Ejemplo n.º 1
1
 void Awake()
 {
     pa = GetComponent<PlayerAttribute> ();
     myTransform = transform;
     onePedalWidth = ironPedal.GetComponent<Renderer> ().bounds.size.x;
     onePedalHeight = ironPedal.GetComponent<Renderer> ().bounds.size.y;
     playerWidth = 0.4f;
     playerHeight = 0.4f;
     weatherControll = GameObject.FindGameObjectWithTag (Tags.gameController).GetComponent<WeatherControll> ();
     items = GetComponent<Items> ();
     ground = GameObject.FindGameObjectWithTag (Tags.ground);
     grounded = true;
     hash = GameObject.FindGameObjectWithTag (Tags.gameController).GetComponent<HashIDs> ();
     anim = GetComponent<Animator> ();
     fallQuick = false;
 }
Ejemplo n.º 2
0
    void Awake()
    {
        player = GameObject.FindGameObjectWithTag (Tags.player);
        initOffset = player.transform.position.y - 0;
        playerControl = player.GetComponent<PlayerControl> ();
        items = player.GetComponent<Items> ();
        weatherControl = GameObject.FindGameObjectWithTag (Tags.gameController).GetComponent<WeatherControll> ();

        //加载本地存储的分数
    }
Ejemplo n.º 3
0
 void Awake()
 {
     weatherControll = GameObject.FindGameObjectWithTag (Tags.gameController).GetComponent<WeatherControll> ();
     goneSpeed = 1f;
     sounds = GameObject.FindGameObjectWithTag ("Sounds");
 }