public void InstantiateCeleb(PlayerInfos infos, bool front, float x_offset) { GetMAnimator(); controls = infos.GetControls(); if (front) { boat = WinnerTime.GetFront(); this.HasWon(x_offset >= 0 ? 1 : 0); } else { boat = WinnerTime.GetBack(); this.HasLost(x_offset >= 0 ? 1 : 0); } this.gameObject.transform.position = boat.gameObject.transform.position + new Vector3(x_offset, 0, 0); infos.GetModelInfos().SetModelToModelParameters(this.gameObject); SetIsInteracting(true); transform.localScale = new Vector3(3, 3, 3); gameObject.GetComponent <Rigidbody>().isKinematic = true; }
void Awake() { instance = this; StartWinnerPhase(VariablesGlobales.winnerId); }