// Start is called before the first frame update void Start() { rid2d = GetComponent <Rigidbody2D>(); animator = GetComponent <Animator>(); weaponPoint = GetComponentInChildren <WeaponPoint>(); isOutControl = false; playerStateController = GetComponentInChildren <PlayerStateController>(); }
public void ViewWeapon(bool bView, bool bEffect) { //무기 보이기 if (m_SelectChar != null) { WeaponPoint Point = m_SelectChar.GetComponent <WeaponPoint>(); Point.enabled = bView; Point.WeaponView(bView); Point.ViewEffect(bEffect); } }
protected void Awake() { sRender = GetComponent <SpriteRenderer>(); animator = GetComponent <Animator>(); impulseSource = GetComponent <CinemachineImpulseSource>(); attackTimer = attackInterval; canAttack = true; weaponPoint = GameObject.FindGameObjectWithTag("WeaponPoint").GetComponent <WeaponPoint>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); powerController = GameObject.FindGameObjectWithTag("UI_PowerBar").GetComponent <PowerController>(); if (castor == null) { castor = GameObject.FindGameObjectWithTag("PlayerStateController").GetComponent <PlayerStateController>(); } }