public void TurnToAngel(string killerID, string deathID) { //WinJudge killerWinJudge = playerList[killerID]; //int temp = killerWinJudge.sliderOrder; //playerList[ID].sliderOrder = killerWinJudge.sliderOrder; Debug.Log(int.Parse(deathID) - 1); Avatars[int.Parse(deathID) - 1].sprite = OriginAvatars[int.Parse(deathID) - 1]; Current_WinJudge = playerList[killerID]; Avatars[Current_WinJudge.sliderOrder].sprite = AngelAvatar; }
// Use this for initialization void Start() { instance = this; for (int i = 1; i <= 4; i++) { WinJudge winJudge = new WinJudge(i.ToString()); winJudge.sliderOrder = i - 1; playerList.Add(i.ToString(), winJudge); } }