Ejemplo n.º 1
0
        private void SetSelectionStyle(UInt32 mask, UInt32 effect)
        {
            Win32.CHARFORMAT2_STRUCT cf = new Win32.CHARFORMAT2_STRUCT();
            cf.cbSize    = (UInt32)Marshal.SizeOf(cf);
            cf.dwMask    = mask;
            cf.dwEffects = effect;

            IntPtr wpar = new IntPtr(Win32.SCF_SELECTION);
            IntPtr lpar = Marshal.AllocCoTaskMem(Marshal.SizeOf(cf));

            Marshal.StructureToPtr(cf, lpar, false);

            IntPtr res = Win32.SendMessage(Handle, Win32.EM_SETCHARFORMAT, wpar, lpar);

            Marshal.FreeCoTaskMem(lpar);
        }
Ejemplo n.º 2
0
        private int GetSelectionStyle(UInt32 mask, UInt32 effect)
        {
            Win32.CHARFORMAT2_STRUCT cf = new Win32.CHARFORMAT2_STRUCT();
            cf.cbSize     = (UInt32)Marshal.SizeOf(cf);
            cf.szFaceName = new char[32];

            IntPtr wpar = new IntPtr(Win32.SCF_SELECTION);
            IntPtr lpar = Marshal.AllocCoTaskMem(Marshal.SizeOf(cf));

            Marshal.StructureToPtr(cf, lpar, false);

            IntPtr res = Win32.SendMessage(Handle, Win32.EM_GETCHARFORMAT, wpar, lpar);

            cf = (Win32.CHARFORMAT2_STRUCT)Marshal.PtrToStructure(lpar, typeof(Win32.CHARFORMAT2_STRUCT));

            int state;

            // dwMask holds the information which properties are consistent throughout the selection:
            if ((cf.dwMask & mask) == mask)
            {
                if ((cf.dwEffects & effect) == effect)
                {
                    state = 1;
                }
                else
                {
                    state = 0;
                }
            }
            else
            {
                state = -1;
            }

            Marshal.FreeCoTaskMem(lpar);
            return(state);
        }
Ejemplo n.º 3
0
        private void SetSelectionStyle(UInt32 mask, UInt32 effect)
        {
            Win32.CHARFORMAT2_STRUCT cf = new Win32.CHARFORMAT2_STRUCT();
            cf.cbSize = (UInt32)Marshal.SizeOf(cf);
            cf.dwMask = mask;
            cf.dwEffects = effect;

            IntPtr wpar = new IntPtr(Win32.SCF_SELECTION);
            IntPtr lpar = Marshal.AllocCoTaskMem(Marshal.SizeOf(cf));
            Marshal.StructureToPtr(cf, lpar, false);

            IntPtr res = Win32.SendMessage(Handle, Win32.EM_SETCHARFORMAT, wpar, lpar);

            Marshal.FreeCoTaskMem(lpar);
        }
Ejemplo n.º 4
0
        private int GetSelectionStyle(UInt32 mask, UInt32 effect)
        {
            Win32.CHARFORMAT2_STRUCT cf = new Win32.CHARFORMAT2_STRUCT();
            cf.cbSize = (UInt32)Marshal.SizeOf(cf);
            cf.szFaceName = new char[32];

            IntPtr wpar = new IntPtr(Win32.SCF_SELECTION);
            IntPtr lpar = Marshal.AllocCoTaskMem(Marshal.SizeOf(cf));
            Marshal.StructureToPtr(cf, lpar, false);

            IntPtr res = Win32.SendMessage(Handle, Win32.EM_GETCHARFORMAT, wpar, lpar);

            cf = (Win32.CHARFORMAT2_STRUCT)Marshal.PtrToStructure(lpar, typeof(Win32.CHARFORMAT2_STRUCT));

            int state;
            // dwMask holds the information which properties are consistent throughout the selection:
            if ((cf.dwMask & mask) == mask)
            {
                if ((cf.dwEffects & effect) == effect)
                    state = 1;
                else
                    state = 0;
            }
            else
            {
                state = -1;
            }

            Marshal.FreeCoTaskMem(lpar);
            return state;
        }