Inheritance: MonoBehaviour
Ejemplo n.º 1
0
 // Use this for initialization
 void Start()
 {
     enemyModel.SetActive(true);
     enemyRagdoll.SetActive(false);
     weapon = FindObjectOfType <WeaponSwap>();
     rb     = GetComponent <Rigidbody>();
 }
Ejemplo n.º 2
0
 void BrakeWallShootM()
 {
     if (PhotonScriptor.ConnectingScript.informPlayerID() == 1)
     {
         if (WeaponSwap.InformQ() == true && Input.GetKeyDown(KeyCode.Mouse0))
         {
             magazine--;
             GameObject bulletSpawn = PhotonNetwork.Instantiate("BrakeWallBullet", Mazzle.transform.position + PlayerCamera.transform.forward, Quaternion.Euler(this.transform.localEulerAngles.x + 90f, Player.localEulerAngles.y, Player.localEulerAngles.z));
             Rigidbody  BulletRigid = bulletSpawn.GetComponent <Rigidbody>();
             BulletRigid.AddForce(this.transform.forward * bulletSpeed, ForceMode.Impulse);
             SoundEffects.WallBrakerShootSound.shotTrueM();
         }
     }
     else
     {
         if (WeaponSwap.InformQ() == true && Input.GetKeyDown(KeyCode.Mouse0))
         {
             magazine--;
             GameObject bulletSpawn = PhotonNetwork.Instantiate("BrakeWallBullet", Mazzle.transform.position + PlayerCamera.transform.forward, Quaternion.Euler(this.transform.localEulerAngles.x + 90f, Player2.localEulerAngles.y, Player2.localEulerAngles.z));
             Rigidbody  BulletRigid = bulletSpawn.GetComponent <Rigidbody>();
             BulletRigid.AddForce(this.transform.forward * bulletSpeed, ForceMode.Impulse);
             SoundEffects.WallBrakerShootSound.shotTrueM();
         }
     }
 }
 // Start is called before the first frame update
 void Start()
 {
     weaponSwap = GameObject.Find("Player");
     WeaponGun  = weaponSwap.GetComponent <WeaponSwap>();
     Knife      = GameObject.Find("Knife");;
     star       = GameObject.Find("Star");;
 }
Ejemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        controller  = FindObjectOfType <PlayerController>();
        controller2 = FindObjectOfType <PlayerController2>();

        swap  = FindObjectOfType <WeaponSwap>();
        swap2 = FindObjectOfType <WeaponSwap2>();
    }
Ejemplo n.º 5
0
 // Start is called before the first frame update
 void Start()
 {
     Health        = 100;
     Defense       = 3;
     weaponManager = this.GetComponentInChildren <WeaponSwap>();
     minPower      = 2;
     maxPower      = 7;
     pAnim         = this.GetComponent <PlayerAnimation>();
 }
Ejemplo n.º 6
0
 // Start is called before the first frame update
 void Start()
 {
     weaponSwap  = GameObject.Find("Player");
     WeaponGun   = weaponSwap.GetComponent <WeaponSwap>();
     enemy       = GameObject.Find("Enemy");       //find player
     attack      = GameObject.Find("PlayerMelee"); //find this
     attackRange = 2;                              //range intitally 2
     attack.SetActive(false);                      // disappear
 }
Ejemplo n.º 7
0
            void Update()
            {
                if (PN != PhotonScriptor.ConnectingScript.informPlayerID())
                {
                    return;
                }

                if (TimeManager.PreParationTime.InformPreparationState() == true)
                {
                    magazine = magazineMax;
                    if (magagineIncreased == false && magazineMax == 2 && ResetTime == true)
                    {
                        magazineMax = 1;
                        magazine    = magazineMax;
                    }
                    BrakeMode         = false;
                    magagineIncreased = false;
                    ResetTime         = false;
                }

                if (Shoot.InformReloadState() == true)
                {
                    return;
                }
                if (AnimationConrollScripts.PLMoveAnimeControl.InformSmoking() == true)
                {
                    return;
                }
                if (WeaponSwap.InformSwap() == true)
                {
                    return;
                }

                if (TimeManager.MainPhaze.InformMainphaze() == false)
                {
                    return;
                }
                else
                {
                    ResetTime = true;
                }


                if (TimeManager.PreParationTime.InformPreparationState() == true)
                {
                    return;
                }

                if (magazine == 0)
                {
                    return;
                }

                BrakeWallShootM();
            }
Ejemplo n.º 8
0
    // Start is called before the first frame update
    void Start()
    {
        instance = this;

        meleeActive      = false;
        handgunActive    = true;
        handgunAmmo      = 20;
        shotgunActive    = false;
        shotgunAmmo      = 10;
        machinegunActive = false;
        machinegunAmmo   = 20;
    }
Ejemplo n.º 9
0
    // Use this for initialization
    void Start()
    {
        hp1 = 100;
        hp2 = 100;

        p1PlayerModel.SetActive(true);
        p1Ragdoll.SetActive(false);

        p2PlayerModel.SetActive(true);
        p2Ragdoll.SetActive(false);

        weapon1  = FindObjectOfType <WeaponSwap>();
        weapon2  = FindObjectOfType <WeaponSwap2>();
        ammo1    = FindObjectOfType <AmmoManager>();
        ammo2    = FindObjectOfType <AmmoManager2>();
        grenades = FindObjectOfType <GrenadeAmmo>();
    }
Ejemplo n.º 10
0
    // Use this for initialization
    void Start()
    {
        weaponShootingScript           = GetComponent <WeaponShooting>();
        weaponSwapScript               = GetComponent <WeaponSwap>();
        playerSkillScript              = GetComponent <PlayerSkills>();
        playerControllerScript         = GetComponent <PlayerController>();
        playerBuildingControllerScript = GetComponent <PlayerBuildingController>();
        playerStatsScript              = GetComponent <PlayerStats>();


        //  Set Controller States
        defaultControllerState  = new DefaultControllerState(this);
        buidlingControllerState = new BaseBuildingControllerState(this);


        currentControllerState = defaultControllerState;
    }
Ejemplo n.º 11
0
    // Use this for initialization
    void Start()
    {
        guns = new PlayerShoot[3];



        weapon1 = FindObjectOfType <WeaponSwap>();
        weapon2 = FindObjectOfType <WeaponSwap2>();

        ammo1 = FindObjectOfType <AmmoManager>();
        ammo2 = FindObjectOfType <AmmoManager2>();

        p1CurrentClip   = ammo1.currentClipAmmo;
        p1CurrentPocket = ammo1.currentPocketAmmo;

        p2CurrentClip   = ammo2.currentClipAmmo;
        p2CurrentPocket = ammo2.currentPocketAmmo;
    }
 // Start is called before the first frame update
 void Start()
 {
     gun       = GameObject.Find("Player");
     WeaponGun = gun.GetComponent <WeaponSwap>();
 }
Ejemplo n.º 13
0
 // Start is called before the first frame update
 void Start()
 {
     weaponSwap  = GetComponentInChildren <WeaponSwap>();
     isBladeMode = false;
 }