadByte(); characterList[i].Level = wr.ReadByte(); characterList[i].ZoneID = wr.ReadUInt32(); characterList[i].MapID = wr.ReadUInt32(); characterList[i].X = wr.ReadFloat(); characterList[i].Y = wr.ReadFloat(); characterList[i].Z = wr.ReadFloat(); characterList[i].Guild = wr.ReadUInt32(); characterList[i].Unk = wr.ReadUInt32(); characterList[i].RestState = wr.ReadByte(); characterList[i].PetInfoID = wr.ReadUInt32(); characterList[i].PetLevel = wr.ReadUInt32(); characterList[i].PetFamilyID = wr.ReadUInt32(); CharEquipment[] equip = new CharEquipment[20]; for (int x = 0; x < 20; x++) { equip[x].EntryID = wr.ReadUInt32(); equip[x].Type = wr.ReadByte(); wr.ReadUInt32(); // enchant (2.4 patch) } characterList[i].Equipment = equip; } BoogieCore.Log(LogType.NeworkComms, "{0} characters in total.", characterList.Length); String defaultChar = BoogieCore.configFile.ReadString("Connection", "DefaultChar"); if (defaultChar != "") { foreach (Character c in characterList) { if (c.Name.ToLower() == defaultChar.ToLower()) { BoogieCore.Log(LogType.System, "Defaulting to Character {0}", defaultChar); BoogieCore.WorldServerClient.LoginChar(c.GUID); return; } } } if (count < 1) { string name = RandomString(6, false); BoogieCore.Log(LogType.System, "Auto-Generating Human Character with the name {0}", name); WoWWriter ww = new WoWWriter(OpCode.CMSG_CHAR_CREATE); ww.Write(name); ww.Write((byte)1); // race - human ww.Write((byte)1); // class - warrior ww.Write((byte)0); // gender - male ww.Write((byte)1); // skin ww.Write((byte)1); // face ww.Write((byte)1); // hair style ww.Write((byte)1); // hair color ww.Write((byte)1); // facial hair ww.Write((byte)1); // outfit id Send(ww.ToArray()); ww = new WoWWriter(OpCode.CMSG_CHAR_ENUM); Send(ww.ToArray()); return; } if (count == 1) { BoogieCore.Log(LogType.System, "Defaulting to Character {0}", characterList[0].Name); BoogieCore.WorldServerClient.LoginChar(characterList[0].GUID); return; } BoogieCore.Event(new Event(EventType.EVENT_CHAR_LIST, Time.GetTime(), characterList)); }
private void Handle_AuthRequest(WoWReader wr) { BoogieCore.Log(LogType.System, "WS: Recieved Authentication Challenge: Sending out response"); ServerSeed = wr.ReadUInt32(); ClientSeed = (UInt32)random.Next(); Sha1Hash sha = new Sha1Hash(); sha.Update(mUsername); sha.Update(0); // t sha.Update(ClientSeed); sha.Update(ServerSeed); sha.Update(Key); byte[] Digest = sha.Final(); WoWWriter ww = new WoWWriter(OpCode.CMSG_AUTH_SESSION); ww.Write(BoogieCore.configFile.ReadInteger("WoW", "Build")); ww.Write((UInt32)0); ww.Write(mUsername); ww.Write(ClientSeed); ww.Write(Digest); StreamReader SR; WoWWriter buffer = new WoWWriter(); SR = File.OpenText("Addons.txt"); string Line = SR.ReadLine(); while (Line != null) { string[] Fields = new string[3]; string Name = null; UInt64 Checksum = 0; byte unk = 0x0; Fields = Line.Split(':'); Name = Fields[0]; Checksum = UInt64.Parse(Fields[1]); //unk = (Fields[2].ToCharArray())[0]; if (Name != null && Checksum > 0) { buffer.Write(Name); buffer.Write(Checksum); buffer.Write(unk); //BoogieCore.Log("Adding addon {0} with the checksum {1}", Name, Checksum); } Line = SR.ReadLine(); } SR.Close(); byte[] buffer2 = Foole.Utils.Compression.Compress(buffer.ToArray()); UInt32 Size = (UInt32)buffer.ToArray().Length; ww.Write(Size); ww.Write(buffer2); Send(ww); mCrypt.Init(Key); }
protected void processData(byte[] Data) { WoWReader wr = new WoWReader(Data); OpCode Op = (OpCode)wr.ReadUInt16(); BoogieCore.Log(LogType.NeworkComms, "Debugging packet for opcode: {0}", Op); SMSG_Debug(new WoWReader(Data)); try { switch (Op) { case OpCode.SMSG_AUTH_CHALLENGE: Handle_AuthRequest(wr); break; case OpCode.SMSG_AUTH_RESPONSE: Handle_AuthResponse(wr); break; case OpCode.SMSG_CHAR_ENUM: Handle_CharEnum(wr); break; case OpCode.SMSG_WARDEN_DATA: // Warden was figured out. but I won't give it out. GL break; case OpCode.SMSG_ACCOUNT_DATA_MD5: WoWWriter ww = new WoWWriter(OpCode.CMSG_UPDATE_ACCOUNT_DATA); ww.Write(0x00000002); ww.Write((UInt32)0); Send(ww.ToArray()); break; case OpCode.SMSG_PONG: { UInt32 Server_Seq = wr.ReadUInt32(); if (Server_Seq == Ping_Seq) { Ping_Res_Time = MM_GetTime(); Latency = Ping_Res_Time - Ping_Req_Time; Ping_Seq += 1; //BoogieCore.Log(LogType.NeworkComms, "Got pong'd with a latency of: {0} sequence: {1}", Latency, Server_Seq); } else { BoogieCore.Log(LogType.Error, "Server pong'd bad sequence! Ours: {0} Theirs: {1}", Ping_Seq, Server_Seq); } break; } case OpCode.SMSG_ITEM_QUERY_SINGLE_RESPONSE: BoogieCore.Log(LogType.NeworkComms, "Got Item Response"); break; case OpCode.SMSG_SET_PROFICIENCY: break; case OpCode.MSG_MOVE_HEARTBEAT: case OpCode.MSG_MOVE_START_TURN_RIGHT: case OpCode.MSG_MOVE_STOP: case OpCode.MSG_MOVE_START_TURN_LEFT: case OpCode.MSG_MOVE_START_FORWARD: case OpCode.MSG_MOVE_START_BACKWARD: case OpCode.MSG_MOVE_STOP_TURN: case OpCode.MSG_MOVE_START_STRAFE_LEFT: case OpCode.MSG_MOVE_START_STRAFE_RIGHT: case OpCode.MSG_MOVE_STOP_STRAFE: case OpCode.MSG_MOVE_FALL_LAND: case OpCode.MSG_MOVE_JUMP: case OpCode.MSG_MOVE_SET_FACING: MovementHandler(wr); break; case OpCode.SMSG_EMOTE: break; case OpCode.SMSG_WEATHER: break; case OpCode.MSG_MOVE_TELEPORT_ACK: TeleportHandler(wr); break; case OpCode.SMSG_NEW_WORLD: Handle_NewWorld(wr); break; case OpCode.SMSG_FORCE_MOVE_UNROOT: SendMoveHeartBeat(BoogieCore.world.getPlayerObject().GetCoordinates()); break; case OpCode.SMSG_UPDATE_OBJECT: Handle_ObjUpdate(wr, false); break; case OpCode.SMSG_DESTROY_OBJECT: Handle_ObjDestroy(wr); break; case OpCode.SMSG_COMPRESSED_UPDATE_OBJECT: Handle_ObjUpdate(wr, true); break; case OpCode.SMSG_SPELL_START: break; case OpCode.SMSG_SPELL_GO: break; case OpCode.SMSG_CAST_RESULT: break; case OpCode.SMSG_MESSAGECHAT: Handle_MessageChat(wr); break; case OpCode.SMSG_CHANNEL_NOTIFY: break; case OpCode.SMSG_NAME_QUERY_RESPONSE: Handle_NameQuery(wr); break; case OpCode.SMSG_CREATURE_QUERY_RESPONSE: Handle_CreatureQuery(wr); break; case OpCode.SMSG_GAMEOBJECT_QUERY_RESPONSE: SMSG_Debug(wr); break; case OpCode.MSG_AUCTION_HELLO: BoogieCore.Log(LogType.NeworkComms, "Got ah Hello!"); Query_AH(AHEntry); break; case OpCode.SMSG_AUCTION_LIST_RESULT: BoogieCore.Log(LogType.NeworkComms, "Got ah response!"); Query_AH(AHEntry); break; case OpCode.SMSG_FRIEND_LIST: Handle_FriendsList(wr); break; case OpCode.SMSG_FRIEND_STATUS: Handle_FriendStatus(wr); break; //case OpCode.SMSG_IGNORE_LIST: // Handle_IgnoreList(wr); // break; case OpCode.SMSG_INIT_WORLD_STATES: Handle_InitWorldStates(wr); break; case OpCode.SMSG_INITIAL_SPELLS: Handle_InitialSpells(wr); break; case OpCode.SMSG_LEARNED_SPELL: Handle_LearntSpell(wr); break; case OpCode.SMSG_SUPERCEDED_SPELL: Handle_SupercededSpell(wr); break; case OpCode.SMSG_INITIALIZE_FACTIONS: Handle_InitializeFactions(wr); break; case OpCode.SMSG_LOGIN_SETTIMESPEED: Handle_LoginSetTimeSpeed(wr); break; case OpCode.SMSG_SPELLLOGEXECUTE: Handle_SpellLogExecute(wr); break; case OpCode.SMSG_MAIL_LIST_RESULT: Handle_MailList(wr); break; case OpCode.SMSG_SEND_MAIL_RESULT: // We don't send mail (yet). break; case OpCode.SMSG_RECEIVED_MAIL: // You've got MAIL! break; case OpCode.SMSG_LIST_INVENTORY: Handle_VendorInventoryList(wr); break; case OpCode.SMSG_ACTION_BUTTONS: Handle_ActionButtons(wr); break; case OpCode.SMSG_LEVELUP_INFO: Handle_LevelUp(wr); break; case OpCode.SMSG_LOG_XPGAIN: Handle_XpGain(wr); break; default: BoogieCore.Log(LogType.NeworkComms, "Got unknown opcode: {0} length: {1}", Op, wr.Remaining); break; } } catch (Exception ex) { BoogieCore.Log(LogType.Error, "Caught Exception while processing packet with opcode of {0}: Exception is: {1}", Op, ex.Message); //BoogieCore.Log(LogType.Error, "{0}", ex.StackTrace); } }