private void SceneManager_activeSceneChanged(Scene arg0, Scene arg1)
 {
     try {
         var Winhdl = WindowManager.FindWindow(null, "Beat Saber");
         if (Winhdl == IntPtr.Zero)
         {
             return;
         }
         WindowManager.ActiveWindow(Winhdl);
     }
     catch (Exception e) {
         Logger.log.Error(e);
     }
 }