Ejemplo n.º 1
0
    // Update is called once per frame
    void FixedUpdate()
    {
        /*if (path.Count > 0)
         * {
         *  Vector3 position = path.Pop();
         *  if (this.transform.position != position)
         *  {
         *      Debug.Log("Position = " + position);
         *      controller.GoToPoint(position);
         *  }
         * }*/
        controller.GoToPoint(new Vector3(50, 5, 50));
        List <byte[]> messageToSend = new List <byte[]>();

        byte[] message;
        foreach (Message m in targets)
        {
            message = DataToByte(m.position, m.tag);
            messageToSend.Add(message);
        }

        List <GameObject> robots = wifi.getRobotAround();

        foreach (GameObject g in robots)
        {
            Debug.Log("I am " + this.tag + " rover, I detect " + g.tag + " rover");
            foreach (byte[] m in messageToSend)
            {
                wifi.Send(g, m);
                Debug.Log("I will send him a target pos " + ByteToData(m).position);
            }
        }

        byte[] messageReceived;
        if (wifi.isWaiting())
        {
            messageReceived = wifi.getMessage();
            Message m = ByteToData(messageReceived);
            if (m.tag == this.tag)
            {
                Debug.Log("I am " + this.tag + ", Another robot send me this message " + m.position);
            }
        }
    }
Ejemplo n.º 2
0
    // Update is called once per frame
    void FixedUpdate()
    {
        /*if (targetList != null)
        {
            target = FindTarget(targetList);
            Vector3 targetPos = GetPosition(target);
            Debug.Log("I am " + this.tag + " rover, I detect this target " + targetPos);
            if (obstaclesList != null)
            {
                Vector2[] obst = GetObstacleVect(obstaclesList);
                robotPosX = this.transform.position.x;
                robotPosY = this.transform.position.z;
                targetPosX = targetPos.x;
                targetPosY = targetPos.z;
                Vector2 p = potentialField(robotPosX, robotPosY, targetPosX, targetPosY, obst);
                GoTo(p);
            }
            else
            {
                GoTo(GetPosition(target));
            }
        }
        else
        {
            controller.ChangeMotorSpeed(1.0f, -1.0f); 
        }
        data = lidarRotative.GetData();
        /*targetList.Union(FindTargets(data));
        obstaclesList.Union(FindObstacles(data));*/
        Vector3 pos;
        List<byte[]> messageToSend = new List<byte[]>();
        byte[] message;
        foreach (Triple t in objectList)
        {
            pos = GetPosition(t);
            message = DataToByte(pos, t.Tag);
            messageToSend.Add(message);
        }

        List<GameObject> robots = wifi.getRobotAround();
        foreach(GameObject g in robots)
        {
            Debug.Log("I am " + this.tag + " rover, I detect " + g.tag + " rover");
            foreach(byte[] m in messageToSend)
            {
                wifi.Send(g, m);
                Debug.Log("I will send him a target pos " + ByteToData(m).position);
            }  
        }

        byte[] messageReceived;
        if (wifi.isWaiting())
        {
            messageReceived = wifi.getMessage();
            Message m = ByteToData(messageReceived);
            if (m.tag == this.tag)
            {
                Debug.Log("I am " + this.tag + " rover, Another robot send me this message " + m);
                targetPosList.Add(m.position);
            }
        }
        objectList = FindObjects(data);
    }