public MenuChest(Entity entity, Entity chest, GameState gameState) : base(gameState) { PauseGame = true; EscapeToClose = true; _inventoryA = new WidgetItemContainer(entity.GetComponent <ComponentInventory>().Content) { Padding = new Spacing(4, 4), Dock = Dock.Fill }; _inventoryB = new WidgetItemContainer(chest.GetComponent <ComponentInventory>().Content) { Padding = new Spacing(4, 4), Dock = Dock.Fill }; _inventoryA.MouseClick += Tranfer; _inventoryB.MouseClick += Tranfer; var closeBtn = new WidgetSprite() { Sprite = new Sprite(Resources.TileGui, new Point(7, 7)), UnitBound = new Rectangle(0, 0, 48, 48), Anchor = Anchor.TopLeft, Origine = Anchor.Center }; closeBtn.MouseClick += CloseBtnOnMouseClick; Content = new WidgetFancyPanel() { Content = new LayoutDock() { Children = { new LayoutDock() { Dock = Dock.Fill, Children ={ closeBtn } }, GuiFactory.CreateSplitContainer(new Rectangle(0, 0, 64, 64), "Inventory", _inventoryA, "Chest", _inventoryB), } } }; }
public MenuInGame(GameState gameState) : base(gameState) { var btnMinimap = new WidgetSprite { Anchor = Anchor.TopRight, Origine = Anchor.TopRight, Sprite = new Sprite(Resources.TileIcons, new Point(5, 4)), UnitOffset = new Point(-16, 16), }; var playerStats = new WidgetPlayerStats(GameState.LocalPlayer.Entity) { Dock = Dock.Top, UnitBound = new Rectangle(0, 0, 320, 64), }; var minimapPanel = new WidgetFancyPanel() { Enabled = false, Anchor = Anchor.TopRight, Origine = Anchor.TopRight, UnitBound = new Rectangle(0, 0, 320, 320), UnitOffset = new Point(-16, 16), Padding = new Spacing(0), Content = new WidgetMinimap(gameState), }; var hotBar = new WidgetHotBar(GameState.LocalPlayer.Entity.GetComponent <ComponentInventory>().Content) { Dock = Dock.Bottom, UnitOffset = new Point(0, -16) }; Content = new LayoutDock { Children = { playerStats, minimapPanel, btnMinimap, hotBar, new WidgetButton { Text = "Inventory", Origine = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, UnitOffset = new Point(16, -16) } .RegisterMouseClickEvent( (sender) => { GameState.CurrentMenu = new MenuGamePaused(GameState); }) }, Padding = new Spacing(16) }; btnMinimap.MouseClick += (sender) => { minimapPanel.Toggle(); minimapPanel.RefreshLayout(); sender.Disable(); }; minimapPanel.MouseClick += (sender) => { sender.Toggle(); btnMinimap.Enable(); }; }