public static void StopAll() { WithScene.StopAll(); }
public static void Stop(Coroutine coroutine) { WithScene.Stop(coroutine); }
public static Coroutine WaitForUnscaledSeconds(float seconds) { return(WithScene.WaitForUnscaledSeconds(seconds)); }
public static Coroutine WaitFor(Func <bool> predicate) { return(WithScene.WaitFor(predicate)); }
public static Coroutine Delay(Action action, float delay_sec, bool unscaled = false) { return(WithScene.Delay(action, delay_sec, unscaled)); }
public static Coroutine Run(IEnumerator enumerator) { return(WithScene.Run(enumerator)); }