/// <summary> /// Initialize windows /// </summary> void InitializeWindows() { // Make help window helpWindow = new WindowHelp(); // Make command window commandWindow = new WindowShopCommand(); // Make gold window goldWindow = new WindowGold(); goldWindow.X = 480 * GeexEdit.GameWindowWidth / 640; goldWindow.Y = 64; goldWindow.Width = goldWindow.Width * GeexEdit.GameWindowWidth / 640; // Make dummy window dummyWindow = new WindowBase(0, 128, GeexEdit.GameWindowWidth, GeexEdit.GameWindowHeight - 128); // Make buy window buyWindow = new WindowShopBuy(InGame.Temp.ShopGoods); buyWindow.IsActive = false; buyWindow.IsVisible = false; buyWindow.HelpWindow = helpWindow; // Make sell window sellWindow = new WindowShopSell(); sellWindow.IsActive = false; sellWindow.IsVisible = false; sellWindow.HelpWindow = helpWindow; // Make quantity input window numberWindow = new WindowShopNumber(); numberWindow.IsActive = false; numberWindow.IsVisible = false; // Make status window statusWindow = new WindowShopStatus(); statusWindow.IsVisible = false; }
/// <summary> /// Initialize windows /// </summary> void InitializeWindows() { // Make help window helpWindow = new WindowHelp(); // Make command window commandWindow = new WindowShopCommand(); // Make gold window goldWindow = new WindowGold(); goldWindow.X = 480 * GeexEdit.GameWindowWidth / 640; goldWindow.Y = 64; goldWindow.Width = goldWindow.Width * GeexEdit.GameWindowWidth / 640; // Make dummy window dummyWindow = new WindowBase(0, 128, GeexEdit.GameWindowWidth, GeexEdit.GameWindowHeight - 128); // Make buy window buyWindow = new WindowShopBuy(InGame.Temp.ShopGoods); buyWindow.IsActive = false; buyWindow.IsVisible = false; buyWindow.HelpWindow = helpWindow; // Make sell window sellWindow = new WindowShopSell(); sellWindow.IsActive = false; sellWindow.IsVisible = false; sellWindow.HelpWindow = helpWindow; // Make quantity input window numberWindow = new WindowShopNumber(); numberWindow.IsActive = false; numberWindow.IsVisible = false; // Make status window statusWindow = new WindowShopStatus(); statusWindow.IsVisible = false; }