Ejemplo n.º 1
0
    public static UIRect findNGUIParentRect(GameObject obj)
    {
#if MAKE_CS_DLL
        return((UIRect)callStatic(UTILITY_WIDGET, "findNGUIParentRect", new object[] { obj }));
#else
        return(WidgetUtility.findNGUIParentRect(obj));
#endif
    }
    //------------------------------------------------------------------------------------------------------------------------------------------
    protected Vector3[] getLocalMinMaxPixelPos()
    {
        if (mMinMaxPosDirty)
        {
            bool    isNGUI           = mWindow.getLayout().isNGUI();
            Vector2 parentWidgetSize = Vector2.zero;
            if (isNGUI)
            {
#if USE_NGUI
                // 获得第一个带widget的父节点的rect
                if (mParentRect == null)
                {
                    mParentRect = WidgetUtility.findNGUIParentRect(mWindow.getObject());
                }
                parentWidgetSize = WidgetUtility.getNGUIRectSize(mParentRect);
#endif
            }
            else
            {
                parentWidgetSize = mWindow.getParent().getWindowSize();
            }
            // 计算父节点的世界缩放
            Vector2    worldScale  = getMatrixScale(mWindow.getTransform().parent.localToWorldMatrix);
            txUIObject root        = mLayoutManager.getUIRoot(isNGUI);
            Vector2    uiRootScale = root.getTransform().localScale;
            Vector2    parentScale = worldScale / uiRootScale;
            // 计算移动的位置范围
            Vector2 minPos = parentWidgetSize * 0.5f * mMinRelativePos / parentScale;
            Vector2 maxPos = parentWidgetSize * 0.5f * mMaxRelativePos / parentScale;
            if (mClampType == CLAMP_TYPE.CT_EDGE)
            {
                Vector2 thisSize = mWindow.getWindowSize(true);
                minPos += thisSize * 0.5f;
                maxPos -= thisSize * 0.5f;
                if (!mClampInner)
                {
                    swap(ref minPos, ref maxPos);
                }
            }
            else if (mClampType == CLAMP_TYPE.CT_CENTER)
            {
            }
            mMinMaxPos[0]   = minPos;
            mMinMaxPos[1]   = maxPos;
            mMinMaxPosDirty = false;
        }
        return(mMinMaxPos);
    }