// Use this for initialization
    void Start()
    {
        _WebCamManager = GameObject.Find("WebCameraManager").GetComponent <WebCameraManager>();
        if (_WebCamManager == null)
        {
            Debug.Log("Can't find WebCameraManager.");
            return;
        }

        m_displayUI.texture = _WebCamManager.getWebCameraTexture();
    }
 // Update is called once per frame
 void Update()
 {
     m_displayUI.texture = _WebCamManager.getWebCameraTexture();
 }