public static async Task AfterDraw(WebGLContext gl) { var error = await gl.GetErrorAsync(); Console.WriteLine($"gl.GetErrorAsync : {error}"); //Debug.Assert(error == Error.NO_ERROR,"DEBUG : OpenGL got error after rendering. ERROR = " + error); }
public static async Task AfterDraw(WebGLContext gl) { var error = await gl.GetErrorAsync(); Console.WriteLine($"gl.GetErrorAsync : {error}"); //Debug.Assert(error == Error.NO_ERROR,"DEBUG : OpenGL got error after rendering. ERROR = " + error); }