void Start() { wheelFlag = FindObjectOfType <WheelFlag>(); wheelFlag.OnHandleStrike += HandleStrike; }
private void Start() { wheel = FindObjectOfType <Wheel>(); wheelFlag = FindObjectOfType <WheelFlag>(); wheel.spinSpeed = -100f; }
void Start() { wheelFlag = FindObjectOfType <WheelFlag>(); scoreDisplay = GetComponent <TextMeshProUGUI>(); wheelFlag.OnHandleScore += AddScore; }