Ejemplo n.º 1
0
    /// <summary>
    /// creates an object-trakcing UI element
    /// </summary>
    /// <returns>The trackable UIE lement.</returns>
    /// <param name="windowScheme">Window scheme.</param>
    /// <param name="objectToTrack">Object to track.</param>
    public GameObject CreateTrackableWindow(WindowSchematic windowScheme, GameObject objectToTrack)
    {
        GameObject         newTrackableWindow = Instantiate(windowStarter[(int)windowScheme.type], windowTrackingLayer);
        TrackableUIElement component          = newTrackableWindow.GetComponent <TrackableUIElement>();

        foreach (GameObject obj in windowScheme.uiObjects)
        {
            GameObject.Instantiate(obj, component.contents);
        }

        newTrackableWindow.GetComponent <TrackableUIElement>().StartTracking(objectToTrack);
        return(newTrackableWindow);
    }
Ejemplo n.º 2
0
    /// <summary>
    /// this function is responsible for creating the various window it is passed
    /// </summary>
    /// <param name="windowScheme">Window scheme.</param>
    public GameObject CreateWindow(WindowSchematic windowScheme)
    {
        Debug.Log($"Creating the window {windowScheme.windowName}");

        // chose which window we're using
        GameObject      window    = Instantiate(windowStarter[(int)windowScheme.type], this.transform);
        WindowContainer component = window.GetComponent <WindowContainer>();

        foreach (GameObject obj in windowScheme.uiObjects)
        {
            GameObject.Instantiate(obj, component.content);
        }

        component.ShowThisWindow(windowScheme.ScreenOrder);

        return(window);
    }