// Use this for initialization void Start() { m_gridManager = FindObjectOfType <GridManager>(); m_visualGridManager = FindObjectOfType <VisualGridManager>(); m_gameplayManager = FindObjectOfType <GameplayManager>(); m_wireVisualManager = FindObjectOfType <WireVisualManager>(); }
// Use this for initialization void Start() { SetupStartingLevels(); //Get Components gridManager = FindObjectOfType <GridManager>(); wireVisualManager = FindObjectOfType <WireVisualManager>(); wireManager = FindObjectOfType <WireManager>(); visualGridManager = FindObjectOfType <VisualGridManager>(); levelSelectButtonsGenerator = FindObjectOfType <LevelSelectButtonsGenerator>(); levelButtonGenerator = FindObjectOfType <LevelButtonGenerator>(); //Do Debug Logic if (debug_StartGameOnLoad) { StartGame(""); } //Hide GridModeIndicator Color startColour = gridModeIndicator.GetComponent <Text>().color; startColour.a = 0.0f; gridModeIndicator.GetComponent <Text>().color = startColour; actualBackgroundColour = backgroundColour; orginalBackgroundColour = backgroundColour; }