public async Task ResetSelection() { IsLoadedData = false; IsWizardFinish = false; SelectionHistory = new LinkedList <WizardItem>(); SelectedItem = null; var id = _wizardId; _wizardId = null; if (id != null && this.HyperStore != null) { await this.HyperStore.ExecuteAsync(new StepAheadWizardArgs() { JobId = id, Abort = true }); } _pendingConfig = null; _currentStage = null; MessageDescription = "Select Wizard"; TextBlockStatus = String.Empty; if (this.HyperStore != null) { var args = new GetHyperJobTypesArgs(); var wizardTypes = await this.HyperStore.ExecuteAsync(args); if (wizardTypes != null) { var wTypes = wizardTypes.Where(it => it.Name.ToLower().Contains("wizard")).ToArray(); if (wTypes != null) { Items = wTypes.Select(it => new WizardItem { TypeSource = it }).ToList(); } } } IsLoadedData = true; }
public async Task InitWizzard() { if (HyperStore == null) { return; } if (!string.IsNullOrWhiteSpace(_wizardId)) { await this.HyperStore.ExecuteAsync(new StepAheadWizardArgs() { JobId = _wizardId, Abort = true }); _wizardId = null; } _pendingConfig = null; _currentStage = null; var args = new GetHyperJobTypesArgs(); var wizardTypes = await this.HyperStore.ExecuteAsync(args); if (wizardTypes != null) { var wTypes = wizardTypes.Where(it => it.Name.ToLower().Contains("wizard")).ToArray(); if (wTypes != null) { Items = wTypes.Select(it => new WizardItem { TypeSource = it }).ToList(); } } IsLoadedData = true; }
internal void UpdateStage(WizardStage stage) { _currentStage = stage; RecalculateNavigation(); }
public async Task OnOpenWizzard(WizardItem item) { IsLoadedData = false; if (item != null) { SelectedItem = item; SelectionHistory.AddLast(item); } WizardStageResult selections = null; if (_wizardId == null) { var wizardType = item.TypeSource; if (wizardType == null || this.HyperStore == null) { IsLoadedData = true; return; } var attr = wizardType.AsType()?.GetCustomAttributes(true); var configAttr = attr?.OfType <ConfigAttribute>().FirstOrDefault(); if (_pendingConfig == null) { var configType = configAttr?.ConfigType; _pendingConfig = configType != null ? (HyperJobConfig)Activator.CreateInstance(configType) : null; if (_pendingConfig != null) { // Show the wizard properties before anything else. ShowPropertyGrid = true; IsLoadedData = true; SelectionHistory.RemoveLast(); // return; } } // Create a new wizard. var res = await this.HyperStore.ExecuteAsync(new StartHyperJobArgs(wizardType) { JobConfig = _pendingConfig }); // Clean it up from the last populate. Items.Clear(); _pendingConfig = null; _wizardId = res.JobId; } else { if (_currentStage is WizardListStage) { //selections = new WizardStageResult() { Results = Items.Where(it=>it.Selected == true).Select(it => it.Name).ToArray() }; selections = new WizardStageResult() { Results = new[] { SelectedItem.Value } }; } else if (_currentStage is WizardDataInputStage) { //selections = new WizardStageResult() { Results = new string[] { _lastInputValue } }; selections = new WizardStageResult() { Results = new string[] { ConfirmDialogMessage } }; } } MessageDescription = "Wizard working..."; Items.Clear(); _currentStage = await this.HyperStore.ExecuteAsync(new StepAheadWizardArgs() { JobId = _wizardId, PreviousStepResult = selections }); if (_currentStage == null || _currentStage.IsFinal) { if (_wizardId != null) { MessageDescription = "Wizard Completed, Hit RESET to start over"; Items.Clear(); IsWizardFinish = true; } } else { var listStage = _currentStage as WizardListStage; var inputStage = _currentStage as WizardDataInputStage; if (listStage != null) { var items = listStage.Entries.Select(it => new WizardItem() { Title = it.Title, Selected = it.PreSelected, Value = it.Value }); Items.Clear(); Items.AddRange(items); // MultiSelect ? MessageDescription = _currentStage.Title; } else if (inputStage != null) { ShowConfirmDialog = true; ConfirmDialogTitle = inputStage.Title; if (inputStage.DefaultValue != null) { ConfirmDialogMessage = Convert.ToString(inputStage.DefaultValue); } } } IsLoadedData = true; }
public void StartSetupStage() { _currentStage = WizardStage.Setup; }
public void StartErrorStage() { _currentStage = WizardStage.Error; }
public void StartCompletionStage() { _currentStage = WizardStage.Complete; }
public void StartProcessingStage() { _currentStage = WizardStage.Working; }
/// <summary> /// Step back in the Wizard stages /// </summary> private void BackStep() { this.currentStage -= (int)this.currentStage > 1 ? 1 : 0; }
/// <summary> /// Step foward in the Wizard stages /// </summary> private void NextStep() { this.currentStage += (int)this.currentStage < Enum.GetValues(typeof(WizardStage)).Length ? 1 : 0; }
/// <summary> /// Go to the specific stage in the Wizard /// </summary> /// <param name="stage">Stage to set</param> private void SetStep(WizardStage stage) { this.beforeNextCallback = null; this.currentStage = stage; }